Relic’s Quinn Duffy (Director for Age of Empires 4) and Carolina (also in Quinn’s team for AOE4) made a stream in October for the 18th anniversary of Homeworld.
While playing Homeworld Remastered they answered community questions and some of them are related directly or indirectly to AOE4. I listened to this on a plane and the quality wasn’t so good, but I put some of them down as best I could also with the timestamps if you want to better listen for yourself.
Video link: https://go.twitch.tv/videos/180165857
00:40:30
- Will RTS games see a revival like in the 90s when we used to have tons of good RTS games?
Quinn: Yes, I think if you look at strategy right now, and you look at the super popular games, you see MOBA games. There’s millions of people enjoying that simplified strategy games right now.
But i could see a return of the classics, else do you think we would develop Age of Empires 4? So I think there’s a good possibility real strategy games come back.
I think things are cyclical, they improvised enormously in the 90s, and I think Relic is one of the few companies that do these kind of games.
Carolina: Whats interesting is that if you look on forums like Dawn of War’s or Blizzard’s you can see people saying we should go back to the roots of RTS when it was thriving in the 90s. Instead of establishing the genre for what is known, right now it is a genre that struggles to innovate within its own yard.
You have to make sure you only do the right amount of innovation without changing the formula, like you see in these remasters.
Quinn: Yes, and I think we have a very sophisticated audience who expects certain features to be in the games and you want to make sure those expectations are met, but also that you are trying to make them as accessible as possible.
Let’s get people to be exposed to systems, to understand how they work, and have fun using these systems.
00:53:30
- Do you think the old rock-paper-scissors is better then the current APM based system in strategy games?
Quinn: I think that is the challenge on executing a strategy has become, it is such a focus on micro control. Im definitely from the school of more delibirate strategy where you have time to take a bit of approach to the surrounding land. I like that […] I’m not an APM guy because I’m not an APM player who can find success in that, I go for understanding the tactics and the game.
When you watch people playing some of the APM strategy games, if they make 1 or 2 minor failures, within a few seconds… thats it, they lose.
01:11:30
- What lessons from Homeworld are you using in making Age of Empires 4?
Quinn: Story telling, having a passionate team as opposed to only game design, having the experience of working with Microsoft from back then (Impossible Creatures)
Carolina: Narrative value in the campaign, how you are structuring the missions, how you are telling the story with the use of cinematics. How important it is to create an ambience around what is happening, there is a lot that falls into the the ways how you manage audio and visuals to make it a memorable experience.
01:24:15
Wololo joke haha
01:27:00
- About complexity and competitivity
Quinn: We want players to get to that strategy in a way that isn’t limited by physical skill (reflexes/APM)
Carolina: With so many games coming out we need to make sure we make players stick to our game for as long as possible, so we want to build games that are complex, interesting and deep for the competitive players and the old community members. But at the same time we have to innovate on how we’re teaching players to play the game, not as in making them so accessible as dumbing them down, but while keeping the game interesting for its established community we need to make them accessible for players who haven’t played RTS games before and make it easier for them too.
Quinn: Yes, communities have a lot different players: competitive players, social players, modders, streamers/casters. You have all of these groups that didn’t really exist when Homeworld was being made. These are new changes in the RTS game world. We kinda have to work with support, there’s a lot there to design for a lot of audiences, to satisfy everybody.
01:37:15
- How much are you playing Age of Empires 2?
Quinn: A lot! And all of them! We need to figure out as a player how the game works, what you’re interested in, what you can use for inspiration, how they did hings, how we might change things.
What do you change, what do you keep, what do you need to modernise etc.
01:40:45
- Have you worked on Dawn of War?
Quinn: No, I worked on Homeworld, Impossible Creatures, Company of Heroes 1, Space Marines and Company of Heroes 2.