AI Error when Playing a Mod

This error shows all the time when playing a Mod.
This is a simple data Mod for the Protoy.xml file.

Until now the Mod was working with every patch release for the past several months…
Name of the published Mod - Large Armies.

This started to happen after the release of March 15 patch.

Please fix the issue.

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The author of the mod must update it to be compatible with the new patch

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My Mod is “Additive Mod” so it is compatible with every new patch.

It worked with no problem with every new patch for the past 4 months, until now.

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Hello @MacabiWarrior, I would recommend disabling the mod until the author updates it.

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I am the author, lol.

I updated the mod after this patch and it still won’t work.
Again this is an additive mod that should not be affected by new patches.

This last patch broke the additive mods feature.

The errors on the screen shows that all the AI’s were disabled for some reason.

Please look into it.

2 Likes

Once again, the last patch broke the “Additive Mods” feature.

Here is my additive mod, I am the owner, I tried everything to make it work and it is still not working.
This mod was working for months with every new released patch, until now.

Here is the mod, it is in text format but it is saved as xml file.

Protomods.txt (47.6 KB)

Here is the error.

All errors point to AiChats.xs file in C:\Program Files (x86)\Steam\steamapps\common\AoE3DE\Game\AI\core
which is weird because this mod has nothing to do with the AI.

1 Like

Heey @MacabiWarrior, could you try capitalizing the “sheep” proto unit inside your mod and see if that solves the issue?

3 Likes

Yes, that solved the problem, thank you. :slight_smile:

The “Sheep” must have been added to AiChats and it is case sensitive while Protoy is not - interesting.

4 Likes