AOE II - The Barbarians

Discuss AOE II - The Barbarians

Actual detailed informations about this MOD:


Changes in Vanilla

Pasture becomes a regional building.Available for Cumans, Huns, Khitans, Mongols and Tatars

  • Train time increased from 18 to 20
  • Herders work rate decreased from 0.42 to 0.40
  • Food count increased from 315 to 350

Scout Cavalry:

  • Movement speed upgrade in Feudal Age decreased from 1.55 to 1.50

Architecture and voice set:

  • Persians moved to Central Asian set.
  • Byzantines uses Greek voiceline.

Civilization Changes:

Huns:

  • Loses: Faith, Stone Walls and Stone Gates
  • Gains: Steppe Lancer with Elite upgrade
  • Pasture replaces Farm: Domestication, Pastoralism technologies are available

Magyars:

  • Faith technology are available

Mongols:

  • Pasture replaces Farm: Domestication and Pastoralism technologies are available

Civilization bonuses:

  • Hunter bonus decreased: Hunters work 40% faster → Hunters work 25% faster
  • REMOVED: Light Horsemen +20/30% HP in Castle/Imperial Age
  • NEW: Lost Houses do not decrease population space
  • NEW: Pastures +50 more food

New Castle Age tech:

  • Golden Horde (400 food, 300 gold): Scout Cavalry-line and Steppe Lancers +30 hit points

Khitans:

  • Gains Bloodlines

Civilization bonus changes:

  • CHANGED: OLD: Shepherds and Herders generate +10% additional food → NEW: Shepherds generate +10% additional food
  • CHANGED: OLD: Skirmishers, Spearman-line and Scout Cavalry-line train and upgrade +25% faster → NEW: Spearman-line and Scout Cavalry-line train and upgrade +25% faster
    - CHANGED: Heavy Cavalry Archer upgrade available in Castle Age and costs -50% → NEW: Heavy Cavalry Archer upgrade costs -50%

Castle age tech, Lamellar Armor changed:

  • OLD: Infantry and Skirmishers reflect 25% melee damage back to the attacker → **NEW:**Infantry reflect 25% melee damage back to the attacker
  • Costs changed from: 450 food, 300 gold to → 300 food, 200 gold

Imperial age tech, Ordo Cavalry changed:

  • OLD: Cavalry regenerates HP in combat → NEW: Cavalry Archers and Steppe Lancers regenerate 25 HP/min
  • Costs changed from: 600 food 300 gold to → 500 food 300 gold

Armenians:

  • Gains Shipwright and Siege Engineers

Civilization bonuses:

  • REMOVED: Galley-line and Dromons fire an additional projectile

Castle Age tech:
Cilician Fleet effects and cost are changed:

  • Costs from 350 wood to 325 wood, 300 gold to 250 gold
  • OLD: Demolition Ships +20% blast radius; Galley-line and Dromons +1 range → NEW: Demolition Ships +20% blast radius; Galley-line +1 range

Cumans and Tatars:

  • Pasture replaces Farm: Domestication, Pastoralism and Transhumance technologies are available

Non-standard changes and civs:


New regional Shock Infantry:
Gold Swordsman (65 food, 45 gold): Available for Berbers, Saracens, Malians and Ethiopians.Trainable at the Barracks in Imperial Age.

  • Hit Points: 60
  • Base Movement Speed: 0.96
  • Attack Reload Time: 2.5
  • Train Time: 40
  • Charge Attack details: Max Charge: 15; Recharge Rate: 0.5; Charge Target: Cavalry and Cavalry Archers
  • Bonus attacks: War Elephants: 19; Base Melee: 9; Cavalry: 30; Ships & Saboteur: 15; Camels: 28; Mamelukes: 17; Fishing Ships: 15
  • Armors: Base Melee: 3; Base Pierce: 2

Strategy technologies in Wonder

After built a Wonder, you can choose one strategies of 4:

Defensive Strategy:
Castles and Kreposts fires +5 additional arrows; Castles, Towers, Donjons and Kreposts +3 range, +4 attack +1500 hit points; Walls and Gates +1000 hit points.

Cavalry Strategy:
Base stable units +50 hit points, +5 attack, +3 melee, +4 pierce armor and attack & move faster. Enables Stable and Hussar for Mesoamerican civs.

Archery Strategy:
Base Archery Range units (except Hand Cannoneer) +75 hit points, +5 attack, + 3 melee, +4 pierce armor, +4 range and attack & move faster. Enables Hand Cannoneer for Mesoamerican civs.

Infantry Strategy:
Base Barracks units +100 hit points, +7 attack, +4 melee +5 pierce armor and attack & move faster.


The Alans (Central Asian set):
Cavalry civilization

• Cavalry technologies at the Stable and Cavalry armor upgrades are 25% cheaper
• Lumberjacks carry +5
• Caravan free

Unique Units:
Asud (Mounted Archer), Sarmatian Lancer (Cavalry)

Unique Techs:
• Alan Guards (Cavalry Archers receive a charger attack)
• Sarmatian Horde (Sarmatian Lancers and Camel Riders attack 33% faster)

Team Bonus:
Trade units +20% hit points


The Vandals (Mediterranean set):
Cavalry and Naval civilization

• Infantry and Cavalry generate 25 gold when destroy building
• Demolition Ships costs -10/-20/-30% in Feudal/Castle/Imperial Age
• Cavalry +1/+2/+3 attack vs. buildings in Feudal/Castle/Imperial Age

Unique Units:
Thane (Infantry), Froia (Cavalry)

Unique Techs:
• Raids (Cavalry and Infantry generate +50% more gold when destroy building)
• Mediterranean Flagships (Dromons +2 range and deals +30% more damage against buildings)

Team Bonus:
Demolition Ships +4 line of sight


The Saxons (Western set):
Foot Archer civilization

• Farmers slowly generate wood in additional to food
• Archer-line upgrade costs -20%
• Castles shoots +2/+4 additional arrows in Castle/Imperial Age

Unique Unit:
Recurve Bowman (Foot Archer)

Unique Techs:
• Regia Anglorum (Foot Archers (except Skirmishers) move 10% faster)
• Saxon Revolt (Infantry can dodge projectiles)

Team Bonus:
Archer-line +2 attack vs. Cavalry

Update: (v20250617)

Global:
Herder carry capacity increased from 3 to 5.

Huns:
Loses Paladin

Khitans:

Ordo Cavalry cost increased: OLD 500 food 400 gold NEW 550 food 475 gold

Newest updates:

Pasture, Herders and their technologies:

  • Herder carry capacity increased from 3 to 5.
  • Pasture food amount rollback from 350 to 315
  • Pastoralism and Transhumance technologies increases herders work rate by +10%

Civilizations

Magyars:

  • New civilization bonus: Hunters generate 10% additional food

Khitans:

  • Loses Melee attack double effects
  • Blast Furnace technology are available
  • New civilization bonus: Steppe Lancers costs -10% in Castle, -20% in Imperial Age
  • Ordo Cavalry: costs increased from 500 food 300 gold to 500 food, 600 gold
  • Elite Liao Dao: base attack decreased from 13 to 12

Vandals:

  • Camel Rider & Heavy Camel Rider are available
  • Raids technology effect changed: OLD: Cavalry and Infantry generate +50% more gold when destroy building → NEW: Cavalry and Infantry generate 50 gold when destroy building

Some updates:

Exclusive Wonder Technologies are changed (less stupid now):

  • Defensive Strategy: Towers, Castles and Kreposts receive +1 range, +1 attack and +1000 hit points; Town Centers receive +2 range, +2 attack and +1500 hit points; Walls and Gates receive +2000 hit points.
  • Cavalry Strategy: Scout Cavalry-line, Knight-line, Camel Rider-line and Steppe Lancers +40 hit points, +4 attack and +2 melee and pierce armor. Mesoamericans can build Stable, can train Paladin and Xolotl Warrior.
  • Archery Strategy: Archer-line, Skirmisher-line, Cavalry Archer-line and Elephant Archer-line +40 hit points, +2 attack +1 range and +2 melee and pierce armor. Mesoamericans can train Heavy Cavalry Archer and Hand Cannoneer.
  • Infantry Strategy: Militia-line, Spearman-line, Eagle Warrior-line and Fire Lancers receive +50 hit points, +4 attack, +4 melee, +4 pierce armor and costs -50%.

Romans:

Receive a unique Tower: Ballista Tower (200 stone, 75 wood): Base HP: 2500, Base Pierce: 10; Reload Time: 2.5; Build Time: 80s. Attack bonuses: ships (+12); siege weapons (+5); Rams (+7); cavalry (+4). Armors: melee 5; pierce: 9;

Alans:

New civilization bonus: Ram-line 2x garrison capacity (12 total)

Vandals:

New civilization bonus: Ram-line and Mangonel-line +10/+20% attack vs. buildings in Castle/Imperial Age

Update: 20250707

From Vanilla:

Fire Lancer:

  • Cost changed from 50 gold to 45 gold
  • Non-elite base melee attack changed from 8 to 9

Jurchens:

Grenadier:

  • HP changed from 35 to 40
  • Cost reduced from 70 gold to 65 gold
  • Attack increased from 11 to 12

Iron Pagoda:

  • Ability recharge reduced from 60 seconds → 40 seconds, Elite 50 seconds → 30 seconds.
  • Upgrade cost reduced from 950 food 750 gold → 950 food 550 gold.

Barbarian Mode specific

Global:

Herders:

  • Work rate increased from 0.4 to 0.48

Chinese and Jurchens

  • Hei Guang Cavalry-line replaces Knight-line

Mongols:

  • Receive a new voiceline (except King)

Civilization bonus changes:

  • Hunters work rate decreased from 25% to 20%

Vandals:

Civilization bonus changes:

  • Ram-line and Mangonel-line +10/+20% attack vs. buildings in Castle/Imperial Age → Ram-line and Mangonel-line +15/+25% attack vs. buildings in Castle/Imperial Age