a lot a people are complaining that several UUs, especially infantry UUs, are underused.
We are discussing a lot of solutions, like cost reduction, increased speed, better fight stats… But, to be honest, I do not think that making samurais 5 or 10f cheaper will make them common. Same point for other UUs, like shotels, karambits, but even ballista ele.
My impression is that the main problem is not the cost or the stats. Champions are simply better than samurais or TKs because they do not require a castle. I would not go TK if my opponent is going champions simply because my champions do the same job a little worse without requiring multiple castles.
To add more variety to the game, we may think of a new castle tech, allowing you to train your UU at slower speed in the corresponding building (basically a worse version of goths/huns).
Some civs cleary will not have access to this tech (mayans, chinese, mongols…) but civs with unused UUs, like Japanese or Teuton may have.
I would say that, if we choose the civs carefully, the balance should not be modified too much, while the game will gain a lot of variety.
I mean, I am pretty sure that samurais (currently never used) coming out from barracks will not break the balance. If none uses them (imo because of the castle requirements), we may start to see them, for instance to counter kennishs, konniks, boyards…
- is this option meaningful for other underused UUs (I did just the example of samurais)?
- should the tech enabling the training be a castle age tech or a imperial age tech?
- which civs should (or should not) get it to ensure more game variety without braking the game balance?