Its kinda what happens when you 2 of the same unit type.
Zeus had that going on in the old game, myrmidon were just holite plus in almost all scenarios.
Tiger calv overshadow white calvary as soon as you have them
Hetairoi to hippeus and so on
Dunno why the cap tbh. It makes argive quite bad imo but i gave up on seeking good balance decisions for demeter. Many of the ideas have come from forums and if those players are happy with those flaor changes im happy for them.
ha i remember how i was for hera and you were against it but i was (thankfully one of a few times) right but didnāt you also wanted amazon as a military fortress unit instead of harpy?
Tbh what i said happened, she became even worse. She has nothing of the zeus kit that makes full due of hera. But at this point its no big deal to have a god to appeal to more flavor and casual crowd no matter if its bad
As for the amazon vs harpy, its not so easy imo since harpy is not functional. So just a choice between something that doesnt work nd something that does is a no brainer.
Now that said, as you mention, amaons are either gonna be better gastras or worse gastras, because its the sameish role for the most part.
agree to disagree! she fits well IMHO. maybe you didnāt notice but Hestias Fated Arrow tech now works with Medusa! (as i suggested and you said⦠its not worse but too strong - strong or not there is a syngergy! also Monstrous Rage syngergies well with Lykaon - but the unit still needs some adjustments i think with the transformation and Pan in general. so yeah here you have your syngergies - i would even say she starts to fit better to Demeter than Zeus but thats just my casual crowd opinion ofc.)
I mean theres not much to disagree with on ranked play as to the previous change, ofc this one is new. Its just factual, as i said, if you look at it from a competitive pov. Ofc more casual and more flavor wise is another story and as i mentioned, its fine flavor wins with some gods, even if that means they will be worse than the others.
Even with the bufs shes had (that have been good) shes still worse than when she was with heph. Ofc after they fix all the things and the other buffs add up she will become better.
You are taking synerigies for things a tech does with other basic things, you are not taking into account any of the gameplay demeter has, she has no myth unit bonus, hera“s whole MU kit does nothing for her she wouldnt do for any other god in the whole game. Even things like artemis would give an archer plan like hades does, but none of demeters minor gods have techs to boost myth units in general. When you get to hera you willl just go medusa, you aint making lycans in mythic age to combat when medusa is an option.
If all you look at is favor gathering sure. But when you realize Zeus can actually put early preassure and finish a game with hera, he has actual MU benefits,
Ofc this can always change if they keep reworking gods and other items to fit demeter, in which case it would not be the same hera, but a different and better one for her.
They should at least ignore the 10 units limit once Argive Patronage is researched, so you can actually get more than 10 Amazons through Argive Patronage and make the tech worthwhile.
Funnily enough, Argive Patronage used to be more useful with Myrmidons, now itās completely useless on Demeter because of the 10 unit cap; this feels like another rushed choice, but now we have a true fortress unit at least.
Amazonian is basically a gastra right now, as far as I can tell (have yet to try them, honestly)
They could have avoided it by making them work like the Immortals from Tale of the Dragon, switch between ranged and meelee based on distance to the enemy. Thatād be something the gastra canāt.
I never really got the big push to have Amazons as the fortress unit. I get that theyāre a cool part of greek mythology, but we already have the myrmidons/hetero/and gastras as the āeliteā types for all the human unit positions and Amazons were bound to majorly overlap.
As other users have pointed out, theyāre better gastras but they have a build limit, and thatās not very exciting. Even them dealing part of their damage as divine damage overlaps with myrmidons a bit.
I think Demeters fortress unit would be more exciting if it was instead something like an elite siege unit, elite villager, or even a unit type that greeks donāt normally have, like bringing back the healer from extended edition.
Overlap is an issue. Which is precisely why they were originally going for the harpy, a myth unit. A choice that was heavily rejected. And while I had and have no particular issue with the idea of a myth unit as a unique fortress unit, I wasnāt over the moon about the Harpy either.
The Devs learned now, from feedback, that overlap in the greek fortress unit department is preferrable to non-human units amongst their audience.
The solution, as has been pointed out by several users too, would have been hybridisation between troop types. Something thatās not purely archer, infantry or cavalry, but a combination. Like a cavalry-archer, as often suggested. Which is already a thing with the Turma, the charriot-archer, and I think a japanese cavalry unit (not sure about that one. Thereās also a cut chinese unit, thatās still available in the editor)
Tiger-Cavalry combines Cavalry and infantry by only having the horse die the first time, and letting the rider continue fighting on foot as an infantry guy.
That is why I suggested the functionality of the Immortal from Tale of the Dragon to be brought back.
Making it a unit that combines infantry and archers, by switching between bow and sword depending on how far away the enemy is. (or, alternatively, the push of a button)
There are, to my knowledge, no non-hero, non-myth-unit units that can swap between a ranged and a meelee mode in AoM, Retold right now.
Would a siege unit have been more fitting? Possibly. But it also would have been more boring.