I have recently been playing the single player campaign in AoE: DE and really enjoying it (I’m mostly an AoE II guy), but there’s one little thing (specific to the campaign’s) that I am finding quite annoying. And that is that once all of the enemies have been killed (or resigned) the game just ends instantly, regardless of whether you have completed the objectives or not.
I understand this is probably a design decision (and likely how it was done in the original), but it really feels like a bit of a buzz kill and an anti-climactic finish especially with the fact that you can’t see the whole map after winning (like in AoE II).
An example of this is the second to last mission in the Glory of Greece campaign (Xenophon’s March). I marched my way through destroying and colonising all of the Persian empires, I like to really take my time and I generally play on the slowest speed, so this took slightly over an hour. I get to the last settlement and take it down, only to find some ships on the water, so I build a dock and some war ships to counteract them, I take down the last of the enemy ships and then the game ends just like that. I never get to transport the artefact back to my home base or even get there, and a big portion of the map still remains covered by fog of war. I’ve also noticed the same issue on a few of the earlier campaign missions too. I get that all the AI has resigned so technically you’ve won the game, but when an objective is given like it was here (transport the artefact to the government centre), I would really appreciate it if that was the only win condition, and at least have the opportunity to do it (without purposefully keeping the AI alive). Another possible solution could be clearly stating the alternate win condition but I think that’d be less cool.
Don’t know if anyone else feels the same way, and i understand it’s a very minor issue compared to a lot of reported problems with the game. Good work by the way, on turning a very dated RTS in to quite a fun and playable game without losing it’s original sense of identity, I am so far having an absolute blast with it, while I’m waiting for AoE II: DE.