Aoe 2 DE Wishlist 26-27

Hi all, this is my personal list of things I wish devs add to the game, feel free to disagree, agree and add your own.

  1. Pasture (Khitan) for nomadic civs as: Huns, Mongols, Tatars, Cumans. Balance of it, as of now correct me if wrong but they produce more than normal farms.
  2. Mule cart (Georgian/Armenian) for nomadic and raider civs as: Vikings, Huns, Mongols, Tatars, Cumans.
  3. Nomadic culture buildings to be cheaper but less resistant as a passive as ex.
    -35% less wood/stone buildings, +40% build time -50% hp less feudal age up,
    Instead of No houses (huns), houses destroyed (mongols) for again nomadic cultures.
  4. Goths, to use Mediterranean Architecture, Huns Central Asian or to have a new Dark Age Architecture for civs of early middle ages.
    Huns to have Steppe Lancers.
  5. Customize further matches, by selection the amount of resources gold/stone have. So deposits last longer or shorter.
  6. Byzantines to have Legionaries shared with Romans, and Varangians for the upcoming dlc.
  7. Turks to have savar upgrade too, same name or called Sipahi.
  8. Italians to speak italian instead of old aoe latin, Byzantines to use Greek or latin as Romans.
  9. Mod support for changing units graphics per civ, ex. Paladin for Franks, without changing the graphic of other civs.
  10. Able to trade on our own, with 2 markets of our own.
  11. Elite upgrade models for Chronicle units.

Other Ideas that are more loose.

  1. Ireland/Scotland civilizations with new architecture set for them and Celts.
  2. Eastern Mediterranean Architecture Set: Byzantine, Georgian, Armenian, Bulgarian.
    As currently Mediterranean shares the most civilization pool.
  3. Teutons and Franks to share the +1/+2 armor passive for cavalry/infantry from the Teutons, instead of the Franks having +20% hp for cavalry.*
    As in imperial age it becomes +10% as franks lack a tech that gives 10% hp, plus the extra hp is meaningless anyways as other civs have better Paladins, Teutons, Lithuanians, Persians.*
  4. Balance Samurai unique bonus damage, from the 31+ civilizations only like 2-3 unique units are able to resist or beat Samurais in 1v1, which doesn’t make sense. Plus they have a charged attack damage.
  5. Balance Savaar - Paladin, as currently Savar is better, faster attack, better armor, cheaper.
  6. Balance Berserker Hp, as currently has less hp than a champion, but barely has the same due the viking +20% hp passive. They could be renamed to Chieftains instead, and have the berserker role to new dlc dane axe, and instead be a unit as the Centurion buffing other infantry units.
  7. 2nd Unique unit for old civs, ex. A unique Paladin for Franks an alternate upgrade of cavalier as savaar but for Franks.
  8. Ability to create and store farm animals to generate food. Have merchants and monks store them in markets/town centers or monasteries, respectively to generate passive gold.
  9. New game mode that each civ has heroes, as the 3 kingdoms ones, that give bonuses and passives or can be even level up as warcraft like games.
  10. New models for Generals and historical characters, SPECIALLY for Victors and Vanquished dlc that didnt brought any new.
  11. New towers that have balistas or catapults.

Some are easily doable, others are harder or need balance. comment down bellow your wish list.

5 Likes

Not Tatars. Central Asia actually had thriving agriculture, especially in oasis regions like Transoxiana.

The Mule Cart represents the traditional way of life in the Caucasus, rather than that of the steppe or other parts of the world. If the Mule Cart were changed to represent nomadic life or something else, then Armenians and Georgians should no longer be able to have access to it.

More precisely, even Armenians shouldn’t really have access to the Mule Cart, given the history of Cilician Armenians. What should really be something shared by both Armenians and Georgians are the Warrior Priest, along with the Fortified Church.

Nah. This would make early-game rushes absolutely terrible.

Since the game’s depiction of the Goths focuses on the Migration Period instead, their architecture should be Northern or Central European.

The Huns represent steppe nomads who came from Asia but became active deep in Europe. Central Asian architecture wouldn’t be accurate either. The only truly accurate option would be to give them a Steppe architecture style, at least one that they share with the Cumans.

Agree.

On the one hand, Savar is neither Turkish in name nor in visual. On the other hand, the Sipahi are already their CAs.

If the goal is to add more Ottoman flavor, perhaps there could be turning the Trebuchet into the Great Bombard after Artillery is researched, a siege cannon that also has packed/unpacked states, but can still move very slowly while unpacked. Or, Hand Cannoneers could be upgraded into Abus Gunners. Or, there could be the Deli, a trash cavalry unit with shadow upgrades, to clearly replace the Hussar line and the free-upgrade bonus.

That said, the civ already feels quite Ottoman-inspired as it is, even though it’s supposed to represent other Turkic peoples in West Asia, especially the Seljuks.

For Knights, +20% HP is basically just +20 HP. So advancing to Imperial increases the actual effecient of the bonus from +0% to +60% (12 more HP for Paladins, which is equivalent to another 60% of the Bloodlines effect), rather than reducing it from +20% to +10%.

The Franks’ Paladins are still practical overall. They may not be the strongest depending on the situation, but they certainly shouldn’t be considered bad.

Here’s a bold idea: globally split the Paladin upgrade into two parts:

  • Introduce “Jousting” as the next upgrade after Bloodlines, giving the Knight line +20 HP exclusively, while reducing the Paladin’s base HP to 140. The Paladin upgrade would be cheaper, but once you factor in the cost of Jousting, the total remains unchanged.
    → Every civ with access to Paladins could start progressing from Knights to stronger units earlier. For opponents facing Paladins, this would also give them more time to react and prepare before the Paladins are fully upgraded.
    → Though the Franks Paladin would have fully upgraded HP cap at 188, that should still be enough, given their strong farming.

  • Change the Franks’ bonus to “Bloodlines-line upgrades are free.” [Not necessary]
    → They’d get another +20 HP right when hitting Imperial, giving them a very useful power spike.

1 Like

Fix the indian civis mishmash graphics.give them proper UI kings trade carts sails.

Correct skins for mounted samurai heavy xbow bandit.

Add all the useful realistic event skins to the editor.

Stop adding more civis and changing old civis.

Correct some of the hero skins with new additions.Eg foot prithiviraj to puru uu bowman.

Give elite uu skins for chronicles uu’s.

2 Likes

I don’t really like any of these changes, but this one if one of the worst. that’s a huge amount of wood savings. how is this ever going to be balanced?

more options are good.

no. The eastern roman empire did not deploy legions for most of the game’s timeframe.

All of these suggestions reek of “this game needs to be more historically accurate” without giving any consideration to gameplay and balance.

Here’s my wishlist.

  • Beautify older Real World map scripts. (e.g. add peacocks to Indian maps)
  • Svan Towers becomes an unique Upgrade and replaces Guard Tower & Keep. Uses Scenario Editor building as sprite. Or individual Guard Towers can be upgraded to Svan Towers. (like Fortified Outposts in Chronicles)
  • Hunnic Horse can be hunted by villagers by using bow. (just like they shoot boar)
  • Tarkans do fire damage.
  • Placing a gate on a wall should not delete the wall before consctruction of the gate has begun.
  • Kasbah/Butalmapu should play a sound when ally researches it or there should be a message telling you that your ally has researched it.
  • Hotkey to select all damaged units in a group.
2 Likes

I like these. Mostly quality of life stuff (which is always good). Hunnic horse being huntable by villagers would be intersting. I assume it wouldn’t drop any food?

1 Like

I am talking about Hunnic Horse, which they get in Nomad mode.

1 Like

Balkan DLC with Vlachs, Serbs, Croats and a refresh of the Byzantines including a campaign, Greek voices, cheirosiphons.

A free update that adds regional buildings and/or units, and 2nd Unique Units to older civs.

4 Likes

As said before, Mule Cart is a highlander thing, not a steppe one. A mobile drop-off point for some nomadic civs could be interesting, but would need to be reskinned.

Do they need new architecture though?

So Gurjara bonus for all AND an ability to create new farm animals? Eeh, not a fan. But I do think some new civ could be able to produce new animals. (More consistently than Tatars with two sheep per TC, that is.)

I think it’d be better if we got a new Byzantine/Caucasian set with the Guard Tower or Keep getting the Svan Tower look.

I like point number 9 and 11 in your first section, and regarding the second section, I like point numbers 7 and 10, nice…

Mahazona, friend, you mentioned “Stop adding more civis” in point number 4, which shocked me. Why, bro?

We have so many civis now and its getting hard to remember what is what for us old players.

More civis is not a bad thing but they should be interesting and unique not just splitting same old civis over and over.

Now that The League tournament is going on, I’d like to see a little more spice added to Team Games.

One idea would be to make the Unique Techs available to the whole team. It could be both UTs or maybe just the Imperial UT. Another option would be to create a new Team UT for each civ—something expensive that you have to invest in, but once researched, it benefits the entire team. I think something like this could add another interesting layer to Team Game strategy and give civs more unique roles within a team.

-I want a feudal age spearman unit that can keep up with scouts. It can be total crap against MAA, archers, and vils, just needs to keep pace with scouts.

-Not every civ needs access to Cav archers. make them more specialized.

-AOE2 to be in the next eSports world cup

-Goth get access to Huskarl at barracks, new castle UU. (this would match Jian Swordsman from Wu) Goths replace Hand Cannon with Gastraphetoros.

-Romans get access to Gastraphetoros. replace Treb with Palintonon

-a 2 story and 3 story house for scenario editor.

-Meso civs and SA civs replace MAA and crossbows with a different skin.

-on Nomad start, every civ gets the ability to train a horse or scouting dog from TC. (huns retain they get theirs for free)

-nerf Armenian feudal longswords

Would Saxons get access to Huskarl too in that case? It’s historically Saxon after all, not Goth.

Sounds good. I’d also like to see some kind of a giant atlatl as a Treb reskin for American civs.

IMHO all common units should get (OPTIONAL!) reskins per architecture set.

I love it.

Battle of Ain Jalut ( used before) should be implemented as official new historical battle.

5 Likes

In addition to things that were already mentioned:

  • Goths speaking Gothic, Aztecs speaking Nahuatl, Jurchens speaking Jurchen or Manchu.
  • Regional Villagers, possibly also regional military units. Regional Queens.
  • At least one new African architecture set.
  • Improved, more colourful Mesoamerican architecture.
  • Past event scenarios being playable without the need to copy files into the user’s folder.
  • Female versions of curently male-only animals, like Lions. Male Chickens.
  • Distinct icon for female Flemish Militia.
  • Some more love for RoR, like porting the remaining campaigns.
  • Unrealistic event skins repurposed for new cheat codes (a little silliness doesn’t hurt if it can be easily ignored).
10 Likes

I’d like to improve the general presentation of the game.

The different settings irritate.

The civs overwiew is partially irritating, as civs are in the current meta are way more defined from their openings and timings than their indicated bonusses. Stuff like Mule Carts have way more impact than if it’s an “archer” or “cavalry” civ. The civs need to be sorted by their viable openers (and if they need to be adapted to their eco bonusses), also for a better overview.

The hotkeys setup has to be updated to make it easier to set up specific hotkeys and bind them automatically to any kind of regional replacement aswell. Binding overlaps have to be solved easily. A potential would be to get in-game screens, click on buttons to select setting up the hotkey, And then set up indicator keys for multiselect or other features.

I’d like to see a better grouping dynamic, also in respect of fixing the current issue of patrol stacking without breaking the balance.

1 Like

Bug fixes, more QoL features, and improvements.

3 Likes

A Chronicles DLC (Pyrrhic and Punic wars) in the first part of the year and a medieval DLC (in Africa) in the last part of the year. I say Africa because we had in a row Asian, American and European DLC and no DLC in Africa since 2015.

A rework of the Goths to remove the gunpowder units.

Reworking of the Moctezuma campaign : the spanish player can train war dog in the barracks and the spanish castle will be replaced with colonial fort.

Merging the upgrade of the demolition ship with the upgrade of all ships in order to give them to the civilizations who lost the demolition ship in the naval rework.

Longship and caravel replacing the galley line

Replacing trebuchet with palitonon for the following civilizations : Goths, Huns, Romans + any civilization of the migrations era if she will be added. Also palitonon in all campaign scenario in Europe before the VIII th century.

Catapult galleon for more civilizations : Bengalis, Bulgarians, Ethiopian, Georgians, Khitans, Khmers, Lithuanians, Malians, Magyars, Poles, Sicilians, Slavs, Vikings.
Also replacing galleon canon by catapult galleon for scenarios who take place before the gunpowder era.

New regional skin
Trade cart skin for the indian and steppe civilization.
Sail type for the indian, south american and viking civilization
Queen skin for all
Villager skin

Central asian architectural set for Persians (I know it’s an hopeless cause).

Improving the minimap
Improving the minimap like in capture age with icons for the town center, castle, wonder and king.

I agree with this Tatars must not have pasture (except in some scenarios). I made a poll with this question and there was near 80% to add pasture for those civilizations except for the Tatars were there was a 50%.

I disagree with this because when the viking raided they never put their spoil in mule cart but in their longship. For the other civilizations maybe a new regional building.

Huns to have Steppe Lancers.

I agree and maybe a regional replacement for the knight line for steppe civilizations

I agree for the varangian guard for the Byzantines but nor for the legionary because they shortly abandon this unit. I think a better shared UU will the plumbata thrower ( a sort of footed arambai, see the Migrations period DLC topic)

I disagree because Turk are not intended to be an heavy cavalry civilization, they haven’t the paladin upgrade and the savar is more powerful. A better thing is to replace the trebuchet by a new UU the great bombard.

I agree there is byzantine voiceline in AoE4 and Italian voiceline in AoE3. Also I hope than the upcoming Saxon will use the dark age voiceline of the english of AoE4 because the AoE2 Britons voiceline sound too english to me. Also jurchen speaking manchu, goth speaking gothic.

Having heroes for all the civilizations is good and because it’s impossible to balance so much heroes (56 civilizations) an option to inactivate heroes in skirmish game (and mandatory in ranked games)

Having a reskinned bombard tower in Chronicles can be good. For balistas tower this also can be done easily because the sprite for the projectile exist in the scorpion and galley line.

I strongly agree.

I say that all the mod event must be unlocked for all the players because for many of use who didn’t own the game in this time they are locked.

Correct some of the hero skins with new additions.Eg foot prithiviraj to puru uu bowman.

I agree, most of the heroes of the Pachacuti campaign have inaccurate skin.

Other idea, an unique Georgian upgrade for the outpost who became more resistant (more HP and armor, maybe removing the cost of stone)

I agree, it’s good for the english and french players but not for all of the other, just need new voiceline.
Also adding the remaining campaigns in Return of Rome.

6 Likes