AI never calls minutemen

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: all of them
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

AIs never use minutemen to defend their town center(s).

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Start a game against hardest AI (applies to all other difficulties, but for the sake of it, hardest AI should be able to do it)
  2. Do a very early timing rush against the AI
  3. Notice how the AI never calls minuteman

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The AI should call minutemen to help him defend his town center. He never does that, and in most cases, minuteman + TC can hold almost any rush.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

2 Likes

Hi Moonshadow7475, thanks for the report. The AI does actually call the Minutemen they just fail to spawn after the training time is completed. This issue of them not spawning is tracked :).

3 Likes

I hope that the most difficult ai will automatically revolutionize after being seriously injured, not the villagers wandering around.

3 Likes

Villagers wandering is actually an issue that should be adressed @Ippert

The AI in hard and hardest will continue to hunt/gather coin near my base even if it is attacked. and will send all the vills if necessary. Instead the AI should go mills or Estates once the resources near the AI base are depleted.

And since the AI already gathers faster than a human, going mills/estates is actually a very solid move.

1 Like

Hi @DAC1789 that is a known issue and is being tracked already. Thanks!

1 Like