So, every civ in the game has a base wood gather rate of 0.75, apart from otd and KT… OTD have higher than this… and KT have 0.60. Now, KT eco “buff”, said loosely, is getting 20% of that as good, lovely, not a massive thing for the team outside of water maps but nice, until you realise that actually 20% is 0.12 and combined is 0.72 resources per min, therefore 10 vils gathering wood is making 180 resources less per minute, at the start of the game, where they struggle most, this is no eco buff whatsoever for the civ, losing 3 vils on age up also… please make this an eco buff and not an eco disadvantage… Oh and starting with the lowest resource in the game along with mongols is an added joke, at least 150 starting wood so a mill can be built for early deer.
The loss of wood is partially compensated by not needing to walk to a lumber mill or spend your starting wood on one.
Then they automatically get 20% more wood with each age up.
However I do think a buff of some sort is called for. 50 more starting wood would improve their water maps considerably.
I would agree with some more balanced starting resources. I get mongol getting less due to the free ger but still
I hear that, but negating the need to drop off is the buff, slowing down the rate considerably means there is no eco buff, it’s not an advantage to the team in the current state. No one makes a lumber camp early game to offset starting with less, and taking longer to collect it is a double debuf. Mongols never need houses which is a must at the start game, but even then, I see that as a civ perk and it’s basically punished. Japanese and sengoku get the same perk from gold and stone, 20% of the mined ore is the opposite, but they don’t have a slowed rate of collection? And they also can get the mining upgrades too. KT cannot get wood upgrades. Make the game fair devs!
As for the 20% extra per age, it’s still less wood than every other in feudal, and factor in that everyone can get a 15% buff, KT is left miles behind and told it’s an eco buff. The math is 0.90 gather rate for everyone, who gets the upgrade, feudal… and KT goes to 0.72 which is still less than everyone else before they get the age 2 buff, and even with the added food it’s still only 0.86, it’s less resource overall and a lot less wood, I chop wood for wood, not food right? So if it’s extra resource then it’s a buff, but it’s not extra resources. This is NOT a eco buff! This is the same as French getting the +1 attack damage for free, but start with 1 less damage to negate any form of buff.