AoE4 Gameplay. Is it possible to bring it up to date and keep people happy?
One thing we all did probably notice,
people do not like the gameplay of many RTS games, Especcialy new ones.
and are either bored by the gameplay or completely overwhelmed.
RTS designers are not good by this task,
Its either Dark souls or you are indestructible and one hit kill every enemy.
To create a good game, you require a certain balance between the tasks,
while the player needs something to do, it shouldn’t be too much repetitive and feel like chores.
In same time developers want to make the game for everybody, do make it too simple,
so people who are used to play RTS games are in the end bored.
Is it really so hard to figure out how to make an RTS fun and for everybody?
So if both task do contradict each other so extreme, why not simply make 2 gameplays or more?
I really don’t understand the problem there,
-make for casuals their “low” economy maps and for experienced people rich resource maps, LOL problem instant solved.
-changeable game speed, was a standard option in any RTS like Total War, Cossacks, Starcraft, Supreme Commander, C&C, Total Annihilation, Age of Empires and Warcraft,
but today they don’t even know what that is. You know make game faster or slower.
-change the amount of starting workers, give me 10, 20, 30 or 50 I want to build my empire now , not later.
-unit limit, the original idea with just 50 by AoE1 was for the casuals.
-cheat codes, I mean cmon do you really think majority did finish Starcraft, Age of Empires and Warcraft 2 Story mode without to cheat with money and immortal cheats?
I did find the car in AoE2 very funny.
-Adjustable Ages, I mean as i started to play AoE, I did play most of time in Stone Age.
And many more creative stuff, sadly games today have budget for only 1 game mode, with no adjustments for it.