As we all know, trade mechanics has changed from Age game to age game;
Age1 - Trade a resource for gold, or vice versa with a physical drop off and movement of trade boats only.
Age2 - Free gold with physical drop off between markets and docks, land and boats
Age3 - Hard coded trade routes with limited posts.
Age Myth - internal trade for free gold between any Towncentre.
Regarding the new AoeDE, what trade option should we see? Trade is introduced in every Aoe game to help answer the question of the static resources available on each map - only so much wood/food/gold/stone. When this runs out, games can drag, or reach stalemates, which is generally considered not conducive for good gameplay.
We know that Devs are likely looking for gameplay enhancements that they wish to incorperate into AoeDE. Trade I feel is such a region where improvements should be considered.
**I would propose firstly a land trade unit. Not every map has water, and trade should be an important part of every game.
I also opt for keeping the original trade mechanism for trading one resource into another one - rather than free gold mechanics of age 2 and myth. (I would point out that if the farms went with an infinite food mechanic rather than rellying on wood, this could mean theorhetical infinite resources of each type through food for gold, + gold for resource trade routes between players.)**
The question of how to keep the game filled with resources, while maintaining their acquisition balanced and in-keeping with the main age 1 game is rip for discussion
Let us know below,
What should Trade look like in AoeDE?
Should it be limited to Water?
Should there be a land equivalent trade cog.
What age should trade me introduced in? (bronze age?)