Analysis of the potential new civs

Horse archer wouldnt break the assimmetry at all. That’s just 1 unit. And there are already civs with an alternative like mongol mangudai or camel archer, that wouln’t need that unit.
I like the assymetry concept of age 4.
Maybe delhi could benefit from horse archer and probably china and japenese should have it as well. It doesn’t need to be added to anyone else. Rus could get a more unique unit that represent the civ better, increasing the assymetry…

Maybe they’ll leave to make asymmetrical civs, but without doing too many crazy things…

Couldn’t agree more we at this point have many not so different civs so I don’t see reason for not having much more civs which will be in some ways similar to existing because it wouldn t be anything new for aoe 4. Combination of this 2 types is best I’m my opinion let’s have some similar some very asymmetrical that how real “civs” were in middle ages don t see anything bad about it

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Well, Japan had horse archers, why can we give them all horseman and no horse archers? the more options we have the better the game will be.

That’s fine. Some civs don’t need horse archers though. Like civs that didn’t really use them.

This unit in the top right of the screen seems to be holding a bow to me. Then again, they showed the Ottomans would have horse archers and that fell through.

image

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Yes definitely have a bow.

I agree with that because it has to only be available to civs that historically used archers on horseback. This is what I meant by having the Horse Archer become a shared unit but just not to every civ in the game.

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What is this? counting that the large granary is a landmark, in the picture they have 4 landmarks, which is unfeasible, why should they have 3, that it is not a new small castle?
Screenshot 2023-08-26 221012

Screenshot 2023-08-26 221507

Screenshot 2023-08-26 221012
Landmark

Screenshot 2023-08-26 221507
Keep

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Maybe it’s a yumi archer rider…

They are castles, and the huge granary is just that, or it is a landmark and the Japanese do not have a mill and they deposit food in the houses… in the background you can see Torii gates, perhaps it is another landmark…

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maybe, but I rely on the fact that on the first published image, there is no Landmark hiss, and the village does not seem to expand off the screens, with the fact that there are too many units and a blacksmith more market, feasible only in 2 era, so I assume that the barn is a landmark, given its large stature. The farms near the houses are only aesthetic, several times in history this conformation has been adopted for aesthetic purposes and the villagers seem to move away from the house to deposit food, The most certain mechanics for now is that of the blacksmith who also serves to mine.

Japanese ######## v1.1

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anyway I can understand the doubt, to think that the houses are also Mills, even if on the site I do not seem to see photos of houses with Plantations attached, it must be said that there has been a change of person for the construction of the setup, to take the picture, this you can understand from how new the player is that the made, Only from the distant gate placed backwards, inside the wall, in a normal game this would allow the enemy to climb above the wall, which many times new players commit as a mistake, so it could only be a mistake of the builder, this increases the strength of my argument that spying the fact that it is only of beauty.

And it’s not a momentary mistake, because even on this is done, allowing the enemy to climb the wall.

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還有一種可能,天守是特殊建築,不是地標。也許必須蓋天守才能訓練武士。

反正穀倉怎麼看都是經濟地標。

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I think so too, it could be more possible from the fact of the amount of units visible on the screen, which usually civilizations do not have, so it could be very possible to unlock the creation of units to that fortress.

Yes, it’s all a matter of how you put the door…

it is important, to underline how the people who are assigned to work on the game, do not know how the game works, are not things to be overlooked…

No reason to think that really. We currently already have two variants for horse archers (and two other mounted archers).

They can easily add as many horse archer variants as they want. Sipahi could have been horse archers, Samurai could as well. That’s without even removing the unique tag from the Russian horse archer which they could also easily do.

Wasn’t the horse archer even lacking the unique tag in the beta? It would be odd for it not to have a unique tag right now since it is unique to one civ currently. It would be the only such unit in the game like that and be inconsistent.

AoE2 civs have had tons of changes. Relatively large ones even (well large as much as any change to an AoE2 civ can be considered). In one case they’ve dissolved a civ completely and split it into multiple.

Hello everyone, happy day of Santa Rosa de Lima!.

Well, I was busy, and I wanted to write a lot about the new teaser. Since I’m vacant, I’m posting the insider’s teaser image analyzed.



UNITS:

  • Spearman: Apparently with a spear in development, so they have temporarily put the Heavy Cavalry Lance on it.
  • Scout: Apparently the Japanese will also have scouts.
  • Banner Katana Samurai: I knew they wouldn’t forget the samurai with katana.
  • Banner Yumi Samurai: Interesting, samurai with Yumi bow, but on foot. I have an idea but I’ll explain later.
  • Banner Naginata Samurai: Okay, I see a pattern, the Japanese have 3 melee infantry units?
  • Odachi Samurai Banner: Wait wait, 4 melee infantry units?
  • Banner Naginata Horsemen: I don’t know if it’s a heavy or light cavalry unit, but…
  • Horsemen: Okay, so there are 2 light cavalry units.
  • Heavy Cavalry: I guess the Umamawari or mounted samurai, a general, etc. With shields? I guess it’s a Beta design, and they still haven’t decided whether to make the Bow Samurai on horseback or a naginata version. Technically the Japanese cavalry did use shields sometimes, and there are pictures I’ll explain later.

BUILDINGS

  • Landmark barn.- Personally I still don’t believe that it is a Landmark unless there is some historical barn that I don’t know about. It must be a unique building, as apparently the Japanese either lack a Mill, or use houses instead, but as the last image shows, these temporary farms seem to have something like berry bushes and last for a while. As another user said, the Korean version would be underground. And now that we have the elevated barn (Japan), the normal barn (China) and the underground barn (Korea), we have the complete trio. (Hopefully one day it will be fulfilled, hehe)

  • Shrine.- We assume a Shinto shrine. It appears as a separate building from the Buddhist Monastery. I guess it will have some function similar to its version in Aoe3, and it will be a unique Japanese building with construction limit, but hey, nothing is said.

  • Monastery.- I suppose it represents a Buddhist monastery. I also suppose that he created Buddhist monks, although the fact that there are practice dummies in it makes me think that he also created military units, perhaps the famous Sohei. If they function as Russian militia or units with varied cost, we will know in due time.

  • Keep or Landmark, 1 and 2: Apparently one of the Landmarks will be a Keep, since they are only partially visible, it would only be a guess which Japanese castle it will represent. I want to believe that one of them is Azuchi Castle or Osaka Castle, but we’ll see. Stone at the bottom, I always wonder what it would look like, but one of them looks kind of decent. Mind you, the Keep in the current game looks better at certain angles than others, but we’ll only know that when they’re released. Anyway.

  • Religious Pagoda Landmark: I have no idea which one. Unlike the Chinese, the Japanese generally DID NOT have pagodas to hold relics. In fact, they invented the “false floors”, practically the entire tall structure is just decoration, there is only one room and the rest is just empty space, a mezzanine up to the bell tower, if it has one. Mind you, I just guess it’s a pagoda by the Torii gate in the front, but it could be Azuchi Castle, or I don’t know, there are many famous castles. There are also famous pagodas, the one at the Asukadera temple, the first in Japan, or the one at Shitenno-ji.
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  • Torii Gate in a Pool, Landmark: As I understand the Toori gates can be placed in various places. The most curious ones have been on beaches and coasts ( Itsukushima Shrine), and sometimes even dozens of them have piled up, with donations to famous temples (The famous accumulation of Toori gates from Age III). I guess it represents the one in . I have no idea if it’s a Landmark, a Beta design or whatever. Here is a picture of the toriii gate in the sea at Itsukushima Shrine.
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  • Stone and Wood Tower and Stone Wall.- I have the impression that although the towers are ready, the walls are in Beta, and they are still designing the walls for the Japanese, because for the moment, the architecture of the towers and the walls does not combine.

  • Headquarters, Archery Gallery, Stable, Market, logging camp.- There are, “5commentaries”. Well I have one, apparently there are no mechanics with the logging camp. In theory, the Japanese have always been careful with wood, because they were on an island and depended on it. Many trees were considered sacred, or sometimes even entire forests, and temples could only be repaired with wood from certain trees. Other than that and your forestry laws, I can’t think of another bonus.

MECHANICAL

  • House+farm and raised barns: I guess it’s Aoe3’s version of the cherry field… which by the way were historically decorative, they didn’t eat them, their cherry trees weren’t edible they were ornamental, so technically not They should give food. In any case, it seems that the farm only lasts for a while, theory, I don’t know if it will be confirmed.

  • Blacksmith+Mine.- Apparently the smithies replace the mines, they must have some mechanics with it. Curious because the Japanese are known for their weaponry development in blacksmithing, they were able to reverse engineer the arquebus, created a wide variety of unique weapons (chain sickle, kannabo, shuriken, etc), as well as many variations of sabers and spears. . Its potential to produce them was also absurd, there is great surprise for the European powers as they were able to produce tens of thousands of arquebuses in just a few decades.

  • Banner units?.- It’s funny but some Japanese units carry a position flag. If it has to do with the Elite version of the units or if all the units have a flag-boosted version, I don’t know. But it’s interesting to imagine how it could be

  • Cavalry Shields.- Japanese cavalry used shields? In the images both the heavy cavalry and the Horsemen seem to be. Although it seems strange, in reality both Chinese stories and images of medieval Japanese art portray a Japanese shield, called “TATE”. In general, the infantry used it as Pavés, not for hand-to-hand combat, while the cavalry did use it in hand-to-hand combat, so it would be fine… yes, the Japanese did not use metal Bardeo, so I guess the final design is still in Beta, and the consideration if there will be Horse Archer, if it will be heavy cavalry or not is still in doubt.

Here some images:

image

image

image

Here a whole article of Japanese shields. At the moment, it seems that its form is just a Placeholder and they used the traditional German shield, so its design is in Beta, or until it is decided if the unit enters or not, this is a teaser.

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Yes, in short, it has 4 unique units: Samurai (which changes the type of unit), Yumi Archer, Naginata Horsemen and the Umamawari (heavy cavalry)…

For me they are just keeps and that’s it… the landmarks would be the torii gate and the pagoda…

Like the Chinese from AoE 3… differentiated and specialized armies in banner army…

Banner armies are a mechanic in Age of Empires III: The Asian Dynasties that is unique to the Chinese. They are pre-determined combinations of around five troops, each designed to be manufactured en masse for a large army.

There are 13 banner armies; six can be trained at the War Academy and automatically spawned by the Summer Palace wonder, two can be trained at the Castle, and five can be shipped from the Home City.

Banner armies are an advantage for those without the time or skill to micromanage production, or those who plan to fight a certain type of engagement. However, the average cost of a banner army is high (except if trained at Summer Palace, which trains at no cost), since they often incorporate cavalry or artillery — this, and the fixed minimum of four soldiers at a time banner armies impose, can make it difficult to scramble troops quickly. The closest thing to a banner army possessed by any other civilization are the allied forces from the Consulate available to all three Asian civilizations.