Dear Age of Empires 2 Developer Team,
AoE 2 DE: DLC: Return of Rome: Feedback:
-Firstly I want to say thank you for the recently released DLC for Age of Empires 2 Definitive Edition R E T U R N O F R O M E. As you know, the Romans are very popular and we appreciate really, having them also in the game for Age 2. I had some fun with playing all 3 campaigns, which recently were added to Age 1 and I have accomplish all the Roman missions successfully completed, 4 of the Macedonian missions out of 5 each and 3 of the Sumerian missions out of 4 each.
-But anyway I noticed also some negative things about both the DLC and the main game, which should surely be improved, if the game is to be reasonably reasonable. Bugs to the game I have posted into the bug theme.
AoE 2 DE: DLC: Return of Rome: Suggestions relating Roman civ name, campaign and hero:
-Give the new civ of the âRomansâ in Age of Empires 2 a new, more appropriate name for the time age of antiquity. I am thinking on âWestern Romans or Late Romansâ to be historically correct, since from around 250 AD, we can no longer speak of the classic âRoman Empireâ of the âIron Ageâ, but of the above mentioned designations. You should also use the new name, so that there is no confusion with the civs of Age of Empires 1, which depict the âRoman Republicâ and the classic âRoman Empireâ.
-Give the Western Romans or Late Romans a new campaign in the near future in order to do justice to the whole scope of this DLC, including a new Leader (a Western or Late Roman Hero) for the campaign.
AoE 2 DE: Further Updates or DLCs: Suggestions relating civ names, campaigns and heros:
-We have already a european campaign with the Vlachs, although we do not play with the Vlachs at all, but we play with the Slavs, Turks and Hungarians. It would be good, if you recreate this civ and give them as a Hero âVlad Draculeaâ for a later DLC, which you are already using in the current campaign as a leader. For these two main reasons give the players please a playable civ called âVlachsâ.
-Give the âVikingsâ civ and the âSlavsâ civ a âown campaignâ, which is missing so far. With the Vikings you can draw a connection from Denmark to Sweden in the individual missions and with the Slavs, you can draw a connection from Kiev to Novgorod.
-The âBurgundiansâ as a civ name is questionable, âFrenchâ or similar terms might be better. In any case, the âFlemish militiaâ should be given an other french orign name, since this name has âDutchâ connections.
-The Britons should stay Britons, as they were a fixture on the English Isles in antiquity and partly on the Middle Ages. Also the âLongbowmanâ as their special unit, is chosen appropriately. But doing âEdward Longshanksâ as the British Hero in the Definitive Edition campaign is pretty much out of place. Longshanks was an Anglosaxon and fought against the Britons. You should therefore choose an other Leader than Longshanks, better would be âRobin Hoodâ or another Island celtic Hero.
-Rename the âCeltsâ to âAnglosaxonsâ. Since the Anglosaxons according to historical informations, represent an Infantry and or Monks civilization, they would be well suited as a replacement for the Celts, since the Celts also provide an Infantryman as the âWoad Raiderâ with their special unit. The Continental celts refer the Celts in the game, have long since died out as a civ in antiquity and in the Middle Ages and are therefore historically misplaced in the game.
-The designation âSlavsâ as a civ is very general and for the time age period of the game from the Antiquity around 250 AD to the early modern period around 1500 AD, we can no longer speak of pure âSlavsâ but in the full sense of âEastern Slavsâ, âRusâ or âKievan Rusâ.
AoE 2 DE: Further Updates: Suggestions relating campaign overview maps:
-Divide certain campaigns overview maps into âcultural areasâ for the sake of a better view and historically more understandable overview map.
-Divide Europe graphically better into following Groups: Western Europe with Western Latin speaking civs (Portuguese, Spanish, Burgundians or French), Atlantic europe with Insular celtic and West germanic speaking civs (Britons, Celts=Anglosaxons), Central Europe with West Slavic and Ugric speaking civs (Bohemians, Poles, Hungarians) and Northern Europe with fully German speaking civs (Vikings, Teutons, Franks, Goths). A further subdivision into Southern Europe with Greek and Eastern Latin speaking civs (Byzantines or Greeks, Sicilians, Italians and Western or Late Romans) and Eastern Europe with Slavic and Eastern Latin speaking civs (Eastern Slavs, Bulgarians, Vlachs) is also appropriate. Now Europe is much too compressed and does not look pretty.
-The campaign overview maps for Asia should also be revised. Enter new maps for the Near East with Arabic speaking civs (Saracens), the Middle East with Turkic and Iranian speaking civs (Turks, Persians), Central Asia with Turkic and Mongolic speaking civs (Huns, Cumans, Tatars, Mongols), India with Indoaryan and Dravidian speaking civs (Hindustanis, Bengals, Gurjaras, Dravidians=Tamils), South Asia with (âŠ, âŠ) speaking civs (Burmans, Khmer, Vietnamese) and East Asia with Altaic and Chinese speaking civs (Japanese, Korean, Chinese).
-For Oceania with (âŠ, âŠ) speaking civs (Malay). Please create a new campaign overview map as it shows the Indo-Pacific area, who has not been represented at all so far.
-Furthermore, I see also the campaign overview maps for America and Africa as being much too general, especially for future DLCs in the game. Divide America into Latin America (Aztecs, Mayans and Incas) and North America (No civ yet), Africa into North Africa (Berbers, Malians, Ethiopians) and Subsaharan Africa (No civ yet).
AoE 2 DE: Further Updates: Suggestions relating architecture sets of the Dark ages:
-Give all previous civs for the âDark Ageâ own buildings adapted architecture set according the previous selection. The current buildings of the Dark age just look awful, because all civs use the same architecture set for it. Since the Dark Age in the game himself and in the reality encompass the Antiquity and not the Stone Age, an architecture adjustment is necessary, if the developers want to be historically sensible in this consideration. Even at the Stone Age, there are architectural differences of buildings between people on different continents but even more so in the Antiquity.
AoE 2 DE: Further Updates: Suggestions relating better special units:
-The special units of the âPersiansâ, âKhmerâ and âKoreansâ look horrible. These animal and wagon special units should be replaced by historically more appropriate human special units. Give these civs mere human units, as they never fought with War elephants or huge Armored wagons as their main force, because it is from a historically view clearly false.
-Additionally are a larger group of War elephants very difficult to defeat in the game and the Persians act historically incorrectly with a massive superiority. Even in the Indian areas (Hindustanis, Bengals, Gurjaras, Tamils), where they originally come from, War elephants were mainly used by natives and not for state warfare.
-The âBohemian hussite wagonâ should be operated by a group of soldiers on the wagon itself in terms of graphics, that would be a historical appreciation and a win for the gameâŠ
AoE 2 DE: Further Updates: Suggestions relating graphical adjustments of the units:
-Mentioned as an example, it is just horrid to see, how a Saracen swordsman look the same as a Teutonic swordsman, at least give the Saracen a saber.
-The units on the ships and boats should be graphically visible on the water, not as until now that they are cooped up on the lower deck like slaves, which also looks very unrealistic.
Best wishes and I hope that the points mentioned will be implemented. If the mentioned things will not introduced or only insufficiently introduced, the game remains a ruin of a good game⊠Foresight is required.