Does anyone else find the AI mainly attacks player/host?
When ever I play with bots they always seem to attack the player first.
For example if I play a 4 way free for all I can guarantee 2 of the 3 bots will attack me and usually if not always at the same time. For me it makes the game unplayable on legendary difficulty unless I’m using a handicap which is no fun.
Would be so much better imo if the AI attacked their closest enemy or if the devs created more bot types so the bots would have different attacking styles.
Something like:
“Ambitious” bot style - would attack the closest player/bot with the highest score.
“Ruthless” bot syle - attack closest player/bot with the lowest score.
“Paranoid” bot style - would attack the first player/bot they discovered.
“Aggressive” bot style - would attack player/bot closest to them regardless of score.
“Defensive” bot style - wouldn’t attack but build great defenses that are actually difficult to raze.
“Prudent” bot style - they would attack the closest player/bot but only if and when they have a higher score than the enemy player/bot.
Interested to find out if its just me or if others have the same sort of issue and want some changes too
You will be very happy about the next patch i guess 
It will feature a much improved AI with a total of 10 different personality options. You can even select ‘‘random personality’’.
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Yup, as he just said, next patch will bring an AI “rework” and seven more personality options and I’m so looking foward to it.
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Hopefully it’s a good sign, though 10 different personality options can also mean 10 different AI’s to try to test and refine.
i finally played this week games and i have to say the AI is weirder for me than i remembered. i order to hunt or build something and not all selected are reacting or a few standing around when i told them to gather resourses after building a fort for example.
i sometimes have odd “blinks” aswell which i didn’t have before. maybe its me but its odd still for me.
As far as I understand, the AI attacks the HOST player at the very beginning. That’s true. But the idea is that it tries to weaken you because you’re most likely one of the better players. However, after playing for more than half an hour, the AI will start attacking other players as well, not just you.
The only thing that really annoys me when playing against the AI is that the AI players aggressively target buildings, and structures fall very quickly and easily… Sometimes it takes only 10 to 15 seconds to lose half of your buildings -.-
And one more thing I’d like the AI developers to implement: when I’m under heavy siege, the AI allies should help. If their army is too far away, then they should use god powers instead…Like army healing or thunder storm etc
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I can say for certain that the AI doesn’t exclusively target the host. I play quite frequently with a friend, and he usually gets targeted first, even when not hosting. And sometimes I’ll get dogpiled by the AI right away when I’m not hosting.
And then on some maps the AI will just attack whichever one of us is closest to them, just as the OP is requesting. Except the OP is right that the bots will frequently ignore other bots to focus on human players, even if the map design isn’t conducive to such tactics.
Map size can have a drastic effect on bot behavior. Each bot has a certain range that they consider ‘their’ territory, most noticeable when you play against defensive AI. Anything within their territory, the defensive AI will attack to ‘defend’ their territory. The higher the bot difficulty, the larger this range seems to be. On the standard map size, many maps are small enough that the player base will be within what the AI considers their territory, causing even the defensive AI to go on the offensive. In addition to this, the AI will assist allied AI in ‘defending’ each other’s territories, so if you’re unfortunate enough to be inside what one AI considers ‘their’ territory, suddenly you’ll be mobbed by that entire team, including the otherwise defensive AIs, because to them you just existing in that space is an attack that they are defending against. This causes the AI to forego going on the offensive against players not encroaching on their territory, because they need to defend against this ‘attack’ first.
Of course, as the host, player 1 will be positioned on the edge of the team area, thus making them closer to what the enemy considers their territory, causing the behavior you described. And once the AI expands enough, your allies will finally be within that range too, causing the seeming switch in behavior near the half hour mark.
But while the AI will help other AI allies, as you’ve stated, your AI allies will not help YOU. They seem to be coded to react differently to human players, both as an ally and an enemy. We can only hope that the upcoming patch will fix some of this odd behavior.
Absolute nonsense/lie. That’s like saying that AOM Retold has no bugs.
I don’t even know what to say to this. The AI only sometimes solely focuses on the host in games I play, and I gave a detailed explanation of what I’m pretty sure the AI is doing behind the scenes that would explain the behavior you experienced.
The game certainly has plenty of issues and bugs, and I do think the way the AI handles this could use some tweaking. But it’s a matter of fact that the AI doesn’t exclusively target the host no matter what for the first half hour of games.
Sorry, where can I found this announcement? Thanks
What annoyed me in EE is that AI always immediately searched for and targeted your caravan/market.
In retold they immediately target villagers very aggressively…