- Like in the other games, buildings that are working should have a glow or some unique animation compared to idle. It could be further diversified into training and researching.
- Resource buildings like mountain monastery should have a different look when full or empty (e.g. a full one has a glow from the doors).
- Like the older fire pit where the fire becomes bigger with more workers, something similar should be applied to the community plaza, and other buildings whose work rate is conditional such as the Hausa university and the consulate (more/higher flags with higher export rate, etc.)
- Buildings that can trickle different resources (factory, rice paddy, mountain monastery, university, etc.) should have a different look or animation when producing each resource type like the African field.
What do people think?