Some people say the civilizations aren’t balanced against each other in the Alexander the Great DLC. Have any you ever messed around with triggers?
I speak as someone who has made many scenarios over the years. It does not really matter whether a civilization is missing tech, or is quite frankly a very weird civilization.
The AI you could be facing could have 99999 resources. Reinforcements literally arriving to harass you by appearing out of thin air. Receives a trigger where they receive endless resources. New untrinable units.
You can play the Chronicles civs outside of the campaign, you know.
Yes they are not in ranked but they are available in Skirmish and Multiplayer so they should be somewhat balanced, at least compared to each other.
1 Like
They are non ranked. So it does not matter really.
No it does.
The game has more then just campaign and ranked!
A lot of people like hosting their own multiplayer lobbies to play their own matches with their own rules and stuff, like diplomacy for example. Those people still want balanced civs even if they don’t need to be 100% balanced for 1v1 Arabia like the main game civs.
3 Likes
If scenario have very vanilla settings then possibly yes. However, I’ve played scenarios that were quite frankly really weird like Jurassic Park or CBA where it doesn’t make any sense at all for balance that much.
I’m not talking about scenarios, I’m talking about people just opening a Singleplayer or Multiplayer lobby with random maps where they play Chronicles civs against each other or AI.
If some civs are way stronger or weaker then this won’t be fun.
Just normal skirmish or small lobbies with friends is how most people play AoE2. Balance matters there too even if it’s not as much as in ranked.
3 Likes
How do they know that without playing them?
The premise of this thread doesn’t make any sense to me. The claim is that civilisation balance doesn’t matter outside of ranked play because if you make a scenario where one player has 99999 resources and/or dinosaurs then it won’t be balanced anyway. So what? How does the lack of balance in a hypothetical deliberately unbalanced scenario have any implications whatsoever outside of that scenario?
So you think civ balance didn’t matter at all in the original release of AoK because there was no ranked matchmaking back then?
3 Likes
Like 98% don’t allow you to use those civilizations because people don’t know about the option or don’t own the DLC since it’s a separate option entirely.
The number of Chronicles civilisations is about to double, so making Chronicles only instances starts becoming a viable thing. Still halve as many as AoK though.
Also them being more balanced would make it more likely that people want to play them, right?
Yes, I agree with you they require a hard balance to fit the AOE2 match up.