General
Purse Seine: Moved from Heroic age → Classical age.
Salt Amphora: Moved from Mythic age → Heroic age.
This caught my attention a lot, they recognized the reason why the original developers placed these upgrades in the Classical and Heroic ages…
Myrmidon (Zeus): train time reduced from 14 → 10.
Hope in the future they improve the myrmidon quality, they are useless-expensive-weak units and the reduced recruiting time will not fix that.
Chinese heavy nerf again I think they will be the low tier civ after this
Various fixes for pathfinding, including:
- Fixes for units failing to path further than a short distance in some situations.
all hail
I had this bug, it was bizarre. The whole match was like this, no one could move the units except within the distance they themselves could see.
Funny how the bug description sounds like something very minor, that doesn’t affect much, and happens only in certain situations. Yet the reality is this: (No one in the match could move too)
Im actually suprised they fixed it this fast, seemed like a complicated bug, Would love to know what caused it.
We also kept trying to figure it out during the match. It seemed to happen right after my Chinese ally used the ability to build walls around his barracks. The wall went over my TC, which was nearby, and maybe caused the bug.
The match that I was also playing had chinese gods in them.
It will prob still be meta to rush heroic (thou i hope not, really want classic water fights matching the different ships to be a thing), you still get the water myth unit plus now the second fishing upgrade, would rather have them at classical and mythic age, that way it lessens the power spike from simply going heroic
They are still strong, they hit mostly the abusive aspects of it. The nuba buff thou i dont think will change much, you will still not go for it unless some niche play you wanna try out
I need to first explain that I have been a AOM fan since a literal child who played it on his windows computer. I played so many hours. I waited for so long for a AOM2. Every game back then always had a 2. Call of duty 2. Medal of honor 2. Etc. But it never came for AOM. And finally over a decade later, it was remastered. And remastered it was. The work done on AOM Retold is far beyond whatever expectations I thought I had. Its so smooth. It looks so good. The games problems were all figured out and solved. To make life better a new Norse god DLC came. Then the Chinese gods. I literally cant play enough of this game, Me and all my friends play it half of an entire day when we’re off work. We nerd out in group chat over it when we do work.
I cant thank you devs enough for the work done. The effort and time spent. My only sadness is the lack of more DLC. I bought as high an edition and DLC as I could. My wallet eager for more. But this update made me realize it will be cut short soon. I need to make something clear. DO NOT LEAGUE OF LEGENDS THIS GAME. Oh the players are really good with this champion. Lets nerf it! Ok the players go to a different hero and get good with them. OH THAT HEROES BROKEN> NERFFFF. A god is only as good as its player can make them. You weaken some, others will shine because the good players go to them. Then those gods are too strong and now need to be put in “check”. This cycle is exactly what killed LoL. Please do not do this to my believed Age of Mythology.
I’m not gonna spend money on something for you guys to make it suck later down the road. “It’s too strong” Well lets talk about that shall we?
Firstly Bellerophon. Is a later age hero. You cant get him in Age 1. You have to climb and survive to unlock him. But you cut him down to size because “standing tall above the other 2 greek heroes”. You want all the greek heroes to be equally strong? Then allow me to train 4 Hercules. Allow me to train 4 Achillies. Dont take away from them because they excel at something. If you make them all equal strength, there will be no differences between these legendary figures. Maybe a gimic difference at best. As greeks you can only have 4 heroes. If anything they should be given more bonuses. A morale bonus to increase damage of nearby units. Or special attacks. You want them all to be equal? Could anyone but persus take down medusa? Achillies maybe? They are special in their own way. Do NOT equalize them.
Lighting storm. Ange Age IV god power, the very tippy top of god powers. “was proving to be a little bit too strong”… Yes have you ever been struck by lightning? Do you think you just go about your day like nothing happened? Of course lighting storm is strong. It costs ALOT of favor and its a tier IV god power. IT SHOULD BE STRONG. Infact I was hit with a lightning storm last game. It was awesome! totally wiped out 30 units. Some of my army survived to still fight but wow that was a game changer. LIKE A IV GOD POWER SHOULD BE. TOO STRONG??? LEAVE IT ALONE.
Raiding cavalry suck at killing archers. So lets increase their damage to a whooping .5… This isn’t Age of empires. If you want cavalry to kill archers faster a .5 increase wont do jack crap. Increase their bonus damage to archers another level or 2. What kind of sense was this change???
NERFING DWARVES? Like they weren’t already height challenged. Lets go over what dwarves cant do. They cant fight. They suck at gathering wood and food. Their pretty slow chubby guys. Their literal only purpose is out gather gold then the other civilizations. You want Norse economy to be more in line with other cultures? Then why choose the Norse. If I cant get a gold advantage with them, then why bother? If you want all economies to pace the same, then nothing about any god is or culture is special. Its lateral destruction of their identity. STOP IT.
IMPLOSIONNNNNN. Another Tier IV god power. The very epitome of peak god intervention. TOO STRONG? OH GEE I HAD NO IDEA A BALL OF GRAVITY WAS DANGEROUS LOLLLL. Yes it sucks to get your 60 unit army wiped by a well placed, and well timed implosion. But it COSTS ALOT OF FAVOR. And its tier IV. Thats its job. To change the disadvtangeous situation your in to your advantage using the power of your god. AGAIN. WHY??? Are god powers just gimics to you devs???
First off Prometheans are not powerful. You can easily wipe them using a variety of counters. Your nerf here makes 0 sense. Infact when I play Atlanteans, the last thing I do is train them. Id rather train human units. If anything they need a buff, their useless cute little midgets at best.
NOT THE DRYADS LOLLL. Bro you seriously think we’re afraid of the tree ladies? Yeah you see a dyrad army come, well guess what. I got a answer to that. Fire and heroes. You think nerfing them will make them still fun? Do you think people will still use them? I dont think so. I think you just completely killed them.
Why dont you guys actually help myth units and god powers that ARENT being used. Whats your stats on the Tartan Gate power? Whats your stats on the satyrs trained? Whats your stats on chimera!! I bet they ALL SUCK. NO ONE uses them. Their weak, get trampled by their counterparts and for a Tier IV power, the gate is so weak I literally use it as a gag when im already won the fight. Where is the love for actual weak things??
Kuafu… Bro is literally one guy. But you came after him like he was a 60 man army. You completely OBLITERATED HIM. He isnt immortal. You want to kill kuafu, the hero of GIANTS? Then do it. Its not as hard as your making it out to be. In the heat of a real fight, even a hero like him is melted in seconds. YOUR NERF WILL JUST MAKE PEOPLE AVOID USING HIM.
I dont even use Fei beasts with my chinese DLC. But you dont want them to kill villagers so you make their damage to villagers -50%? Are you guys just gonna decide how we play now? We cant use certain units to do certain things because thats not what you guys want? Get real. You playing a real god now?
YINGLONG. I paid money for chinese because they were cool. New. Exciting. And you seriously turned their AGE IV GOD POWER INTO TRASH? I summoned a yinglong in the middle of a moshpit of a fight. I SH*T you not, he literally died before his spawning animation finished. Your seriously telling me that dragon that died in 2.5 seconds, is TOO STRONG? BRO IS A DRAGON. YOU WANT HIM TO BE LIKE MUSHU FROM MULAN? Then make him that way to begin with. Dont wait till people buy your DLC then when your bored make him trash. Same goes for Yazi. They die so quick, lose in a 1v1 against almost any unit, I literally dont train them. I refuse to make them apart of a early or mid or late game army. You think 20HP is gonna fix that? GET IT TOGETHER.
My last rage, the chinese heroes. You guys play your won game or nah? I send all 4 chinese heroes to the frontline. Their lucky to last 10 seconds. Late game or mid game fights are no joke. People are getting melted left and right. But the chinese heroes are now even more useless, you took away regeneration, KILLED LU BU AKA YANG JIAN and for what??? Because he actually did something before dying?? Thats his job HE IS A HERO. WTFFFFFFFF ARE YOU GUYS DOING STOP IT.
For once I quite agree with this complaint, I find some nerfs too hard, sometimes some spells can seem abused but if they are age 4 spells that’s part of the fun of AOM. As you said, Yinglong shouldn’t be nerfed but Nidhogg should be buffed, on the contrary, lightning storm, tsunami wave and fimbul winter shouldn’t be nerfed to that extent… They’re almost useless.
The game’s still incredible, it’s really cool, but you don’t get the same feeling of power when you’re swinging a spell or a hero, and I think you lose a bit of AOM’s charm.
I undestand your sentiment, but some of the changes were necesary. An age IV god power can be too strong (take pre nerf tsunami for example), theres a balance to be had between a god power giving you a considerable adantage and it just straight out winning you the game. Powers like implode you just cast on top of your opponents army and they die. No counter play, no let me garrison them, just dead. And if you happen to do it in their base, guess what? their buildings are also gone. The change makes it so it does decent damage, but no longer 1 shots an army by itself.
Yes, mythic age god powers are meant to be strong, but some what equivalent to their peers. Earthquake destroy buildings, but if you have fort town center and archiqtects your tc survives, bruning prarie just didnt care, it wiped everything in that area, hence it needed ajustment.
Lighting storm used to be originally a god power that worked great vs army and not so much vs buidings. IN retold, due to it doing divine damage it was good s both. You go insivde a fortress? Guess what the lightting destroy the fortress.
At higher level play some things are really abusable and thus needed a nerf. Fuxi was able to beat armies of archers with just 2 heroes. Make 3 azure draggons and 1 shot villagers, army, you name it, it dies. Fei beast can easilly win you the game by itself when it kills a whole gold mine worth of vills. Dunno if you played when locust spam was a thing and how broken it was to just spam locust on army, vills, etc.
From your comments i get you come from a more casual viewpoint and somethings dont seems strong with they way you play them, like fuxi heroes dying in 10 seconds. Where in higher levels of play they destroy armies by themselves. Same with Yinlong, its q ability destroy archer balls, any decent player with shennong could just retreat, heal it and have it back, imagen you being able to heal SoO and how insane that would be (dunno if in you experience it dies in 10 seconds like fuxi heroes).
Im a chinese main, and even i have to agree these things were insane and needed to be adressed.
On some other chances, might seem small, and they prob are and will take several patches, like how the began adjusting atty ballista like 4 patches ago and little by little tweak stuff to balance it. Its not a blatant do X and be done with it, this things take time, testing, reception and at least the AOM dev team seem to be responding to things and changing them.
Regarding your LOL argument. Thats they whole point of balance, to try to make match ups fair. Sure its amazing to beat everything with the OP hero/civ but thats only for you playing it, not the opponent, and not eveyone will just jump to the flavor of the month because developers refuse to do sth about it. Thats how games die, when blatant broken stuff is left untouched and people either play it as awell or loose again and again.
I agree nidhog whould get sth, but until you get fimbul wintered back to back on team games you woudlnt see how insane that GP used to be. Its not that strong in 1v1, and thats why the nerfs went for it on the 3+ player games.
Yinglong healing was weird, SoO and hidhog cant heal and the higher the skill level the harder it is to kill, specially if you can retreat it and come back full again.
Pre nerf tsunami is the most insane god power put to the game, it destroyed all, villagers, army, buuldings on an area twice of earthquake. Yes Mythic god powers are meant to be strong (and its sad to have things like vortex that seem lackluster) but there should be a cealing.
Less game-deciding god powers is a good thing. Losing to one click is not fun, and winning that way is not fun in the long run, either.
God powers such as Implode, Strom, Fei Beasts were one of the main reasons why the player base dwindled so quickly.
- Updates to some Chinese unit tooltips to improve reader clarity.
They’ve stuffed up these in the English version. The White Horse Cavalry tooltips were perfectly clear and they’ve changed them to:
Cavalry. Unit with a ranged special attack. Good against ranged soldiers.
Cavalry. has a ranged special attack.
That’s obviously much less clear and not even proofread.
I used to like the old transcription of the units and relics: Pandora’s Box - Unleashes evil, causing its mythological units to be trained faster.
Now it’s like: Pandora’s Box: Mythological units are trained faster.
It’s soulless, colorless, and tasteless.
To be honest with you bro. A tier IV god power destroying an army or a fortress, thats how it should be. What player, casual or pro, has all their cards in one basket? I have 2 frontlines, complete with 5 of each type of military buildings each, spread out, on auto queue. My economy is spread out, I dont farm at town centers due to fimblewinter. Instead, where I gather wood, I place 3-4 farms next to that resource drop off. I place my markets in 3 different locations trading with 3 different TC to avoid a teleport or cav army sneaking in and wiping them out instantly stashed in 1 spot like a corner or something. If a Tier IV god power crumbles you. Thats your own fault. You put too much into 1 spot. And unless your age V, with the wonder built, you likely wont have the favor to cast the god power again. If they want to nerf them, then make them more usable, decrease favor costs. Its very expensive to pump out late game myth units like Lampades, or Colossus. And if you want a balanced army that excels at any fight, you need them. Usually this clears out your favor, especially if playing Atlanteans to turn their soldiers to heroes.
I stand by my rage post. But its nice to see some feedback from fellow players, even if we disagree with the changes.
Also Id like to know your thoughts on the examples I pointed out of obvious weak things. They say in the patch notes “This wasnt seeing much use” so their getting statistics somewhere of what is and isn’t being used. Surely Satyrs, Tartan Gate, Nidhogg, and other units/powers have some of the lowest use rates, I know because I play literally for hours and hours, and never see them. Obviously players consider them too weak. Where is the love for those?
White horse cav don’t have multipliers vs. archers so this is a good change.
Its ok to see different things, we are coming from different stand points, you from a more casual viewpoint and me from a more competitive one. I truly believe some the things and “counterplay” you say work for you at your level, but it certainly isnt the case on a higher one. Those god powers would complety crumble you, and theres nothing you could do about it, its a one click win, and the issue lies with it being so much stronger than other god powers. Matches go faster, people dont sit at their bases maxing upgrades and armies to then clash at the middle, age ups occur faster and so does aggresion.
Take implode for example: We both have armies, i march mine into you base. You can either defend it and i implode (and your army is just dead while mine is still very much alive and thats game). Or if you dont engage ill just tear you base down. I get that in slower paced games on the casual side you will have so much economy that you have 10-20 military buildings and you get back your army no worries. Its not what happens in more competitive games, this timings are much quicker and they absolutely win the game by themselves.
The lighning storm god power was as i explained due to the difference in damage type introduced in retold. Divine damage ignores armor, which made it very effective vs buildings which wasent the design intention on that power, its meant to be the opposite of earthquake which does high damage to buildings and low to army units.
The issue is not that people spam mythic god powers, the issue is that they dont even need to, just click once and easy game. And thats for mythic god powers; Fei beast, a heroic one was also incredibly strong, it kills villagers way to fast if you dont garrison them as soon as its cast since the DoT lingers while garrisoned.
Spamming myth units isnt hard at all. Sure, not back to back for 10 mins straight but its not hard to get favor. Lampedes and colossus are not really made much, hence why you saw a colossus buff btw. Medusa, avengers, mummies, fire giants, azure dragon, quimera, you see plenty off, sure its not a 20 medusa army, but it doesnt need to be, myth units are strong units that you take care, keep them save-ish and they win fights for you.
From your last paragraph. Theres 2 scenarios. 1: a god power/unit/minor god, etc isnt used because its just bad. 2: Its not used because the other choice is just that much better. Sometimes you dont need to buff them to make them see usage, by nerfing its competition they can shine.
Satyrs are fine, they arent weak, chaos is a good heroic god power its just Uranos isnt as popular as Gaia (which doesnt have hiperion) and thea is stronger (hence the nerfs it got on dryads and horse uprgades) and kronos goes rea on certain matchups.
Tartarian gate is in a similar position. Its way better than helios and thats why you see most competitive uranos players go through it, but its not atlas level, again implode is just that strong.
For nidhog, freyr´s other mythic god is just better, for loki, in team games winter is insane, in 1v1 i think they do go nidhog according to the stats.
Im not saying this patch is perfect and i agree with you that there are some techs that see no use and didnt really get any attention this time, but balancing isnt a 1 event thing, it takes time for things to ajust and they are doing it, like the gallahorn upgrade and others, some obscure techs are seeing love, they even revamped a minor god (rea) and it was well recieved. Theres still work to do, but they are doing it.