GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: AoE II DE all expansions. Build ID 12466982
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD. When playing random map games, an Ally AI will stop attacking enemies. This tends to happen after at least one enemy opponent has been defeated. I send a command to attack an enemy or to attack a specific enemy and the AI responds that they will. What happens is that their enemy units start moving toward the enemy civ and at random points along the way all of the ally AI’s military units will randomly turn around and go back to their base. This is aggravating to say the least especially when playing at harder difficulties.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 50% of the time / matches I play (FREQUENTLY)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue. Not sure because it doesn’t happen all the time but this is what happened in the latest instance:
- 3v3v2 game on Ludicrous Black Forest conquest map
- Soon after the game starts I tell my allies to wait before attacking an enemy
- Once my army is ready I tell the allies to attack an enemy. I then join one of the allies in their attack
- My army and ally 1 attack and defeat both civs in the 2 civ team. Ally 2 has not moved to attack anyone and is only repelling enemy attacks
- I then move my army to attack one of the enemy civs in the 3 civ team and instruct the allies to also attack. They don’t. They retreat to their bases
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The allies would help me in defeating the remaining enemies
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.