Arabia, the most played map in the history of AOE II, and therefore the most modified one. It has been a roller coaster of changes, for a map that should be our stable staple. I’ve been “investigating” this subject ever since.
We’re still at a point where Arabia is a quirky enviorment for a high quality strategic AOE play to say the least, the influence of the generation of the map on the meta is beyond any other form of civ/unit balance we’ve had, and naturally that’s what we should prioritize when addressing the meta, the gameplay.
The Resurgence (TR) is a tournament that runs as we speak, hosted by JorDan_AoE, which gave us an opportunity to get introduced to a new generation of Arabia, this time, unlike ALL the other generations we’ve had in the last 2 years, it has more trees and less woodlines, which makes it dramatically different. Honorable mention to talented Chrazini who made the whole map pack.
Ladder Arabia | TR Arabia | |
---|---|---|
Amount of Woodlines | 22 | 13 |
Amount of Trees per Woodline | 55 | 123 |
*Excluding tiny patches of trees, and rare occasions where the generation seems to be off. Overall the consistency is high.
Check this game between TaToH and Villese for extra impression:
A Pettiton to turn this TR Arabia as the Arabia we have on the ladder, I’m calling the community and the developers to refresh and adapt into a better sustainable generation of Arabia. The best hybrid between the Arabia we had for 20 years and the desereted “open” Arabia we have right now. Less potential to Arena-wall it by connecting multiple patches of trees with endless palaside walls, and on the other hand no long Fletching-less Archers drying you out of wood because woodlines are 3 tiles thick.
It encourages a diversive play. more viability when it comes to civs and new strategies, and completely redefines the arguement about “openess” of a map.
Let me know what you guys think.