Hi guys!
Do you ever play multiplayer team games?
Have you ever felt like that the (ranked) games you play are either too easy or too difficult?
I’m pretty sure at least some of you felt this way before, and I’m sure many threads are talking about this, but I just couldn’t find this exact problem.
In this post - or rather, letter - I’m putting forward a possible reason why this is happening. Yes, it’s the ELO-rating system, and how badly it functions.
An open letter to the Age of Empires II designer team:
Dear Designers,
I feel betrayed after every ranked team game I play.
This has been brewing within me as of late, and I feel like the ranked ladder games – for me at least – are becoming near unplayable.
Why, you ask?
Quite simple. I sit down to play a decently challenging ranked team game every night with my buddy after work and studies. We are mid-ELO 1600-1700,and we play because we love the competitiveness and the vibrant rush of ranked games. They do provide an area where one can improve, one can strive to be better, and where we players can be a challenge to each other.
But recently I’ve noticed a rather annoying thing that’s ruining the game.
Ranked team games are becoming very very unbalanced. Especially around the mid-ELO range.
We’re very often put in a team with random people of differing ratings, which is quite fine. But the issue begins, when I notice the huge gaps between our proficiencies. And oftentimes, the games we get into are either way too easy, or are punishingly difficult. I tend to check the ratings of who I play against after a match, and it’s shocking to me how unbalanced the ELO ratings can be. There are +/-200 ELO differences between players. This, superficially, shouldn’t matter, as skill levels average themselves out, right? Wrong.
The main problem I believe with these games is, that the ELO ratings get averaged out, which is totally ridiculous. A skill gap of +200 ELO in relation to any specific ELO score is is way larger than a -200 ELO skill-wise. Numerically the average might be fine – but I assume there are many who feel how haphazard and often unsatisfactory this can become. Hell, even my win rates would reflect this: One game I win by a landslide, the other I get defeated very very quickly.
As far as I can tell from these 2-3 games per day, skill levels, especially in team games, are applicable exponentially: a high-skilled player can very easily steamroll even multiple opponents – thus even a smallish increase in ELO can mean a rather large gap in knowledge.
I love Age of Empires II – but I hate that the multiplayer environment forces me to play against people not at my level.
One can argue of course, that I should play more, and get better at the game. I’ve been playing rather regularly during the past 3 years with some minor gaps, and I don’t think my reaction times, or my coordination can really improve beyond a point.
And sadly, I feel like a very key aspect from multiplayer games is starting to miss right now.I’m no expert on the matter, and I see only a limited scope of the ELO mechanisms. But this „averaging out” method seems to be way too simplistic to me. I believe that more data about players should be considered to estimate their skill level. Such as 1v1 ELO. Thinking that someone who is a beast in 1v1s will not be a good player in team games seems misguided at some level.
I’m not willing to play a game more just to enjoy it – I want to enjoy it so I want to play more.
Yours faithfully,
AllegroGuitar81