Siege Changes
-
All Sieges Engines like Trebs, Mangos should fire at ground only by default. They should also miss their shots. The current sieges feels like homing laser machines. They don’t feel any different from archers.
-
Trebs, Mangos, Bombards should have Unpacking and Packing time of 8 seconds, the current timers is so small, it makes the feature redundant. Changes in Direction should also take 4.5 seconds, and shouldn’t be so easy like turning a neck. These are huge machines, and let player use them with care, attacker will be trying to reach the siege engine, and defender will try tom protect them at all cost.
-
The Rolling Speed for Trebs, Mangos and Bombards is way too fast, they should have their speed reduced and only a tech upgrade should give them their current default speed. They feel like mini cars than old lumbering machines.
-
I am quite surprised, Relic is well known for their Tanks and Artillery in COH series, yet they completely made a mistake by making siege engine in this game. Rather than nerfing siege damage like a lazy band aid, make actual mechanical changes so there is more skill like micro and involved in sieges and preparing them.
-
Manos, Trebs, Bombards should take 2 pop count
-
Wall HP needs to be increased and Wall towers and Walls in general should have defensive upgrades that strengthen them.
Trade changes
- Caravans should be considered as part of pop count, they don’t seem to get added to the pop pool (don’t know if it’s a bug) I don’t know which nation don’t consider it’s merchants and traders not a citizen.
Projectile Changes
- Arrows should be dodgeable by micro, they shouldn’t be a homing missile. The best moments from AOE E-sports and PVP are good micro play, by skilled players. It’s ridiculous that even a pesky villager from English can shoot homing missiles. Missiles should be made dodgeable if a person is good at micro and moving their units, they should be able to avoid arrows. This also helps in Kiting strats.
Units Changes
-
Camel riders cost needs to be reduced slightly, but make them cost more for their tech upgrades. Camels riders are currently very expensive and hard to make a counter cav army.
-
Elephants should cost 3 population
-
MAA are too strong, make them slow and remove 1 armor, but have more armor (3) in crossbowman age, that way archers have some chance against them at early MAA age and later when Xbow comes, MAA will have more armor. I don’t know if this is a good fix, there were some other great ideas in discord.
UI/UX
-
Disable right click garrison, give this option, press a hotkey and right click to garrison buildings (in AOE 2 it’s alt). too many times accidental right clicks makes unit go inside buildings.
-
Queued production and ongoing research should show up as global indicators. So anytime anywhere the player can see what is under production, research, and how many units are coming out soon. So the user don’t have to click on each production building to see what is under production inside them.
-
It’s extremely hard to click on relics dropped near buildings, dead animals, dead tress, please fix the selection bug.
-
Unit input lag, extremely annoying, player gives command in 1000 BC and unit moves in 1000 AD. This unit response and lag is annoying please fix this ASAP as priority. This not a multiplayer only issues, it happens even in 1vs1 AI.
-
Animations need to play in 60 FPS, not in 30 FPS.
Please launch the game with these changes, else this game will have a real hard time to be part of the core AOE experience.