Most of us are active here because we want the game to succeed. Some are here to senselessly complain, but I think a lot of us genuinely love the game and the series (since childhood) and sincerely hopes AOE4 to be able to bring RTS to the front of competitive gaming again.
It’s utterly disappointing, though, to see AOE4 fall through the cracks at a time when things matter the most: Just a few months after release. The meta became stale. There was the January patch, but they should have either delayed the release of the game or patched it way sooner. One civ still dominates, and not because of the players haven’t figured out the game yet. Water maps are broken in general. Map designs are lackluster and do not lend themselves to varied gameplay (like transport ship harass). Abbasids are unplayable (again, not because the players haven’t figured the game out). These are problems that should have been filtered out through rigorous playtesting and player feedback before release.
Seeing the success of SC2, it boggles my mind how a multiplayer RTS that is barely asymmetrical like AOE4 can be so imbalanced.
Speaking of, Star Craft 2 is still topping 100k+ active players per season. It’s in decline, sure, due to age, but it still clearly has years of professional scene and active player base left over. It’s because the game is just that good and balanced (as well as an asymmetrical RTS could be) with a ton of variety when it comes to multiplayer meta. 10 years in, I still learn new tricks every now and then and new custom modes to enjoy. Even graphics still hold up well.
Of course, I’m here because I like AOE4 better, but it’s sort of disheartening to see that Relic and Microsoft is gonna have to fight an uphill battle if they want to make this game remotely popular enough to establish a vibrant professional scene as well as player base. For goodness sake, the most popular AOE4 Youtubers are not player other games or making videos about something else. It’s a tough road ahead.
What are some of the things Microsoft and Relic do in the short term to increase AOE4’s popularity?
Apart from fixing balance issues, the only saving grace, I feel, is a “soft re-launch” of the game with a massive PR effort (maybe with a release of a few new civs that will attract an international crowd that plays a lot of RTS like Korean civ and Japanese civ). The bottom line is having the highest number of players possible. Is the game going to be too packed with Eastern Asian civs? Sure. But it’s a small sacrifice that needs to be made to cater to the market.
A huge PR effort is needed, because most people who quit playing after a month or so after being bored out of their minds with Wonder victories and siegefest don’t follow AOE4 on social media or check newsletters. Their attention will be on Warhammer 3 or Lost Ark.