For everyone who thinks 2.0 speed is too fast, think of it this way. When there’s a tournament and people watching, they don’t have to wait 10 minutes at the start of each game to see something interesting. 5 minutes of downtime at the start of the game is a lot better than 7½ or 10.
@RealIronSteel said:
Hey everyone.
For those who don’t know me, I’m a long time AoERoR player (now DE player) committed on solidifying the community.
Given that ratings will be live anytime soon, I’ll share with the community the recommended settings you should start polishing so you can climb to the top and conquer the competition!
Map type: the preferences are Continental, Hill Country and Inland.
Continental seems a given since it’s a very consistent map type.
Hill-country is also a given because of it’s history although I prefer Highland. The terrain is more open, thus less turtling opportunities and pathfinding issues. There’s no dirt or sand on the map so the minimap is clearer to read. There’s less hills to screw with buildings as well so it’s just a nicer, cleaner map in general.
Inland though, why? It’s a very inconsistent map. I’ve seen fully land-locked Inlands, I’ve seen Rivers, I’ve seen Narrows, I’ve seen Continentals. Inland can turn into pretty much anything, it’s like playing Random. The worst ones have had a full sea in one corner of the map with the other team getting free fish while the other had none. So when I see someone of your level promote this I am intrigued as to what makes this map worth it?
@oOLeGiONOo0 said:
Hello, and thx for the post.
I agree with most of your settings, however speed is a problem.
Continental, Hill Country are great, i really hate island with the almost obligation to engage a sea war where it will be necessary to count the trees on his island.
I think Coastal and Mediterranean are underestimated, they offer a lot of choice and scoot are more important on this map than any other.
Coastal gives very random map shapes and there’s a possibility the other team spawns land-locked while the other does not. It’s also pretty likely to have islands for each player with only one shallows to get in or out, just like Narrows. In case that happens, it’s basically a naval map because those will get dock blocked early on.
Mediterranean is a pretty good map. I’ve seen a few funky ones where players start from inside a ring of trees but those seem really rare. Aside from that, there’s a chance for rivers to spawn and those seem to always have only one shallow across, right at the sea-shore, but there’s usually another way around the sea. Some players can spawn really far from the sea, which can be a bit of a problem, but most of the time it’s a decent map.
Oasis is also a pretty good map. It’s nice and open, which allows for a lot of raiding and there are no big issues with map generation. Sometimes the oasis doesn’t actually have water inside but rather it’s just one big forest but that doesn’t really matter. It’s annoying that you have to hunt Gazelles a lot but that’s true for everyone in the game so it’s fair.
@Rain19910610 said:
I think that’s quite appropriate. It’s pretty similar to the next trial cup of GTV, we are having chance to try when map types will be more specific
forums.ageofempires.com/discussion/15725
However I don’t see recommendation about map size. It will be set to large in this tournament, do you have any idea about that?
This is a very good point. Medium size(2player) Continental is about the size of a Small land map, the rush distance is very short. It might make sense to play on one size larger Continental to have similarly sized landmass(so 1v1 games on 4player and so forth.)