AI Does Not Protect Regent in Regicide

:play_button: GAME INFORMATION

  • GAME BUILD #: 100.19.18390.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

It turns out it is super easy to cheese the AI in Regicide. The AI does not seek to keep the regent out of harms way, instead allowing it to fight against armies that will defeat it, even small ones it can easily escape from and defeat with their own army if allowed to.

:play_button: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Play regicide in skirmish
  2. Bum rush the AI opponent in Age 1! Send both your Explorer and Regent
  3. Get to your opponent’s TC
  4. Lure the opponent regent out of TC fire range with your regent
  5. Engage!
  6. Start melee attacking with both your explorer and regent
  7. If you want to speed things up (2500 hp is a lot), call minutemen at home and march them over
  8. Have your minutemen start meleeing too.
  9. The enemy regent will never change the attack focus, continuing to go after your regent and not the 1 hp minutemen
  10. If you are lucky, your opponent won’t call minutes or early military, and you can get the regent down (and win) in under 5 minutes
  11. If unlucky, the regent will never heal, and after massing, you can bait him out again and win

:play_button: EXPECTED RESULT

The regent should have some self-preservation and try to flee when it can’t win.

:play_button: IMAGE

:play_button: GAME FILES (SAVE / RECORDING)

Forgot to save, but easily repeated

I tested a bit more and managed to win in 3:38 with nothing but the regent, explorer, and minuteman call, against the Aztecs, who EASILY could have reversed it if they had brought in their Warrior priest, eagle scout, and/or Warchief, or even if they had just walked back to the TC

regent kill.age3Ysav (3.4 MB)