AOE5 could be in development

Yes, I think that Relic will return to Antiquity to make its own “AoEO” but being a more standard game with 8 ancient civs and 4 campaigns: Egypt, Greece, Rome and Babylon…

Well, I don’t think they’re going back to the Middle Ages… for me they’re either going backwards or forwards…

Or Late Bronze in Pharaoh Total War; since many are expecting Rome 3, Medieval 3 or Shogun 3…

It wouldn’t stop being like Rise of Rome or 0 AD…

Yes, the new AoE 4 DLC will be released with season 9 and a graphic rework in season 10…

Yes, Stormgate was weak and AoM sank it…

Regarding the engine for AoEV.

I would like to see the engine used in AoEIV being explored to the fullest. However, I don’t know if they will actually use the same engine used in AoEIV.

One thing that caught my attention was the improvement in the old AoE3 engine that is now being used in “Age of Mythology: Retold”.
They really put a lot of effort into the graphics in “Retold”. The water effects are incredible, much better than what is seen in AoEIV.

My question now is…

  • If the developers insisted on improving the old engine, is it because they still intend to use it and improve it in each new game from now on???

What I’m going to say now is that it would be incredible if it happened…
I would really like to see a “Rise of Nations Retold” and then an “Age of Empires 2 Retold”

Basically, it would be a sales success… and let’s face it, Rise of Nations needs to come back, and AoE2 needs to be “modernized” at some point.

If even the old game Diablo2 can become a 3D game in its “Resurrected” version… why can’t classics like Rise of Nations and AoE2 also be in 3D? I hope to see this with Rise of Nations and AoE2 at some point.


Note:
Obviously if they are going to re-release old games in the series for the “Retold version” and with each release they are improving the Engine…

The question is:

  • Could the engine reach an increasingly higher level to the point of being used in an AoEV???

Graphic illustration images of the “AoM:Retold” up to the current moment of this engine:



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It’s obvious AoE3 engine is old. It will never be used for new games.

AoE2 will not be remade, Definitive Edition looks beautiful, and remaking it would remove a lot of charm. It would be a complete fiasco.

And why are we discussing the engine for AoE5? We have absolutely no confirmation regarding an AoE5 being planned. It will probably not happen for the next 5-6 years, if ever.

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Well , AOE IV at least need more civs , but I wonder AOE V maybe will have to feature the early xx perhaps reach the ww1 because the empires still there .

But a AOE V feature the AOE 1 timeline will be cool

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Absolutely yes. Playing wibmth AOMRE i’m thinking how could be Amazing a new AOE set in the ancient times with all latest graphic features. Imagine big battles between a greek phalanx vs Persian Army, during the Persian invasion of Greece or Roman legions vs the gallic hordes

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I hope they remember to add units physics in case of a new game, Ensemble Studios dedicated effort for their 3D engine to have this on AOM and AOE 3, unfortunately Relic engine strongly regressed at this aspect.

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Did someone say AoE V was a cooler version of the Classical Antiquity period of AoE I?


Because that would be Mega Cool!

One important thing to consider though, AoE 1 doesn’t really represent the Classical Antiquity period at all, but rather the ages before Classical Antiquity.

The ages are “Stone Age” (??? BC - 4500 BC), "Tools… Copper ( 4500-c. 3000 BC)), “Bronze” ( 3000-c. 1200 BC), “Iron” ( 1200-c. 700 BC).

In fact, that’s the reason why there are club-wielding cavemen, axemans, and chariots, or why there are no unique technologies or units, because civilizations were JUST forming.

However, since many cool ancient battles happened in the Classical Age, and they didn’t want to take out certain scenarios of legenday Battles of the Greek Campaign (Ej: Alexander the Great) the game tries to include the Classical Ancient Age (700 BC - 200 AD) within the Iron Age (IV) of the game.

This It’s also the reason why in the Rome expansion, there can be civs like Romans, Palmyra, Carthage, which should enter a V age, but let’s imagine this still happens in IV.

So, a new game that starts at the beginning of CLASSICAL ANTIQUITY and lets say ends with the FALL OF ROME and the Barbarians, would be pretty cool.


AoE-V as RTS in Classical Antiquity, comparison with other games:


The Age of Mythology, in fact, was the closest to that experience, with Greeks who are Greek from the 1st age, and have hoplites from the 2nd, no cavemen, or prehistoric infantry. Of course there is the issue of mythical units.

I would imagine a Classical Ancient Age AoE-V, like an Age of Mythology Retold but with the unique civilization mechanics like in AoE V, and several Landmarks to advance through the ages, as well as several unique buildings, technologies, and units per civilization.

Of course, the mythology factor would be lost, but well, in Mythology many human units are cannon fodder for the mythological ones, here instead we could see things where human troops shine like:

  • “Greek Phalanxes”, “Achaemenid Persian Immortals”, “Testudo Formation of Legionaries”, “Elephant Crushes”, “Pilum of Legionaries”, “Celtic Chariots”, “Visigoth Barritus”, etc.

0 A.D (Zero A.D).- It would also be like an improved version of 0.AD, without its current defects, since it has many of the limitations of AoE2 that AoE IV already corrected:

  • Almost all civs have the same roster, just with other names and models.
  • Military units collecting in their free time with armor and everything, no please!
  • There are no unique units with bonuses or special abilities, just varied stats to balance.
  • The building capture mechanic is not fun, what people did in the past is the same as in AoE3 and AoE4, “set everything on fire with torches”, except obviously the stone walls. If you want to capture, it should be optional, not the main rule when you send your soldiers to raze cities.
  • Captured buildings "are not fully captured", since if there is no captured urban center nearby, at the end the building reveals itself and becomes an enemy again (for that I would rather just burn it from the beginning, but be careful, there is no mechanic to attack buildings, nor torches).
  • They limit the construction area very strongly, and expanding it is a nightmare.
  • Resources often seem poorly placed.
  • Lack of combat formations makes combats lack excitement.

Well, that was it, I got excited and wrote a lot. Anyway, there are many theories. As long as they make a good product, and it is entertaining, everything is normal.

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Just because it had an old origin doesn’t mean it will always be outdated. Some game franchises use the same engine for several years, they just modernize, update, optimize and “release newer versions” but in fact the basis on which the “new engine” was created is the same, an example is the “Call of Duty” series.
We also don’t know the company’s intention to release new remakes or not. But it’s likely that we’ll see other remakes, maybe the next one will be Rise of Nations.

I don’t understand? A new game has already been released and it’s AoMR.
It’s a remake, with unique visuals, new units, upcoming DLCs, improved gameplay… so I can’t say that it’s identical to the AoM HD version, because if it were identical, no one would buy it.

how so? AoE2 has already been remade twice, so what’s stopping it from being remade a third time?
There’s AoE2 HD version and AoE2DE, remembering that both versions are different in terms of balance and graphics.
In the past, there were people who complained that they could never change the graphics of AoE2, so as not to take away the experience of the classic or its charm, as you say… but AoE2DE showed that it can be improved and please many more people.
There are still nostalgic people who prefer to play AoE2 HD, and this is a matter of personal taste.

Obviously, if a remake of AoE2 comes out, it won’t ruin the experience. Just look at Diablo2R. Did Diablo2R get worse or better? What do you think?

Well, what you’re saying doesn’t make sense. This is a speculative topic. Nothing is confirmed and AoEV will obviously use an engine, we just don’t know if they intend to improve the AoEIV engine or if they will use another one.

They are remasters, which simply update the game without changing practically anything. While AOM-R introduced new mechanics and redesigns.

That’s why they are definitive editions, because it’s the maximum that a game can be polished.

AOE-4 tried to be more or less a new version of AOE-2, but I think it didn’t have the expected results.

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I hope in AOE-5 we don’t have siege without operators, and disproportionate buildings.

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Yes, but it won’t happen with AoE 2, although a Rise of Nations Definitive Edition could happen…

Yes, I think we won’t see AoE 5 until 2027, at the latest 2031…

Yes, and it covers the entire 20th century…

Yes, it could be something like Rome 2 (or Rome 3 if it comes out after Pharaoh)…although the precedent of AoEO didn’t go so well, let’s say…

Yes, in short, AoE 4 but in Antiquity…

AoM Retold is remaster too, comparable with definitive editions of AoE1,2,3, the DE did not just “polished” the games, it uptaded with new QoL mechanics.

The biggest change in AoM Retold is to make god powers re-usable - the original 1 time powers in original AoM were just bad design , otherwise AoM Retold is still “AoM in its core”,


No, AoE4 is not more or less a new version of AoE2, it is just share the medieval setting. Otherwise AoE4 is mechanically different from AoE2, it is actually closer to AoE3 and AoM (aging system with 2 options, unit counter system, civilisation being mechanically different)

AoE4 is like mix of all previous AoE games - including AoE1 (ruin victory)

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to the main topic,

I think, that development of new AoE5 is nonsense, it is too early for next AoE game…

More realistic is Age of Mythology 2, and new expansion for AoE4

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This one is imo very important to keep in mind. It’d be the same as if we said that AoE 4’s engine is old, just because the first game made with it is CoH 1 from 2006.

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And CoH1 is still one of the best RTS - I played it just few days ago,
The gameplay is still good and can even “stand against” newer RTS ad obstain with CoH2&3

Is your brain unable to abstract these things out? It’s a strategy game, not a simulation. Wanting the Rook in Chess to be proportionate to the other pieces isn’t very practical from a gameplay perspective.

I think Age 4 is an excellent game. A little bit of improvement here and there and it would be a perfect RTS. The civilizations are very different, each one we play with gives the feeling of a new game that needs to be learned. There are many possibilities and a great replayability factor. The game’s sound is wonderful, I would even say it’s perfect. Age 4 still has everything to be the biggest game in the series. I hope that, before the release of Age 5, Age 4 receives more investment and has a revival like the game No Man Sky did.

It’s called ‘Retold’ for a reason, because a lot of things were rethought, like removing the Chinese and remaking them, and a more advanced graphics engine than AOE-3, despite being basically the same. Of course it’s a remaster, but it’s also a bit of a remake.

That’s why I say more or less. It’s very obvious that AOE-4 tried to capture the essence of AOE-2 with some “innovations” in order to differentiate itself from AOE-2 in more than just 3D and graphics.

For starters, they never acknowledged that many features came from AOE-3, which were deliberately ignored and AOE-4 was simply shown as a better version of AOE-2 (which in many ways it is). Just look at articles and interviews. The game was shown as a spiritual successor to AOE-2.

But let’s not digress, as what I was answering was that someone is hoping that AOE-2 will be remastered in the future, which is highly unlikely considering that remasters are already made to be deliberately conservative, and to be compatible with current and future technology.

It’s more realistic to imagine a completely new game, than an improvement of an already improved game to its full potential within its possibilities.

This has been discussed ad nauseum on these forums. The proportions are all wrong, and siege operators are something many would have liked to see.

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Doesn’t matter if you’ve discussed this before, that’s irrelevant, it’s a strategy game and not a miniature model of the real world. Some things need to be abstracted or stylized to emphasize gameplay and visibility. I’m sure many more people are able to understand that.

There is no need to argue about that. The moment they add something like siege operators or adjust the building proportions, they will immediately become the greatest changes ever, just like how not doing them before the change was also a brilliant decision.

Don’t forget that back in 2022 I was taught over and over again that the game did not need any more unique units or differences between civs and the amount at that time point was just right otherwise it will “fail” like AOE3. Then after the updates and expansion the new unique units and greater diversity became a proof of how good the devs are.

EDIT: And also graphical improvements. Hell I cannot remember how strongly any suggestion was resisted. And the zoom level was also once perfectly fine otherwise it will ruin balancing or optimization. Until they all got improved somehow.
The good news is that the devs are still watching the requests instead of only listening to the fanboi’s excuses and have the incentive to improve.

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