América do Sul

Aos jogadores da América do Sul, estou criando este tópico, para conversarmos sobre qual civilização melhor representaria a América do Sul na idade média. Pela pesquisa que fiz, seriam os Incas. Espero que eles estejam no próximo DLC.

A civilização Inca se estendia do Peru até a Argentina.

Os Incas construíram um poderoso império e, para isso, desenvolveram um exército organizado e eficiente, com armas e táticas de guerra adaptadas ao seu ambiente e às suas necessidades.

Armas:
Armas de ataque:

  • Maças (macanas): feitas de pedra ou bronze, com pontas afiadas ou estreladas.

  • Lanças (tupus): longas lanças de madeira com pontas de pedra, bronze ou osso.

  • Fundas (warakas): usadas para lançar pedras com grande precisão e força.

  • Bordunas (ch’aska chuki): porretes de madeira ou pedra com pontas afiadas.

  • Machados (kunka kuchuna): machados de pedra ou bronze.

Armas de defesa:

  • Escudos (wallqanqa): feitos de madeira ou couro, com desenhos e símbolos.

  • Capacetes (uma awachu): feitos de madeira, couro ou bronze, para proteger a cabeça.

  • Armaduras (awqa kusay): feitas de algodão acolchoado ou placas de metal, para proteger o corpo.

Táticas de guerra:

  • Guerra de cerco: os Incas eram especialistas em cercar cidades e fortalezas, bloqueando o acesso a água e suprimentos.

  • Guerra de montanha: aproveitavam o conhecimento do terreno montanhoso para emboscar e atacar seus inimigos.

  • Guerra de movimento: utilizavam a velocidade e a mobilidade de suas tropas para flanquear e cercar seus inimigos.

  • Guerra psicológica: usavam o medo e a intimidação para enfraquecer seus inimigos, com o uso de música, tambores e gritos de guerra.

Logística:
O império Inca possuía um sistema de estradas muito bem estruturado, o que garantia a logística de seus exércitos.

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Sim, espero algo semelhante aos Incas de 3…

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Tem um trabalho muito bom de um cara que teoriza civilizações pro Age 4, o ChillyEmpires. Ele tem até um site, e já fez uma dos Incas, com elementos chimús, por exemplo muito interessantes.

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I just checked it out, it seems like an interesting proposition. :+1:


I leave a link so everyone can see it.

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very cool, thanks for sharing. A very nice civ design for the Incas.

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Will they have Messi as a hero unit?

Sim, é lógico que vejamos algo relacionado a chimues para AoE 4…

Yes, to compare with the Incas of 3 DE:

Unique Inca units

Inca-war-chief-icon-aoe3 Inca War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, Strongholds and Tambos.
Priestess-icon-aoe3 Priestess: Heals injured units and converts enemy units.
Chasqui-icon-aoe3 Chasqui: Inca scout with a great deal of utility. Good against Treasure Guardians and can construct various buildings.
Jungle-bowman-icon-aoe3 Jungle Bowman: Foot Archer with envenomed arrows, which inflict poison damage over time. Good against Heavy Infantry and Light Ranged Cavalry.
Plumed-spearman-icon-aoe3 Plumed Spearman: Heavy Infantry armed with a feathered spear. Good against cavalry and buildings.
Chimu-runner-icon-aoe3 Chimu Runner: Fast moving warrior armed with a mace. Can easily disengage from fights. Good against skirmishers and artillery.
DE Bolas Warrior Icon Bolas Warrior: Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.
Huaraca-icon-aoe3 Huaraca: Anti-building ranged infantry. Good against artillery and buildings.
Inca Maceman Icon Maceman: Powerful Heavy Hand Infantry which inflicts splash damage with a large bludgeon. Good against buildings, cavalry, and anything within range.
Chincha raft aoe3de Chincha Raft: Strong seagoing raft which fires multiple projectiles.

Unique Inca buildings

Inca kancha house Kancha House: Inca House that supports 16 population and produces food.
Inca tambo Tambo: Defensive Inca Trading Post that supports 5 population and can shelter civilians who strengthen its attack.
Inca kallanka Kallanka: Military building that trains Inca elite infantry and reduces the population cost of garrisoned units.
Inca stronghold Stronghold: A powerful military building that can train and garrison all military units to strengthen its attack.

As for Chilly’s Incas for AoE4:

I would mix the 2 concepts and make it:

TC:

Chasqui: Serves as a scout unit

Barracks:

Maceman (replacement of the MAA)

Plumed Spearman/Kamayuk (replacement of the Spearman)

Chimu Runner (shock infantry that replaces the cavalry)

Archery Range:

Jungle Bowman (replacement of the Archer that uses poisoned arrows like the Malian Skirmishers)

Bolas Warrior: Throws Bolas that are good against cavalry.

Huaraca: Slinger good against siege units and buildings.

(They wouldn’t have a stable)

Market:

Llama Caravan: same as Chilly concept

Dock:

Fishing Ship: same as always

Canoe (replacement for the Galley): shoots arrows little by little

Chincha Raft (replacement for the War Ship): shoots many arrows and can be upgraded to throw rocks like an onager

Afterwards, the unique buildings and landmarks are kept the same as in Chilly concept…

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Lol. :smiley:

The Inca Empire probably had its heroes, but the ones who won and told the story were the Spanish.

I am Brazilian, here we had several tribes, but no large empire in the Middle Ages like those in Spanish America, which were the Incas, Mayans and Aztecs.

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Very good, @MatM1996 . Thank you for sharing your thoughts about the Inca empire for the game.

Yes, you could put a Sapa Inca or Manco Inca as a hero and that’s it…

Yes, I really liked the Incas from AoE 3 (which in turn are influenced by those from 2) and I would like to see them back in AoE 4…

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Thanks for such concept. They also deserves their own cavalry and musket corps after Manco Inca Uprising, as showcased from production cluster of AOEIII:Wars of Liberty in this form:

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Of course, but the idea of ​​the mesocivs is that they don’t have gunpowder or cavalry/stable (like in AoE 2 and 3)… I don’t think they’ll give them a stable for just one unit…

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That’s why it’s more feasible for them to be trained by Manco Inca as his retinue :joy::joy::joy:

Yes, Manco Inca can be a hero of some landmark xd…

I have a saved concept of the Incas, but I never revealed it because the one I made with Aztecs was so nice, making one of the same quality with Incas would take me a long time. And well, since the Sultan Ascend DLC came out, the idea of ​​variants and aqueducts changed all the bases of my concept.

Of course, I can still share ideas for their possible appearance in the game. When I make it official I will add images:

INCAS

Urbanism / Technologies / Agriculture

1.- Conquerors of knowledge
Develop up to 20 unique technologies from the many towns incorporated into the empire. Landmarks offer many of these technologies earlier and at a cheaper price.

2.- Mesoamerican Civilization
Unique Units of the Noble House replace the function of the advanced siege. Shock Infantry replace the function of the Cavalry. New tech tree for the smithy, dock, and mill.

3.- Agricultural Civilization
Colca replaces Mill, a building whose harvested food generates 10% more resources.
Fields replace houses, with a higher population (20), and generate flames over time. These can be harvested for food or put in corrals to generate gold.

4.Rituals
Ushnu is a unique building that increase villagers construction by 20% in near buildings (8 tiles) and that generates rituals by sacrificing food for passive bonuses. These bonuses increase in cost and effect depending on age. You unlock new rituals depending on age.

5.- Tahuantinsuyu Army
You can choose from a large number of unique units for certain unit roles. Some have better stats than others, or unique abilities that work better for various situations.

6.- Andean Sling
City Centers, Fortresses and Tambos throw rocks instead of arrows, with siege damage. Tambo replaces the Outpost, can be upgraded to Fortified Tambo which has the ability to be a resource gathering area, as well as Galagas, which throws rocks in an area attack.
Andean Slinger as a unique ranged unit, with greater range and damage than a common slinger. Siege Slinger as a special anti-building unit.

7.- Tambos and Capac Ñam
Tambos generate a speed bonus to nearby units, as well as an extra bonus. This extra bonus improves if a network of Inca Roads is connected between different tambos.

8.- Monolithic Mastery
Villagers gathering Stone 15% better.

9.- Temples of the Sun and the Moon*
When you advance to the 3rd age you can choose between the Great Temple of the Sun and the Great Temple of the Moon.

The ones of the Moon allow you to create acllas in acllahuasis, which reduce the costs of rituals, buildings or military units. You can build a maximum of 3 acllahuasi and 15 acllas.

The ones of the Sun allow you to create priests of the sun, as well as various technologies that improve the obtaining of gold from relics and sacred sites.

You can build 2 landmarks per age, so you can have both, if you get the enough resources for that.

10.- Totora
Fishing boats, merchant urcas and transport ships are 25% cheaper.
Fishing boats can build the floating island Urca, which acts as a floating dock, allowing you to collect fish in the open sea, as well as supply 10 extra population.

11.- Vilcabamba revolution
You can build 2 landmarks per age. Build the two landmarks of Imperial age to unlock Vilcabamba revolution, to unlock Manco Knights, Captured Falconets, and Vilcabamba gunners.


About Agriculture.- Although the Incas were a civilization that devoted much of itself to agriculture, the agricultural lands of Peru were terrible: The coast was a desert, and the Andes are too irregular for agriculture. For this reason, they had to develop techniques to “modify” the entire terrain and adapt it for agriculture, especially with the terrace system. They also developed other techniques such as ridges, or water cultivation. For this reason, they “cannot” have a basic agricultural bonus like the English, but rather “technologies” that improve the basic harvesting of the same.

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Well, practically all AoE IV civs in campaign have Heroes, so I suppose the Incas would also have their own for theirs.

But for the base game, I doubt it. That said, Manco’s cavalry could very well be a unique 4th age unit.

I had thought that it could come as a kind of extra Post-Imperial bonus, as an unlockable technology, similar to those in ZhuXi Library. It would be more or less like this:

Vilcabamba Revolution.- Unlocked by building the 2 Imperial Age Landmarks “Saccayhuaman” and “Sappa Inca Palace”. You can develop several technologies in the Town Center and unlock new units:

  • Captured cavalry.- Allows you to build Manco knights in forts, Inca heavy cavalry unit.

  • Captured cannons.- Allows you to produce Inca gunners in shooting galleries and falconets in siege workshop.

  • Captured armor.- Heavy infantry gains +2/+2 armor. Light infantry gains +1/+1 armor.

As an alternative version, you could also unlock it by paying a large amount of gold and food at the University or Town Center, (2400f 1200g, 3 minutes).

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Lots of cool concepts for the Incas, who knows, hopefully some of these points will be incorporated into this civilization when and if it is released.

Yes, I like the idea, they should bring back the native ceremonies of AoE 3 (although the Malians have something similar)…

That is, like the Chinese…

Yes, I like the idea…this way captured units from AoE 3 would return…

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