Hi, inspired by the videos of Zetnus, I made a scenario with every object in it. this includes rotations for the “other” objects category because they often completely change what the object is. it also includes every terrain, clif and water reflection.
This is intended as a help for people that want to build their own scenarios and want to get inspired of what they can include to make it look nice.
one thing that is quite obvious is the strong impact, that chronicles had on the game. Most objects come from chronicles and DLCs that came after the first chronicle DLC. Many of these objects are now also used in the TLC campaigns. One can hope that chronicles prospers next to the main game for a long time .
unfortunatly I can not show every monk skin because we have more than 9 versions by now. The only way of showing something aditional is to change the graphic ID of an object, but that changes it for all of the objects of one player. if someone knows a better way of doing it, please let me know. in this case I will also include all Castles and Wonders.
Added new “Modify Object Attribute” and “Modify Object Attribute By Variable” trigger effects which can modify stats of specific units on the map with all functionality, supported attributes and fields from “Modify Attribute” effect. Units targeted by these effects will no longer be affected by technologies, same as after receiving effect from other object-targeting trigger effects.
thank you for that tipp. With this I was able to add all wonders and castles and also all architechture sets side by side. towncentes and gates are still a challenge because they consit out of multiple elements, but I will keep trying. Also, I did not yet get the destruction for the changed skin to work yet. But if anyone whants to see all the buildings at once, feel free to try it out (you have to play the scenario to triger the effects.
Could you upload the scenario with player 8 changed to Inca (instead of Tupi), please? So that players who don’t have the DLC (yet) can also open the scenario.