Al-Andalus Civilization Concept for AoE IV_By GoldenArmorX v1.02 (English)

“AL-ANDALUS”


711 - 1492 AD



1).- Prologue:

The civ represents the caliphates and islamic kingdoms of the Iberic Peninsula: first the Umayyad caliphate, the Taifa kingdoms, the Almohad government, the Almoravid and then the Kingdom of Granada. The language they speak is Andalusian Arabic, with units speaking in Berber languages ​​(Zenata horsemen).

It would be based on producing units for free and quickly, especially Mercenaries.

To do this, just like the Byzantines, they would have a new resource: Fervor. This is obtained by producing Landmarks, religious buildings, madrasas and while your units are fighting. Magnets generate fervor over time.

They would also have an aspect dedicated to technology, to represent the great scientific and literary production of the Umayyad Caliphate, where libraries of more than 500,000 books were created. Paper was easy to produce in Cordoba, and they were one of the largest exporters of books at the time.

The villagers of the civ would have base bonuses, such as high construction bonus and berry picking bonus. They can build the 2 Landmarks per age.

The latter was done because it was planned considering a variant: Morocco Dynasties, which has fewer unique technologies and instead has a Dynasty System, similar to China, but with buildings from the Maghreb in Africa, which could not come to Andalus (which happens in Hispania), as well as unique units for each dynasty.

Important terminology:

  • Moor: This is how the Christians of Hispania called all black Muslims or Arabs.

  • Syrian: This is how Muslims who come from the region north of the Middle East, in Syria, or their descendants are called. Over time, they stopped being different from the Arabs.

  • Arab: This is how Muslims who came from the Middle East or are their descendants are called. They occupied the top of the social pyramid during the period of the Emirate and Caliphate of Cordoba and the Nasrid Kingdom.

  • Berber: This is what the indigenous inhabitants of North Africa are called before the Islamic conquest, who lived in the desert and up to the Atlas Mountains. They were nomadic and farmers, and were grouped into clans in constant war. Later, with what they learned from the Arabs, they founded their own kingdoms, and even took over Al-Andalus during the Almoravid and Almohad periods.

  • Muladi: Ex-Visigoth-Franco-Basque Christians, who accepted conversion to Islam, by force, by conviction or to pay less taxes.

  • Mozarabe: Visigoth-Franco-Basque Christian, who lives preserving his faith in Muslim territory in exchange for paying two types of extra taxes.

  • Polytheist: Insult. Muslims called Christians polytheistfor dividing God into a trinity.

  • Blacks: People with darker skin. They were usually descendants of slaves or immigrants from Senegal, Ghana and the sub-African jungle (Mali, Songhay) who arrived in Hispania.

  • Muslim/Islamic: person who practices Islam.

  • Maghreb.- Region of North Africa, west of Egypt, mainly with a desert climate, with some oases. The Atlas mountain range is the southern border. It was considered the land of the Berbers.

History Facts

Click to read about the history of the iberic peninsula

Pyramid Scale

  • Arabic
  • Berber
  • Mozarabic
  • Christians and Jews
  • Slaves

Andalusian City


2.- BASE BONUSES


Focus:
Mercenaries / Technologies / Fervor

  • Alquería replace mills, generating +10 population, generate orchards in nearby berries, increasing their food by +100, and increase the gather rate of near farms in 10%.
  • Villagers harvest berries +25% faster. They cannot harvest meat from Boars or Pigs.
  • fervor as a new resource, by building Landmarks, Town Centers, Mosques and Madrasas, as well as putting your troops to fight enemies. Mosques generates fervor passively while more buildings are connected to the,. You can use fervor to produce soldiers at a faster rate in buildings near mosques influence.
  • You can produce mercenaries for gold or fervor at the mercenary barracks.
  • You can build 2 Landmarks per age.
  • Ships are 10% cheaper
  • Ports, Towers and Castles generate an aura that increases ship speed by 20% for 15 seconds when an enemy ship is present. Ports have +5 vision range.

Green Revolution

Farms replace windmills, generating +5 population.
Farms generate orchards on nearby berries, increasing their food by +100.
Villagers harvest berries +25% faster.
They cannot harvest
Do not eat boar or pig meat.

Fervor

Mosques have an aura of influence, the more buildings in their area the higher the fervor generation over time.
Producing Mosques, Madrasas, Landmarks generates a large amount of fervor.
Units in combat generate fervor over time.
Military buildings under mosque influence can produce any military unit faster (150% production speed) by spending fervor as an extra cost, (Example: Spearman, 80f 20w, 16 seconds → 80f 20w 50f, 6.4 seconds)

Hassam (Mercenaries)

You can create mercenaries in groups by paying gold or fervor at mercenary posts. If you put the headquarters in the influence of a neutral trading post you get extra mercenaries.

Faith Volunteers as a unique unit with faith cost. Light infantry with high attack but low HP.

You can create all types of mercenaries from the Feudal Age, but you must unlock each new mercenary by age (Max:3)

Cradle of Research

It has a wide variety of technologies available in various buildings and Landmarks. Technologies are developed 10%/15%/20%/30% faster depending on age.

Palatine City

You can build 2 Landmarks per age.
Each Landmark increases the rank of Palatine City, which grants several bonuses:
Level 1: +10% villager gathering speed, +10% fervor in monasteries
Level 2: +15% stone discount on buildings, +25% fervor in monasteries
Level 3: +20% stone discount on buildings, +40% fervor in monasteries.

Albarranas Tower

Stone towers can be built away from the wall up to a limit of 5 spaces, and then joined to it with a bridge. Towers joined in this way gain +1.5 range.

Builders

Villagers build defensive buildings 50% faster and other buildings 100% faster.

Shipyards

Ships are 10% cheaper.

Coastal defence

Ports, towers and castles generate an aura that increases the speed of ships by 20% for 15 seconds in the presence of an enemy ship. Ports have +5 vision range.


3.- LANDMARKS


II.- Noria de Albolafia
II.- Aljama Mosque of Seville
III.- Aljafería Palace
III.- Generalife
iv.- Comrades Palace
iv.- Palace of the Lions

Aljama Mosque

Acts as an early mosque. Villagers generate fervor constantly every 1 minute (passive ability: Friday prayer). Religious technologies are 20% cheaper.


History: As a general rule, every city in Al-Andalus had to have a mosque. The main mosque of a city was the mosque aljaba, which was usually larger and in which a special type of prayer was held on Fridays and all the faithful were expected to attend. During the Umayyad Caliphate, several palatine cities were created for the monarchs, and each one had a mosque aljaba. The most famous was the mosque of Cordoba, which had several expansions over the centuries until it reached its current size. There was also the mosque of Seville, whose minaret, the Giralda, was a work of great splendor. After the Spanish conquest, many of these mosques ended up becoming cathedrals due to their splendorous architecture.

Albolafia Noria

Acts as a mill. Has the “Acequia Net” ability, which increases food collection around Alquerías by 50%. Mill technologies are 20% cheaper.


History: It represents the mill that was used to raise the level of water collected from rivers and send it to palace complexes, such as Seville, Cordoba or the Alhambra itself, through irrigation ditches, artificial underground water channels. In the emirate of Cordoba there was a great predilection for the study of water mills, to the point that mills were even created that turned exactly two revolutions in 1 minute or that kept time. Many of them, such as the one in Albolafia, survive to this day.

Palace of Aljaferia

It acts as a Keep. Defensive building. Can produce villagers and gather resources.
Defensive technologies are 20% cheaper.


Generalife

Acts as a Gathering Station. Passively gains food and fervor based on the number of nearby farms and bushes. Silk technologies are 20% cheaper.


Comares Palace

Has extra upgrades in the form of decrees. You gain one extra for each level of Palatine City (Max:3).

Mass Crossbow Production.- Crossbowmen and Horse Crossbowmen are 20% cheaper and 50% faster to produce.
Faith Volunteer Corps.- Units cost 20% less fervor.
Muttawia.- Mercenaries gain skills from their native civ, and are 20% cheaper in gold.
Berber Quarter.- Algara Raiders and Zenata Rider are 20% cheaper and 50% faster to produce.
Andalusian Foundry.- Handcannoners and Bombards are 20% cheaper and 50% faster to produce.


History: Granada Palace. Begun by Ismail I in 1314, it was only finished in 1370 with Muhammad V. It was used as the seat of the kingdom’s judicial power, with many of the decisive decisions being made from here. Its pool reflects the Torreón thatIt is in front of the structure and is one of its most outstanding aspects.


Palace of the Lions

Generates celebrations that give fervor, in the form of temporary bonuses, one every 2 minutes (150f 150g)
Town Festival: Villagers generate +4 fervor while gathering for 1 minute, they gather 10% faster. Lasts 1 minute
Generals Festival: Soldiers generate double the fervor when fighting, they deal 20% more fire and siege damage. Lasts 1 minute
Intellectual Festival: You get +4 fervor per minute for each technology developed, it develops 30% faster. Lasts 1 minute.


History: Granada Palace. Entertainment palace of King Muhammad V. It had several rooms, which are believed to have varied from a library to a harem room or meditation rooms. However, its most outstanding part is the Patio de los Leones, whose fountain with statues of lions stands out quite a bit and has given rise to various theories about what its design symbolizes.


Wonder: Great Mosque of Cordova

History: When Cordoba became the capital of the new Emirate, Abderraman I ordered the construction of the Aljaba mosque, on top of where there was an old Christian hermitage. The building was expanded over time, its last expansion being that of Almanzor, reaching majestic proportions. It was burned down in 1146 and then restored by the Almohads to be the center of the new capital of the Empire. When Cordova was reconquered by the Christian kingdoms, the Mosque was converted into a cathedral. To this day, several of the structure’s unique designs, such as its large number of uniform arches, or the height of the bell tower, remain quite imposing and are one of the city’s greatest attractions.


Unique Buildings

Alqueria

A population building (+10) and a mill at the same time. Increase in +100 the food of near berries. Also improves 10% the gather of near farms. 150w.

Albarrana Towers

Stone Towers can be built away from the wall, and connected to it with a bridge. The actual unique building is the “Albarrana bridge”. They get +1.5 range if annexed to a wall.


3).- Unique Technologies


Navy

  • Azafea (II).- Ships move 10% faster and generate +4 fervor every minute.

Agriculture

  • Ditch (II - Bonus - L) - Farms around farms improve farming speed by 10%.
  • Horticulture Treatise (II - L) - Food is harvested 10% faster. Farms give +50 food to nearby berries.
  • Fertilizer Treatise (III - L) - Food is harvested 10% faster. Farms are 33% cheaper.
  • Plant Breeding Treatise (IV - L) Food is harvested 10% faster, 10% more on farms.

Defensive

  • Ornamented gates - Gates gain +25% HP and 10% siege resistance
  • Tapial Walls - Walls gain +25% HP and 10% siege resistance.
  • Qaids - Keeps gain +25% HP and 10% siege resistance.

Commercial

  • Alhondiga (III).- Markets can be used to store food. Improves the exchange of gold for food and vice versa by +20.
  • Alcaicería (IV).- You get +10% extra gold from your land and sea merchants.

Medicine

  • Good Diet Guides (II - L).- Villagers cost 20% less food. Human units: +5% HP
  • Surgery Techniques (III - L).- Magnet gains “Surgery” skill, out of combat he heals units 300% faster for 10 seconds. Cowldown: 20sec.
  • Cataract Healing (III - L).- Improves the vision of all units by +1.0. Ranged units +0.25 range.

Silk

  • Silk Crossbow String (IV).- Foot crossbowmen gain +1.5 range, mounted crossbowmen +1 range
  • Alcaicería (III).- You get +15% extra gold from your land and sea merchants.
  • Gold and silk embroidery. (IV).- You get +15% extra gold from your land and sea merchants.

Military

  • Adarga (III).- +2/+0 armor to Zeneta Skirmisher and Algara Raider.
  • Rider Sword (IV).- +2 attack to Men-at-arm, Lancer and Algara Rider in Torna-Fuye mode.
  • Silk Crossbow String (IV).- Foot crossbowmen gain +1.5 range, mounted crossbowmen +0.75 range
  • Magreb Horses: Replaces Biology, +25% HP to cavalry and +15% speed.

4.- UNIT ROSTER


Archery Range
-Archer (II)

  • Zenata Rider (II)
  • Crossbowman (III)
  • Handcannon (IV)
  • Mounted Crossbowman (III)

Barracks
-Spearman (I)

  • Men-at-arm (III)

stable

  • Algara Raider (II)
  • Lancer (III)

Mercenary Barrack

  • Ghana: Veteran Donso (II)
  • Camel riders: Early Camel Rider (II)
  • Agzas Contract: Ottoman Cavalry Archer (II)
  • Christian Guard: Spanish Early Knights (II)
    Spearman (II)
  • Saqqaliba Contract: Saqqaliba (II)

Monastery:

  • Iman (I)

Siege:

  • Normal Siege Units
  • Almajaneque (III)
  • Bombard (IV)

Spearman

The traditional spearman, but in an Andalusian version. They were usually recruited from the Berber, Arab or muladies people. History: During the conquest of the Iberian Peninsula, spearmans corps were always of vital importance in repelling Christian cavalry charges. The spear (rumh or qanat) was usually long enough to be used as a pike. They were usually recruited from levies of each Jund, and were separated from the mercenaries (hasham) in combat.

Men-at-arm

The traditional men-at-arm. He used chain mail, a shield and a scimitar sword. They were usually Andalusian, Arab or muladies nobles.

Archer

Basic archer. They were common infantry troops generally formed by levies. Unlike in the Middle East, the crossbow become more popular as a range weapon.

Crossbowman

A lifelong crossbowman, Berber or Arab version. Unlike in the Middle East, there was more preference for using this weapon than continuing with the bow. For this reason, during the Nasrid dinasty, tens of thousands of crossbows were made.

Algara Raider

A substitute for the horseman. Has more speed (2.00) and attack. Has the ability “Torna-fuye”, changes to scimitar, increases +50% attack speed and changes its bonus against cavalry, which increases for each other nearby algara rider.

HP 125/155/180, Atk 10/13/16, Bvs(Range):+10/+13/+16, Speed: 2.0, Rof:1.75, vel 1.6, cost:130f 20w

  • Torna fuye: +50% attack, bonus changes to +2 vs cavalry for each nearby algara rider, up to +10. Lasts 15 seconds.

History: An Aceifa was a quick Muslim cavalry attack on enemy lands to cause havoc, obtain slaves or money. It took place during the summer, and was the Hispanic version of the Middle Eastern raid. The cavalry that committed this were known as Algara. They usually wore little armor, a lance and a sword. The inhabitants of the Maghreb contributed the Barb horse, an extremely resistant and fast horse that increased the speed at which the assaults were made. However, their most distinctive feature brought from the Middle East was the karr wa-farr tactic, with which after a brief encounter with heavy cavalry, they would feign flight to divide the enemy troops, tire them out and then charge again to attack with numerical superiority (hidden troops). This tactic worked so well that in the 13th century the Spanish kingdoms themselves created their own version of light cavalry, the “Jinete”, to compete with the Andalusian and Berber light cavalry.


Zenata Skirmisher

Berber horse javelin thrower. Can attack while moving. Extra bonus against ranged units. Extremely lethal against other horse-archers.

HP 70/80/95 atk 8/10/13 Bonus:+4/+8/+14 rof 2.12 spd:1.6 arm: 0/2,0/3,0/4 range:4.5, cost: 80f 40g

  • Adarga: They gain +2/0 armor along with the Algara Raider.

History: Of the Berber tribes of the Maghreb, the Zenata stood out for their combat style. Heirs to the tactics of the Numidians, their light cavalry threw javelins on the move, and moved so quickly that they could launch incessant bursts without being hit. Combined with the Arab light cavalry, they improved the feigned retreat tactic: The Zenata harassed the Christian knights from a distance so that they would follow them, so that once they were dispersed, the Arab light cavalry would surround them and finish them off together. Initially, they were recruited as mercenary in the iberic peninsula, but with the pass of time, their families assent in the same peninsula, and even many of the Taifa kingdoms were dominated by berber monarchs. Many Zenata tribes contributed to the rise of the Almoravids, Almohads, Marinids and Saadi dynasties, although differences between clans generally led to fighting between them within the same government.

Lancer

Andalusian heavy cavalry, they were usually nobles or bodyguards. They fight with a scimitar and round shield, and a cavalry lance.

  • Jineta sword (IV).- +2 attack to Lancers, Men-at-arm and Algara Rider in Torna-Fuye mode.

History: To perfect the tactics of the torna fuye, most of the cavalry was light, but the personal guard of the caliph or sultan, his generals and nobles were made up of heavy cavalry. Their ethnic composition could vary depending on the caliph’s trust in them. During the Granada period, the heavy cavalry began to resemble the Castilian, such as the use of cuirasses, although full-body plate armor was never used.

Mounted Crossbowmans

Unique Horseback Crossbowman from the Castle Age. Has a bonus damage against heavy armored units. High speed and slightly more HP. More expensive than the common crossbowman and with a longer training time.

HP 100/120 atk 13/16, Bonus: +9/+11 Rof: 2.12, Spd: 1.625 t/s, Arm: 5/0 → 6/0, Range: 4.5, cost: 120f 50g

History: During the Kingdom of Granada, the use of the horseback crossbowman became popular. Made up of soldiers with good aim and riding skills, as well as the ability to buy a mount, they were a troop to be feared for their ability to penetrate armor and run out to reload. They were among the troops that held out during the fall of Granada in 1492.

Almajaneque del Califa

Powerful and largest trebushet, which can only be made on the battlefield in the Castle Age. It has a terrifying range and unprecedented destructive capacity, but takes too long to arm (10 s) and move. It was created by Abderraman III to destroy a castle surrounded by a large moat in Granada. To increase the range, he produced the almanajeque on a platform. No wall of it was left standing.

Hp: 300, Atk: 90, Range: 20, Armor: 0/85%, Rof: 20 sec, Bonus: +900 (vs Build), Speed: 0.5, population:3


Mercenaries available:

They have 6 types of mercenaries available from the feudal age, and can choose a new contract per age (Max:3). They also have the “Volunteers of Faith” unlocked from the start, a special type of cheap mercenary, unique to the civ.

  • Volunteer of Faith (I) 6 x 450 f
  • Berber ally: Zenata Skirmishers (II) 3 x 450 f
  • Senegal Corps: Donso Veteran (II) 5 x 450 f
  • Camel Corps: Early Camel Rider (II) 2 x 440 f
  • Agzas Contract: Ottoman Cavalry Archer (II) 3 x 440 f
  • Christian Guard: Early Spanish Knights (II) 2 x 480 f
  • Saqqaliba Contract: Early Ghulam (II) 3 x 450 f

Volunteer of Faith.

Militia, light infantry, recruited in the mercenary camp. Possesses high attack speed and speed, but little HP and no armor. Only costs fervor. They automatically improve as they age (They do not have an elite or veteran version) Available in mercenary barracks (70 f)

HP: 90 /110 /130, Atk: 8 /10 /12, Def: 0/0, RoF: 1.25, Speed:1.5. range:0.29

History: The volunteers of faith were Muslim pilgrims who came from various parts of the known world to Hispania to fight against the infidels. They were generally not paid to fight, and were kept with the minimum. Because many lacked military training, they were given weapons but not enough confidence for complex or risky missions. Most of them fought as frontline vanguard troops, holding off the attacks of the Christian cavalry, while the Muslim cavalry positioned themselves to surround them. Many of them died during the battles, but it was a sacrifice they were willing to accept for victory. After the defeat at Las Navas de Tolosa, the Kingdom of Granada created an official corps of volunteers of faith, and even a person responsible for their training, usually a General of the Marinid Sultanate.

Senegal Levy

The Donso that all we know. History: Before the Mali Empire, there were several kingdoms, such as the kingdom of Takrur, and the Ghana Empire. The latter had an abundant economy, thanks to the gold mines of western sub-Africa. They traded several times with the Emirate and Caliphate of Cordoba, and also supplied it with soldiers, both volunteers and slaves. Similar to the Mali, their soldiers were known to carry spears, shields, and javelins, as well as poison-arrow archers.

Camel Corps

Camel Rider, I chose this one because the Camel Archer would clash with the Turkish Horse Archer: One mercenary horse archer is too much, two is too much, and three is too much (Mojo jojo).
History: During the Arab conquest of Andalusia, the camel, which was ideal for desert warfare, lost effectiveness in the peninsula, where the uneven terrain was more conducive to horses than camels. Even so, the camel continued to be used as a pack animal, and on more than one occasion as military troops as well. During the Battle of Alarcos, a contingent of camels was used to discourage the Christian cavalry and then deliver the final blow to it.

Agzaz Corp

Ottoman horse archer. Represents the mercenary Turkish horse archers who came to Al-Andalus, and the initial turk horse archers of the first years of the iberian peninsula conquest. As the Ottomans inherited this unit from their Turkish origins, and because its based in the campaing counterpart, “Turk horse archers”, i think its fine.
works well.
History:Agzaz was the plural name for Guzz or Gozz, Kurdish horse archers in Al-Andalus. They were sent by Saladin to aid the Almohad government against the Christians, after the latter had helped him by sending reinforcements to the Holy Land during the Crusades. They participated as support troops alongside the Zenetas mounted javelin throwers in many feigned retreat maneuvers, including the Battle of Alarcos and the Battle of Las Navas de Tolosa.

Saqqaliba Corp

Similar to an early Ghulam, but without the extra HP bonus, in exchange for having more movement speed (1.25). It has a fast attack, charge attack bonus and double attack.
History: The Saqqaliba were slaves from the east of the Holy Roman Empire, the so-called “Slavs”, who came to serve in Al-Andalus. The largest importer of them for the Caliphate of Cordoba was the Duchy of Bohemia, through Jewish merchants. Many of them served as servants or craftsmen, but also as soldiers. During the Caliphate of Cordoba, several monarchs formed a personal guard with Saqqaliba soldiers. If they were used to protect a noble’s harem, they were castrated. During the 12th century, due to the prohibitions on slavery in the Christian kingdoms, the trade in Saqqalibas decreased, instead the kidnapping of Christians by Muslim pirates became the largest source of new slaves.

Renegade Knight Corps

Early Spanish Knights (Hidalgos), let’s imagine a Spanish civ. They have the same stats as an early feudal age knight, but are still just as lethal.

History: When the Rashidun Caliphate invaded the Iberian Peninsula, the Visigothic kingdoms were not as allied or faithful to their faith as the invaders were. Desertions and soldiers of fortune abounded, some Christian soldiers renounced their faith and went on to fight for the caliphate at the necessary cost, and betray it if the pay was not enough.

During the period of the Taifa kingdoms, the figure of renegade knights gained its greatest relevance with the appearance of a legendary knight: El Cid, who fought alongside his troops in favour of the Taifa of Zaragoza.

Already during the Almohad and Almoravid period, several knights ended up fighting as Muslim mercenaries, more than for money, to “weaken and prevent” other Christian kingdoms from growing too much. This is the case of Pedro Fernández de Castro, a knight and nobleman from León who fought for the Muslim side in the battles of Alarcos and Las Navas de Tolosa due to his contempt for the Kingdom of Castile. Such desertions were not without penalties; for the first he was excommunicated and for the second he was banished to the Maghreb, where he died in 1214.

History of the CID:

Rodrigo Diaz de Vivar was a knight of King Sancho of Castile, until his death made him a vassal of his brother Alfonso of Leon. Fearing that he had been responsible for the death of his own brother, he publicly humiliated him until he swore to be innocent, which earned him his first banishment. Masterless and banished, he decided to fight alongside his troop of knights in the service of several Muslim lords, where he acquired his nickname, “SIDI” or lord. The Cid, however, was still loyal to Alfonso, and when he was in danger he went to save him, earning royal pardon and being accepted back into the kingdom. After several adventures and battles, El Cid ended up founding his own kingdom in Valencia, where in addition to founding the cathedral, he fought his last battle against the hosts of the new Almoravid Empire. Several years after his death, the Almoravid threat did not disappear, so his wife decided to mount his mummified body on a horse to give moral support to the troops of the city. He would be buried again when the city surrendered, and the Christians escaped, but his legend would endure.


6) Final notes


  • It began as a way of making the Berbers, however, the more I delved into it, I realized that the culture of the Caliphate of Cordoba and the Kingdom of Granada was very different from that which developed in the kingdoms of North Africa, the Maghreb. Because of this I split the civ into 2, one to represent Muslim Spain, and another to represent the Berber kingdoms of North Africa, which in fact would come out for up to 2 variants, for the moment I have only developed 1 more: Sultanates of Morocco, which includes the Almoravids, Almohads, Marinids and Saadi.

  • Even for historical reasons the army of the iberic peninsula and of the Magreb fight in different regimes and different composition: in the Battle of Navas de Tolosa, the andalus infantry were in the fron as a vanguard, and behind them the heavy infantry of the almohads (berber dinasty).

  • The advantage of separating it into 2 civs, is that there are many different Landmarks in the Iberian peninsula of the Maghreb, and combining them wouldn’t be so nice. On the other hand, both kingdoms were separated into 2 different entities after the Defeat of Las Navas de Tolosa: The Marinid Sultanate in Africa and the Emirate of Granada in Spain.

  • The other variant would be Sultanates of Ifriquiya, although I don’t know which name would be better, because it would cover Algeria and Tunisia.

  • Much of the information comes from the Osprey books:
    “The Moors: The Islamic West 7th-15th Centuries AD (Men-at-Arms)-Osprey Publishing (2001), by David Nicolle”
    “El Cid and the Reconquista 1050-1492, by David Nicolle and Angus McBride”.
    – Also from information on the ArreCaballo page about the Reconquista.
    – From science, the article “Science and Technology in Islamic Spain” by Qamar Fazal.
    – The Nazari flag is from the concept of Toltekatl115.

  • Due to a problem with the forum for uploading images I have not been able to upload more images, specially in the technology section.

  • In case you were asking about the Black Guard, landmarks of Morocco or the Saadi mounted arquebusiers… that would be for the variant:

Sultanate of Morocco

  • Coming soon
1 Like

This is an interesting concept! However, I think Al-Andalus would make more sense as a variant civilization rather than a main one, ideally branching from an amazigh civilization. As an amazigh myself, I’d prefer the civilization to be called ‘Amazigh’ rather than ‘Berbers’, given the historical connotations of the latter. Also, an amazigh civ should represent the entire Maghreb—not just modern day Morocco, but also Algeria, Libya, Mauritania, and Tunisia. Their influence spanned the entire region, and a civ design should reflect that broader historical and cultural presence.

something like what was done with the chinese civ, one civ representing multiple dynasties (Tang, Song, Yuan, and Ming Dynasties).

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