New advanced arsenal upgrade that increases artillery damage by 10% and allows alternative shells to be loaded for artillery and ships. goal is to increase micro potential with artillery. these modes now show an icon detailing the mode switch. units with aoe damage now also show damage cap when hovering over stats.
direct fire cannonball anti-infantry artillery such as falconets and cannon now have 2 alternative firing modes once researched, percussive shells and canister shot.
percussive shells no longer bounce but explode, dealing 20% increased damage and increasing the damage cap by 1.5x.
canister shot explodes just before hitting the target, dealing 50% reduced damage in a large cone with the damage cap increased to 5x. bigger artillery have bigger cones.
both modes deal reduced damage to artillery, buildings and ships.
rockets gain a special alternative firing mode, 3 smaller rockets dealing 50% damage. first target is always hit, 2 follow up rockets land within a 6 range radius.
ships now have access to chain shots, which slow other ships by 40% but only deal 75% damage.
ships also have access the naval bombardment ability, an alternative to the broadside. has longer range and cd than broadside, deals moderate damage in a large area after a delay and signal flare on the target location. only usable on land, reduced damage to artillery and buildings.
ships default to explosive shells rather than bouncing cannonballs, attacks now have larger aoe and damage cap.