I do think the gamepass number is pretty high, but I can’t imagine why anyone would buy it from the MS store.
I have game pass PC, but when I wanted to own halo MCC for good I still went with steam. I can easily modify the game files (now that moddding tools are out this could be key) correct me if I’m wrong but game pass games that support moddding only let you add files to the install directory. Which is why skyrim script extender dose not work with the game pass version for example.
Also hate how still if I clean install windows and have game pass games on my other SSD I have to delete all of those games before I can start using that drive again for game pass. Despite being logged into a Microsoft account with a active game pass sub.
Considering Microsoft poured ridiculous amounts of money into the marketing of this game, having just above 75K players as peak is not that impressive.
This whole thread compares aoe2 to aoe4.
And aoe4 is not doing that great.
Stop fangirling over the dev team, they did a bellow average job with this game, something you’d expect for small publishers.
And Aoe IV being readily downloadable and playable to such a large number of gamepass subscribers is insane.
Its more players than you will ever get to play with online. Unless you for some weird reason care about Microsoft stocks and how well the game sells on steam, I really don’t understand why you care.
75k players is an extremely healthy number of players for multiplayer.
Ah, I see we’re now onto “yes, the game has reviewed well, yes, lots of people are playing it, yes the user reviews are also very positive . . . but actually, this is why it’s all still bad”.
Lmao I remember all those doomsayers telling us to “wait till launch” and we would be “taught a lesson”.
Turns out all the keyboard nostradamuses were wrong.
They will just continually draw arbitrary boundaries for the game to “succeed” in their minds.
And anyone to say otherwise gets labelled as a “fangirl” “whiteknight” etc.
What utterly weak arguments.
This isn’t the end of criticism and we should work towards improving Aoe IV, but at least launch indicates the game’s done something right.
You guys dont understand the sales and want age of 4 to be age of 2. Understand that age of 4 is age of 4. I dont want age of 4 to be age of 2. It is fact that age of 4 has problems but ı know that devs know these problems and they will solve them. I want to see what devs want to see to play. I dont want to play the game what age of 2 fans want. I think age of 2 fans should play Age of 2 shouldnt play Age of 4.
Considering Aoe2DE has been losing players since the last update due to the dodging timeout and the hackers who can control your units
In which universe you live, mate? I’m playing AoE2, I’m on many discord channels and I never heard about people leaving game because of hackers or dodging timeout. Of course I heard about hackers but honestly… I’m playing like 7-15 games a day in multiplayer and never met hacker. And even if I would, I’d just look for another opponent.
If AoE2 is losing players its just because AoE4 is new thing and many people want to try the game (me as well).
How much money did they pour into Marketing this? I hadn’t heard, so if you could link the article, financial statement, video, or podcast, I’d like to see; or how you came up with the figure.
Otherwise, I’m guessing you’re just inventing a number, and assuming they spent astronomical amounts without knowing for sure?
I think it is a testament of how good of a job they’ve done on the pure gameplay. If the game is a success despite the plethora of missing features and tons of bugs, you know that they’ve accomplished the hard part.
They just need to double-down to fully polish the game in the upcoming 6 months.
I played the SC2 closed beta. It definitely wasn’t perfect, but it became a serious rts bastion. I remember all the hate that game got due to its campaign. Imo, this game has the foundation to become one of the greats.
None of us are capable of speaking for anyone but ourselves. I am happy so many people have newfound joy in this series and in AoE4. It is truly heartwarming to see us back on top. Just as the level of commercial success in earlier Age titles does not affect how much I enjoy them, that level does not affect my enjoyment of AoE4, either. There simply will always be ways to make any game more perfect and always ways to celebrate and cherish a beloved game despite imperfections.
Art is subjective, my friends. But I am glad you are all keeping our humble forum warm. And I am glad the developers are able to celebrate their efforts.
Spoiler: this was always the way it was going to be. The people who enjoy AoE4 were always going declare it a roaring success in the face of the concerns of others. And those who don’t enjoy AoE4 as much were always going to say the game could have been better.
And that is the case with every game that has ever been made pretty much. I’m just happy for everyone though - the game failing is a lose-lose to everyone involved. The game succeeding satisfies a group of players, and potentially might satisfy another group of players in the future with perhaps some tweaks, DLCs, other content, or leading to a spin-off or Age of Empires V.
Yes, indeed. I for one hope that the success and acclaim of AoE4 will embolden Adam, Quinn, and all the others to lean harder into asymmetry and to depend far less on AoE2’s elderly civ design. From the responses I have seen, it appears that players tend to find the game to be a great addition and update to the franchise while acknowledging it may have been a bit too tied down by AoE2. I cannot imagine they could possibly make civs any more like AoE2’s at this point, so I am quite optimistic that future content will be address my concerns and resemble the later games far more, hopefully to the level presently holding me back. The Devs should be bold now. They have proven they can fly. So let’s fly.
In fairness, the metrics back it up. My last RTS played was of some infamy (as evidenced by people using it as a sledgehammer a lot in threads around here, even), being DoW III. I liked it. The metrics and the community at large, did not.
People will always have concerns, about any game. No game can be truly perfect (because they’re vehicles for entertainment, and like you rightly said, we all speak for ourselves. Everyone will differ, however slightly, on any given - even popular - game).
But in the interests of “did they do a good job”, we can only go on this whole popularity thing. By all accounts, given the track record RTS has had in recent years, it is a roaring success. This doesn’t mean people’s concerns should be ignored though!
tl;dr: I guess I disagree with the mixing up of “people who think the game did well” and “people who ignore concerns”. As usual, I use a hundred words when ten would do
Yeah it’s a fun game at the core, and I see a lot of familiar faces from SC2 enjoying the game on Twitch. There are still some serious deficiencies in the UI (especially the lack of a multiplayer pause function), and I hope the devs patch some of that stuff in very soon, but as long as they do that, the game has a lot of potential.
As for myself, I’m enjoying the campaigns and the fascinating documentaries, and I look forward to trying multiplayer after I finish with them. On the Mongol campaign now.
If multiplayer is as fun as I think it is, I’ll be playing this game for years to come. As competitively as I possibly can in my old age.
MOBA is easy to play hasa false “reward” mechanic, tons of skins and you can always blame your team mates… I played dota some years and in some tournaments, I thatnk God I left that genre, to many 8 years old playing
RTS never died, there hasn’t been good games lately, SC2 COH2 and now age IV even with all it’s flaws