Why villagers drop ressources when a tree is finished for example ? They should continue collecting on another tree till they reach their maximum.
Agree ?
Why villagers drop ressources when a tree is finished for example ? They should continue collecting on another tree till they reach their maximum.
Agree ?
kinda?
If you have 4 villagers on a dear and you want to build something with them afterwards, the current behavior is very annoying. But I can’t imagine a simple rule change that would work better.
With trees I don’t really care. But if the TC is in between the tree that got chopped and the tree that’s next, it will be more efficient to drop off on the way.
The current movement rules were probably implemented to more easily find a tree that’s closest to the lumber camp.
Yeah but villagers drop wood even if he has 1 wood if the tree is finished. It’s annoying when you lack wood and chop individual trees with no forest.
i’d agree on the current drop off system is better, if it aint broken dont change it
it has been this way for 20+ years and this new drop off serves little to no purpose
This is a separate topic on shift queue. I think it could be improved by having vils do the shift-queued task right after the current resource they are collecting depletes. You can still queue the dropoff manually.
We can simply move the pathfinding of next tree one step ahead and if it’s x tiles farther than the lumber camp or TC, drop off first.
I doubt you play the game for 20 years if you didn’t notice that the droping system has been already changed and improved in the past.
I think my suggestion makes sense also regarding berries. When a berry is finished, all villagers drop at the same time and block each others. It means also they are synchronized and they gonna block each other again.
i dont need to play 20 years especially you can just search youtube the gameplay from early days age of empires
your suggestion would leave too much unwanted variables and you are only thinking of optimal situation so unless you have thought of other situation and what should and should not happen and why, theres no point talking about it as you are leaving all the work to the devs
This all bullsh**
This is also bullsh**
20 years + I read the argument of “it is how it is and let it how it is”. But fortunately devs are improving and changing the game into better. If we would listen to you, the ressources would still disapear without force droping before switching from wood to food. Also we would still need to refresh the farms manually and the list is long.
What are you talking about? What @LKAOE4 is proposing is that when a berry bush (or tree, or mine, or whatever) finishes, only the villagers with 10 food (or however much of the appropriate resource) go and drop off, not the other vils who were also on that resource but don’t have their maximum capacity. How are there unwanted variables there? Or literally anything problematic?
It will be implemented in June 2025 patch. As a side effect villagers will never auto drop off if they have less than carry limit when resource vanished. Also if there are 3 gold miners drop off at camp together, one of them will always teleport to your starting TC after each drop off.
I think you are the one misreading it. look at OP’s post again and I quote
it says wood. he didn’t mention berry bush or other resources so try not to change from that fact. and since he used wood as his example, I replied using wood
@LKAOE4 you can think all you want but again your argument is “you didn’t play 20 years so you can’t talk”. imagine someone tells you that you didn’t study math for 20 years and so you can’t do any math. what a fail logic
if you have any common sense, you dont need to be hit by a car to know it hurts so think a little more before throwing your baseless argument around
You misread the post. I talked about any ressources and I used the tree as an example…
You don’t need to have played 20 years but you need to watch more videos on youtube in this case. Then you will understand the evolution of the game and understand that the droping system has already been changed.
It makes your argument about about the “20 years blabla, don’t change the game blabla, its not broken blabla” not valid.
yes and you used wood as an example so I pointed that out to the other guy but thats beside the point
whats with the current way you dislike dropping off maybe 1-2 wood when only 1-2 wood left on the tree? further more going back to your earlier post, you mentioned about “if you didn’t notice that the droping system has been already changed and improved in the past.” changed for last 20 years, I have yet to see you show a video on whats changed on the “core” drop off mechanics
It will take forever to find a video about the dropping system, as I don’t think there is a video on this specific subject but the biggest global change was the update that allow you to keep ressources after bulding another collecting ressources bulding.
Before, when you were gathering let’s tell stone and then build a lumber camp, you were loosing your stone. Now you can gather 10 stone, then bulding a lumber camp without droping your stone.
It works also for food and any other ressources. This change is revolutionary and make the game much easier.
My suggestion is not as revolutinary but it would allow to destrynchronize your villagers and make their drop smoother.
If you watch videos on youtube, you will see tha good players are always trying to desynchronize their villagers buy giving them orders to collect at different time to avoid block (if they drop all at the same time). When a ressource is finishing all your villagers are blocking each other coz they all drop at the same time.
And if they drop at the same time, so they go to next ressource at the same time too and it means they gonna drop again at the same time (and block again).
I know the game will never be perfect but this change would be a nice plus.
Someone upper mentioned that under the TC, it wouldn’t be effective (that’s true). To answer this, I love the idea in another recent topic about automatic permanent drop of ressources under the TC.
The title very clearly states all resources, and the post very clearly indicates that trees are used as an example. It honestly feels kind of pedantic to focus so hard on just one word, and then argue against something that’s basically an objective QoL upgrade with no gameplay drawbacks.
yes you are right @LKAOE4
if you simply wish to lie and don’t want to admit made a remark that is incorrect, simply say so. because all it took me is just 1 min to type in youtube.com and type in age of king game play to find the early gameplay video with it’s drop system, which is exactly the same as it is right now
so if you want this change because of the block, then no need to worry. the pathing is a known bug and they are trying to fix it. changing dropping system that has been aorund for 20+ years to “fix” pathing is not the right way to go.
yep and I have also chimed in on that thread of a constant drop off and why its not as good as what people claim to be.
@TheConqueror753 yes and you replied to my reply which was to OP which uses wood as an example thus I mentioned wood. its very clear from my post but since you didn’t wish to read beyond that we can agree to disagree
Damn…Am I lying? So much arrogance and self-confidence for so little knowledge of the game. It’s so ridiculous…
You’re a hopeless case.
it sounds to me you’re describing yourself perfectly, I couldn’t have said it better
This is completely idiot from your side because any old AOE2 player can confirm that the droping system has been reworked as it was too complicated for beginners and not convenient/efficient to drop ressources before changing function of your villagers.
Before, it was lost ressources if you didn’t drop it fist before. Before accusing someone of lying, inform yourself better about the game.