Another random QoL idea: visual indicators on buildings

  1. Like in the other games, buildings that are working should have a glow or some unique animation compared to idle. It could be further diversified into training and researching.
  2. Resource buildings like mountain monastery should have a different look when full or empty (e.g. a full one has a glow from the doors).
  1. Like the older fire pit where the fire becomes bigger with more workers, something similar should be applied to the community plaza, and other buildings whose work rate is conditional such as the Hausa university and the consulate (more/higher flags with higher export rate, etc.)
  2. Buildings that can trickle different resources (factory, rice paddy, mountain monastery, university, etc.) should have a different look or animation when producing each resource type like the African field.

What do people think?

2 Likes

I like this idea a lot, maybe even give factories a visual change when they are upgraded to be able to produce more.

Maybe lots of smoke plumes emerging from chimneys.

For factories, crates of whatever is being made could be used to showcase what the factory is currently producing, or cannon parts if heavy cannons. As SirBarnzy said, if the upgrade is purchased, the chimney could change and more smoke could be spewing to showcase that the production has been upgraded.

2 Likes

the amount of crates/parts could also be increased when upgraded

1 Like