AOE-V should be based on AOE-3

No need to be confused. Not everything in life is black and white, yes or no, off or on, true or false, or 1 or 0, as you imply. AoE4 can have roots in AoE2, but still be new and different. How you think AoE4/AoE5 “having roots in AoE2” must (or even could) mean I want an exact AoE2 replica is beyond me.

Think outside the box a little and into gray areas and you will find less confusion.

And if you still can’t see how AoE4 could’ve been new and different enough to be its own thing, yet keeping AoE2 fans, like me, more entertained and energetic about it, then I may not be able to help your understanding much. There are probably some threads around the forum that show how AoE4 could’ve learned from AoE2, using AoE2 as a foundation, without it being an AoE2 clone… if you’re genuinely curious.

On the surface, I feel you’re trying to make a stinger of a point, but it’s not working. Non sequitur come to mind. You may not be doing that on purpose, but it comes across as such.

  • I mean, if people who liked Star Wars - Episode IV: A New Hope when it came out said they want Star Wars - Episode V: The Empire Strikes Back to have its roots in Episode IV, would you interpret that to mean they want V to be a carbon copy of IV? I doubt it. So why do that with what I said about AoE2?

Trust me, AoE4 is close to being an addition to the franchise that I could love – and that is partially or considerably based on its ties to AoE2. However, there are a handful of little things that I don’t like, which add up. So, “No thanks,” unless and until some or all of those things are resolved

Funny that you say colonial era but devs removed the world colonial because it is offensive… lol!
They don’t even respect the creation of previous devs.

Yes, more than a mistake, it is seen that ES cared for it during its 3 years of development (2002-2005)…

Exactly bro!
My friend and me had not played aoe3de for a long time and even back then we just “casually” played a low 3 digit number of matches.
We played at (as I remember) 1800+ elo and then stopped because of things like inca pike + abus, which was incredibly frustrating and boring to play against.
Lame or lose.

To our surprise, the light inf multipliers were sharpened even further recently, reducing light inf damage vs heavy cav and enhancing the light inf dmg vs light ranged cav.

This is just amazing!!!
Counters damn hurt in aoe3DE and since you can batch train and there are no drop offs, you got so much more time to micro, while the raids really hurt because the villagers can’t escape once caught IF you micro the cav well.
At the same time, you can catch the cav easily with pikes/dragoons or similar units while raiding, even slow musks are super effective to protect villagers.

Everything is just so much more impactful in aoe3 than aoe4, the decisions are defining your game-strength and not just multitasking and spammibility.

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Exactly, those who say that AoE3 doesn’t have micromanagement, it’s because they don’t play the game… the game is more an action game than an one of economy…

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People will frequently say a game lacks micro when it doesn’t, for sure.

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People believe that because you don’t have to deposit the resource, you don’t have to micromanage almost anything.

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You have to micro in AoE 3’s battles to avoid getting snared

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That is just your opinion.

I’d say out of all the AoE games hunting in AoE3 is the most vital. And you do have to micro the herds. People say the economy in AoE3 is more simplified due to no drop-off points as if placing a lumber camp closer to the forest every 3 minutes equals more complexity but I’d say AoE3 puts much emphasis on map control. And that’s not even taking into account trading posts. It’s not more or less complex, just different.

Try building a Mill and Estate early on and you’ll get curbstomped every time.

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Yep, mapcontrol is key in aoe3, even more than in aoe4.
You don’t hunt = you lose.

The game is quite complex and difficult to understand for those who don’t play it or start playing it. As for the rest, I agree.

I wish aoe 3 improve their movement, make it smoother or atleast make it like aoe 4. The game will be much more populated imo

Yes, precisely the first mission of the art of war teaches you to micromanage the bison so as not to travel so far…

Exactly…

Nobody is born knowing… You can always play the tutorial or the art of war, also the aoe 3 community is always open to teach you and give you advice…

Yes, there is always room for improvement… the Bang engine is very flexible…

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In depth it is almost more a Grand Strategy than an RTS and has mechanics very different from the rest of RTS.

AoE4 can go a little deeper (without going overboard) and AoE3 should be simplified, even if it’s another topic.

The complexity of AOE-3 isn’t that exaggerated really. While there are many options and paths to take, most are never used in a single game.

For example:

The City of Origin Cards: Each civilization has a large number of cards, but many of them are practically identical to those of other civilizations. (many times repeated). Also you can only use (as standard) 25 of them at most.

Multiple ways to advance in age: This is what, in my opinion, has made the game more complex since the United States and African civilizations were added, but the complexity is that there are many options and you have to know many things to know what to do. options to discard and which options to take. In conclusion, there would be 4 options and each one with a couple of benefits, which would be equivalent to 8 benefits. Not much different from AOE-4 wonders, it’s just that in AOE-3 there is an additional age.

The diversity of units: Although there are many in general, there are not too many per civilization. Many of them are shared or are functionally or essentially the same units. For example, the dragon, the carabiniere and the Haudenosaune musketeer.

The maps are very varied among themselves: Each region or continent has its own treasures and natives, and although in general there are too many, in each map there are usually no more than 2 local towns and a certain group of treasures.

I think the game is very complex in general, but it is because of the large amount of prior knowledge that you must have before going into multiplayer, but the games themselves are not that complex. Many of the options offered by the game are intended to give more replayability, and not necessarily complexity.

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@Kaiserklein Hello Kaiser, as a World Top AoE3 player, what is your opinion on the subject?

That’s what kept me away from playing it. It looks and sounds good but units move like they are sliding.

I mean the game is great, don’t get me wrong. From all aoe games, playin aztec was the most fun expirience i ever had. It’s so unique… units, dance mechanics, holy sh** , amazing !

But if they improve the movement a bit would be wholesome

This does not apply to the character of Amelia. She was saved a couple of times by an ally in the campaign, she was not arrogant and recognized the achievements of all her ancestors (who were male). Don’t compare her to Captain Marvel or something like her. It just doesn’t apply.

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