Tbh I’d like them prioritize new campaigns before modifying the old ones.
Because AOE3 did not have a dedicated tutorial (the “learn to play” is too simplistic), the old campaigns especially the first one plays more like a tutorial, so they have rather standard units. If you throw the new players into a super gimmicky civ like Maltese they might be confused.
Very true. If only DE actually tells newcomers which campaign to play, instead of throwing them in the ocean and expect them to find the swimming tubes themselves…
History Battle is awsome and remaster fiction campaign is great.
I also want more fiction campaign happen in the other contry on the other continent like China and Japan.
I Rember the movie “The Last Samurai” in 2003 Starring Tom Cruise. I think it would be very cool to have a fiction campaign based on it.
Or we can have a fiction African camapign based on the story “King Solomon’s Mines” since we already have a Africa DLC.
Yeah…the learn to play tutorial (the two scenarios) is based in the Roanoke (1585 to 1588) and Jamestown (1607) colony settlement…they can put cinematics with more historical context,with Walter Raleigh defending the colony from Spanish attacks (from the north) until the fleet of Francis Drake reach the colony in the first scenario with the colonists going out of the settelement with him and with John Smith in the second scenario against the Haud with the intervention of Pocahontas in the middle (aka Nonhakee reskin and based in the Disney Pocahontas movie)…
Personally, I wouldn’t change the map designs and narrative too much, save for the instances where the AI can get newer content. Map design and trigger management in this game can be a hassle.
What I would really prioritize would be the designs of the single player civilizations. For that I have a long list or proposed changes, but in general lines:
All:
Rename unique Church cards.
Knights of Saint John:
Implement the Maltese voicelines. Change their Church model to the one used by Maltese.
Make their player color red and Ottomans green, to make them more distinct. Use the red flag as the default.
Enable Order Galley construction instead of Caravel (let the player still receive Caravels during the ‘PIRATES!’ scenario.
Make the ‘1 Falconet’ shipment infinite.
Black’s Mercenaries:
Enable Tavern.
Enable Incendiary Grenades and Horse Artillery.
United States (SPC)
Implement voicelines from the US civ proper. Save for the ones that reuse campaign characters’ voices. Those can use the generic voicelines introduced with TWC.
Replace Pikemen with State Militia.
Replace Musketeers with Regulars.
Replace Skirmishers with Sharpshooters.
Replace Dragoons with Carbine Cavalry.
Replace Manors with regular Houses.
Change Churches to look like Meeting Houses, but remain functionally identical, except maybe enable Surgeons and Medical Science instead of Priests and Mission Fervor.
Enable Incendiary Grenades and Horse Artillery
Replace Caravels with Sloops.
Replace Galleons with Steamers.
Give the Military Promotion shipment an extra effect for whenever you don’t have Cooper.
Remove Royal Guard upgrade for Hussars.
Don’t get me started on the Warchiefs campaigns. The civs made for them are so limited that they’re actually unfun to play. They would actually need an overhaul just to bring them in line with the Vanilla civs.
Yes, but the issue is that unlike the civs of aoe 2, redo the civs of the campaigns like their multiplayer counterparts, could break the balance of the campaign … imagine Morgan with the Maltese of multiplayer or Amelia with the Americans of multiplayer, they would destroy everything without too much grace…They may do it someday, but I don’t think they will for now…
I’m aware that giving every civ a complete facelift would be excessive, which is why I’m not suggesting the implementation of Commanderies, Sentinels, Patriotic Flags, etc. Most of what I mentioned in my list are things that fill a similar niche for things that already exist, but are more thematically appropriate.
A mi me gustaria ver nuevas campañas y batallas historicas (y que mejoren la dificultad de la ya existente es que las siento muy sencillas xd) el que un jugadore encontrara un SPC sin usar de Pizarro puede ser un indicio de algo, pero puedo estar equivocado
Sí,en teoría la skin de Pizarro era porque tenían en mente usarlo en una campaña inca para TWC,antes de que desecharan a los incas por falta de tiempo;y bueno los aztecas tampoco tuvieron campaña,pero al menos los usaron de antagonistas en la campaña china…
y bueno los aztecas tampoco tuvieron campaña,pero al menos los usaron de antagonistas en la campaña china…
An extremely bad implementation of the Aztecs. They copied the War Hut and Nobles Hut as SPC entities of the proper ones from TWC, slapped their Industrial Age skins on top, and assigned them the Pirates civ with flag and all. DE did absolutely nothing to correct that and we’re still stuck with this Frankenstein’s Monster of enemy design.
A made a thread about Campaign civilisations update a few months before this thread was created.
I listed a few ideas on how to change the campaign civilisations while also keeping the theme and the gameplay close to the original.
For example in Act 3 you shouldn’t be able to train Regulars because you don’t play the role of the US Army, you play as a private Railway Company.
The British colonized India with companies, that is, the British East India Company established armies with the British army tradition, in short, your interpretation is not correct, the American railway company should establish armies unique to American civilization.