- GAME BUILD #: Current
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
The AI Will Ignore Units Outside of bases, such as random villagers hunting. only when they build a building do they react and start an attack against them.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- start post imp as spain vs france, have some vills gather hunts away from base, explorer and dog hide in side of the map
- expect ai to relentlessly hunt them as in vanilla
- ai kills tc and ignores isolated units and idles army.
EXPECTED RESULT
like in vanilla ai will hunt down even a single villager on the far side of the map.
this could be due to the use of:
aiPlanSetVariableInt(planID, cAttackPlanBaseAttackMode, 0, cAttackPlanBaseAttackModeExplicit);
and
aiPlanSetVariableInt(planID, cAttackPlanAttackExplicitBaseID, 0, targetBaseID);
disabling these let the ai target isolated units again, though this causes trouble with defensereflex and other ai behaviour.