This is something we all know and agree on.
The point is to which level and the post I referred to already proposed how to improve immersiveness with simple changes and without affecting game play at all. But I know you didn’t read it because you are still repeating “realistic proportions” or “1 to 1 simulation” when THAT IS NOT THE POINT HERE AT ALL. Google strawman fallacy.
The only difference is you think the current compromise is perfectly fine (no problem, the amount of unique units was also perfectly fine in 2022). Some other people including myself think it could still have some room of improvement.
No matter what, I will still post it again so that someone who is really willing to read it can read it.
So why aren’t the devs adding it to the base game?
Simple. Because it looks awful. It will scare new players away. Pro players will stay anyway, but new players will not play a game in 2020s with cubes everywhere.
That is the exact “compromise” you are talking about. You think you are the only person here who knows this while we don’t. No we all know. We are talking about how to make it look a little better without harming the gameplay.
I don’t think making the buildings a little taller (not 10x as you said. Google strawman fallacy) would completely destroy the gameplay.
Sorry I happen to have forgotten who did it first.