somehow i posted this in the wrong thread xD
But here is my thoughts on the matter.
I agree on the initial thought of keeping AoE2 and AoE4 seperate individual games.
As a person who actually plays both games activly, They have been different enough that I can actually enjoy both games without being burnt out from the other.
There is however a couple of things.
And something I see reflected quite a lot from people echo-chambering from the top gamers, streamers, etc.
While BeastyQQ and Drongo certainly makes a very solid point about IDENTITY OF A CIV.
This does should not shun us away that we also have the IDENTITY OF THE GAME.
This is still AGE of EMPIRES. not Age of Mythology, or Age of Civilization.
Age of Empires still has to live up to its predecessors.
This is both a good and a bad thing.
The good is that it creates a certain expectation a player, such as myself who comes from the AoE2 scene, can expect from a future game.
But it is also a bad thing, as it puts certain limitations on the game for developters.
While certainly there is no written rule that they have follow the limitations given. It does however create a risk.
A risk of breaking expectations that is set by choosing to continue a Franchise.
Which creates a rather big gamble on putting in “new ideas” to the franchise.
One has to also remember that Age of Empires III was Originally not ment to be a Age of Empire game even. and was suppose to be its own franchised title. But Microsoft decided otherwise and forced the Age of Empire title upon it.
Which did cause tons of backlash from the Age of Empires community at the time, because it was nothing like the former AoE series.
So what I mean by this, is that we can not simply ignore the games inheritance.
I agree, this game is different. and should stay different.
But there is no harm in looking back to previous titles to keep certain elements and to retain the elements that makes this a Age of Empires title.
One has to remember that one of the initiall success of this game and why it had such massive sales was simply becouse it kept a lot of elements and at first glance looked very much like AoE2.
We can not ignore, nor should underestimate that fact.
But here is the thing.
It is all a delicate balance. I think people are crying to pre-emptevily about the upcoming changes without even having tried them!
I actually have been looking at their numbers and stats, and in reality, it is as you say. They are Changing the siege into more AOE2 style.
Is this good or bad? We will have to wait and see.
I can tell you from experience from playing a lot of AOE2, that it turns the effectiveness of the siege on its head.
And that is not ment as a negative.
I personally think it is for the better.
It makes siege less effective in low unit-number fights.
But makes them far more effective in High unit-number fights.
By that I mean, There is a limit how many melee units can reach and destroy siege in mass numbers. which you will find more common in late game, Making the siege actually more difficult to kill and bigger number of siege harder to kill when stacked ontop of each other, and ontop of other units.
However in the early games, it makes siege much more vournarable and easier to counter.
So they become stronger against bigger masses in the late game, but weaker against smaller masses in early game.
I think this is where their idea of the changes stem from, and it is a proven concept in AoE2.
TL;DR
AOE2 and AOE4 should stay as different games.
We should not ignore what makes the identity of a CIV.
We should also not forget what makes the identity of a Age of Empires game.
Don’t cry for the changes one haven’t even tried out yet.
Looking back at earlier franchise titles is not all BAD.
Key is that this game has to find the right Balance between Innovasion and Tradition.