All Greek heroes can attack flying units

Now all Greek heroes have a ranged attack to attack flying units.

Why do you think of this change?
It seems like they are pushing really hard for anti air heroes. Norse also got a new ranged Hero unit too.

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Bad change I think - I get the anti air capabilities but civs need to retain a weakness and/or deficiencies to their capabilities to maintain a pro-con balance of them. Giving them all the same play without having unique weaknesses and strengths diminishes the individualism of them, leans it more towards AOE2 style.
Maybe I’m just a nostalgic old bloke but changing the game too much doesn’t make it AOM anymore. Greeks did fine before with anti-air, even if they did just have one unit, it’s not like air power dominated in the game anyway.

Giving all civs good anti air opens up the possibility to add more flying myth units in the future.
Each of the Greek major gods only provides 1 ranged hero so you can very easily just attack from 2 sides and prevent the Greek player to effectively fight your air attack.

I have not tried how strong the anit air attack of none ranged heroes is or how big their range is.
Maybe it’s pretty bad and you still mostly rely on ranged heroes.

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But if killing air units is easier than what’s the point of adding more air units?

If there is no good anti air then making new Panteons with strong air units would be impossible because they would automatically win against Greeks.

By giving every civ at last somewhat of a decent anti air it is possible to make air units stronger.
They already made some of them like the Nidhogg stronger.

Them being stronger still makes them better against human units and buildings.

I feel like my question still stands. (not trying to be rude)

I dunno, there are a LOT of changes that I think are massively unnecessary and are detracting from the game. Like the changes to some myth for example. Why does the cyclops no longer insta kill human soldiers? And the mummy no longer insta killing, it wasn’t the strongest myth before but now there’s even less of an incentive to train them.
Some of the changes are fantastic, some aren’t, I get that they won’t cater to everyone. But some just don’t seem to make any sense and really feel like it’s mellowing out the intensity of the game. A mummy or Medusa or cyclops rocking up was always a threat that you knew one of your poor dudes was straight up dead. Now no, and I just wonder why?

Because they are still strong against none heroes.

Or do you want some units to just automatically win against some civilisations?

I’ve been playing for over 20 years and I haven’t noticed any notable balance issues with air units.

I think it is fine. Air units were annoying but also extremely weak. By opening more counterplay to them, it allows them to be stronger. Previously Phoenix was a joke, best nidhogg could do was raid 1 goldmine, Stymph birds were only good against norse. Now that there are anti-air capable heroes, the flying units can be decent.

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i think thats a good and fitting change.

i also think this pushes the now way more certain possibility that we see more flying myth units later on! (still a tiny bit sad there is still no toggle button for units like manticore to fly :-P)

Manticore don’t fly. They glide. I’m sure their is some Hollywood butchering of their mythos where in they do fly but they are gliders.

Oh wow good to know thanks!

Very open for such feedback. Then they just glide okay. A bit sad but acceptable.
Well maybe we find others then which can fly like harpies, wyverns, griffins and so on. Hopefully later added and mixed with the others :slight_smile:

Greeks are already limited with the amount of heroes they have, it only makes sense they would have the best of any Civ. Not sure about giving ALL of them a ranged attack even if they only use them for flying units though. I think they should keep at least one hero melee only like Polyphemus and have him specialize. Make him more of a threat to land-based units with high damage and high HP but weak pierce armor.

With the increased pop and stronger myth units (that cost less pop as well) it makes sense. One hero cannot deal with that many more flyers.

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It is a balance change, there’s not much sense in discussing it here.

I will explain why they did it. The Greeks had a problem defending against air attacks. This was not as problematic in the classic AoM, but if we add + population and STRONGER MYTH UNITS, surely this change is due to a gameplay necessity.

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Just see the roc and how each civ quite the different dificulty curve dealing with it. Or Norse issue vs Stymph birds.
The other air units are scouts (Caladria and Pegasus) Or from a god thats barely picked (Phoenix from thoth).

The greek change my be partially due to other changes, such as the range heroes being moved to heroic, meaning little to no counter play from greek players to defend air units if they are still on classical.

Also with how much more pop we have, and the bigger armies we can get without taking from the population for villagers, greeks heroes (being 4 in total) are faily easy to pick off and if all you had to do was pick their range hero and the other 3 would be unable to deal with any air units it would be quite hard to balance.

Norse struggled with dealing with not only air myth units (roc and Stymph birds) but also vs range land myth units since hersisr have a hard time reaching them without being picked off.

I agree with this. And i do not think it is a coincident that they added anti air units. It is probably exactly for the reason you highlighted. Down the line i imagine players are happy about getting more flying myth units.

I think the reason was that you couldn’t expect a console player to micro ranged heroes