AO4 is a Building simulator

I have been playing since release, this isn’t an “elo score issue” I genuinely think the game is boring as hell, it’s a building simulator, 80% building; upgrading, more upgrading, more building, more upgrading 20% battle that’s even if you get to see the battle before the game ends because players just quit once they realise they are still “building” 36 minutes in and are attacked by a small army with rams or trebuchets to blast through their walls.

Are there any alternative RTS games similar to AO4 that emphasise on actual building and battle? balance, I’ve won my last 10 games in the last 2 days and not one of those victories were satisfying and I won all of them. complete snooze fest of a game.

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Wow! A 10 win streak is like getting a straight flush, especially if you were playing ranked.

If you dont like the macro and strategy part i guess starcraft and stormgate is more fitting for you. Thats more micro and apm orientated

Why aren’t you attacking before 36 minutes?

That’s longer than most games even last.

If you don’t want to sit around building… then don’t. Attack the enemy.

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AoE2     

Seconded. AoE2 is much more balanced and fast-paced than AoE4. Pretty much something’s always happening, unless you’re facing up against really low AIs.

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Having played thousands of hours of AoE2, I definitely would not call it more fast paced.

The pace is pretty dang similiar, except early game in AoE2 there are less options available, and it’s pretty much impossible to straight up kill someone’s base in feudal like you can here. In addition killing buildings with units is slower.

Thats ridiculous. Genuinely. AoE2 is far slower.

I’ve said it a million times and I’ll say it a million times more. Make siege more powerful against buildings. The game has a stalling problem with it being always better to spam counter units than units that get shit done. Spearmen, crossbow, springalds, mangonels and boom, you’re set up for life.

Trebuchets need to do SIGNIFICANTLY more damage. This unit promotes people get out of their shitty base to deal with it. They are currently AWFUL. Rams used to be way worse until they buffed them. Give Trebuchets the AoE2 treatment, make them cost more, take longer to pack and deal way more actual damage.

Bombards are not strong enough.

Oh, and something needs to be done about the Springald. Its role in the game is not a healthy one. I’d rather them be a type of anti-infantry like Scorpion, and lower health of ALL siege, give horsemen even more range, reduce spearman bonus even more (2x) and maybe make Knights weaker to compensate.

It’s way easier to defend than it is to attack, and it’s solely because attacking units suck dog water…

I had quite fun with Varangian spam + scout torch buff into 3 quick cheirosiphons and Berserking to landmark snipe in seconds. It’s a very hard attack to defend against (only solution is crossbows and mango), is easy to set up and can be mostly done by strong, beefy and useful infantry units you’re making anyways (unlike Fire Lancer).

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As for AoE2, I only mentioned it b/c they wondered if there are any RTS games like AoE4 that ‘emphasise building and battle balance’. I feel AoE2 has a decent balance. More decent than AoE4 which lets you only build like 15 or 30 military units if you have a strong econ. You can never start mass producing military because the game figures it knows best how you should have fun

It’d help AoE4 to have a higher population cap. Every tiny skirmish (can’t call them battles) is like a 15 unit vs. 15 unit stalemate because of the pop cap. Only option is to kill your villys to make pop room, which is dumb b/c you’re now killing off your economy just to produce more military units. An econ vs. military tog-o-war. Which helps give the vibe that it is a game that focuses much more on buildings than military, especially with some military taking up two population spots.

With a higher pop cap, it’d allow for 60 units vs. 25 units or 100 vs. 10 lopsided battles etc. rather than artificially lifting up poor players by capping/restricting good players. Just let the inevitable happen.

You must be playing a different game than we are.

You have 160+ economic units?! If not, then why do you only have 15-30 military? Or are you building pretty much only siege units or what?

Lots of villagers, yeah, like how I wantt to play. I noticed AI must do the same because of little clashes of a handful of units we kept having for 1.5 hours.

I think I saved the game mid-match, so will see exactly how many units. But, visually, it looked like 1/10th the size of AoE2 armies

No matter the sizes we had, the root issue is the low population cap set arbitrarily at 200 I’m forced to play with and always bump into every time I’ve played AoE4. Nothing like deleting a bunch of villagers to make room for military :roll_eyes:

Vortix

Well yeah you should always bump into the pop cap in every RTS if the game goes long enough. That’s equally true in AoE2.

The army sizes don’t differ much in AoE2, you usually have even more villagers than AoE4. Deleting some in the end game to make pop space is a pretty regular occurrence.

imagen
https://www.reddit.com/r/aoe4/comments/1el5pbr/vortixs_translated_explanation_on_why_he_quit/