Not a traditional bug report, but I’ve noticed that the AI, even on Extreme setting, has a difficult time responding to large attacks on its economy. I almost feel like I’m cheating because when I do bot games, as long as I can distract them by absorbing attacks on a defensive line, I can pour in 60-100 Paladins to wipe out their food economy fairly quickly. They predictably ring the bell, villagers go inside, paladin swarm quickly razes 2-3 town centers and most of the fleeing villagers before their army/castles pick all of them off, and after that, that particular bot just never seems to recover. They do build new TCs, but for some reason they never build them in the same place, and they never seem to build the same number of farms they had before. It’s like they decide to permanently shrink their economy or something.
I think there have been a few games where I swarmed them with this tactic early on and moved on to other players, and they seemingly recovered fairly well but only after ~25 minutes had passed (I like long boom games). But most of the games, this is a trustworthy way to essentially implode a bot player’s ability to fight. It shouldn’t be difficult to just spawn new TCs/farms/villagers to replace what they lost - I’ve done it far more quickly in human player matches. But this is a major weakness for the AI.