I would like the ‘reload’ animation to not be suspended by the ‘hit and run’ move or the ‘attack move’. I think units could reload their rifles, bows, cannons or whatever without needing to cancel said animation.
I would also like the cattle to be more dynamic in their behavior: They could lie down, lick themselves, wag their tails, eat grass, etc.
Took forever, but I’m finally done with sketching the animation, now, I’m starting with the line art.
For being the first animal I animate on that perspective, it kinda like the result
This is the animation for the first scene of the 3 minute video (shown overlapped with the sketch) and a close up of the galloping loop.
From now on I’ll sneak progress of scenes I’ve already shown here (as to keep a bit of surprise to it heheh).
Any and all comments will help with this progress, so YOU could be part of creating this aoe3 content, don’t be shy
I’m writing down all ideas posted here and on the ANVALLEN video, so I have a lot more animations planned after this monster of a project…