AoE5 if it was chronological

I really like this concept, and the truth for veteran AoE players is that there are two fundamental truths:

  1. Discussing AoE 3 always leads to trying to establish its final year.
  2. Many of us have always thought (and even dreamed) of AoE 4 as the chronological successor to AoE 3, delving deeper into World Wars.

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I don’t despise the current AoE 4, but it is impossible to deny that going back to the middle ages was a disappointment for many fans.

Next I will present some opinions regarding this concept, for this I will take the best of the RTS that I liked the most:

  1. AoE (especially 2 and 3).
  2. Starcraft (1 & 2)
  3. Warcraft (2 & 3)
  4. Empire Earth (1 & 2)
  5. Star Wars: Empire at war.
  6. Rise of Nations
  7. American Conquest (Saga)

I had thought of an RTS that is a hybrid between Empire Earth 1 and Starcraft:

  • I know that at first they don’t seem to have anything in common but what I liked about Empire Earth 1 is that you had “several games in 1”, you could play with Roman legionnaires , French grenadiers, German Tanks or Robots that fired laser beams; on the other hand Starcraft offered different ways to play: you could go with a quick rush with marines to try to make a quick game or go with a fleet of battlecruisers in games that had already lasted a long time. These elements gave a lot of replayability to all games on a random map.
  • I had to recognize the possible plot and technical flaws that a game set in the years 1870-1950 could have: 1) that due to the great technological advances during these years it was going to be difficult to develop a historical game that covers these periods of time; 2) You would have to justify the first age and “start your village on a random map” (AoE 1 justified its first age with the Stone Age where humanity was just learning to civilize, AoE 2 justified its first age as “a village that had survived the collapse of Rome and therefore would have to rebuild civilization” and AoE 3 that it was a new colony in the new world); So I thought about how to use this weakness as a strength and came to the conclusion that every age in this hypothetical AoE game each of the ages could be played independently (like in Empire Earth).

I explain it with basic examples: Age 1 could be located in the second industrial revolution (1870-1914), in this age it is possible to create barracks, stables and factories (which could produce siege weapons), these units would be simple but effective as which could generate an early rush that could have a quick end of the game, it could also be played in a decent way even if the maximum age is age I.
At higher ages you would have access to more technology (tanks, planes, etc.) and each of these ages could slightly change the gameplay of the game but would still be consistent with the previous age; For example: Let’s imagine WWI is the second age, a tank from this era still vulnerable to age I infantry, but a WWII tank would no longer be as vulnerable to infantry and more advanced weaponry would be required to destroy it.

In summary: each age could mean a single game, and if these 4 or 5 ages can be organized and staggered (which in practice could be different games) it would be a masterpiece and a challenge for programming :saluting_face:

I keep my previous idea, although age 4 can be divided to get 5 ages.

I agree to this section (resources, buildings, etc.)

I’m glad you placed a horseman with a rifle, during the Franco-Prussian War and World Wars horsemen were used as mounted infantry, scouts, and saboteurs. I know that in popular thought they consider the cavalry non-existent for the Second World War but the truth is that the powers still used cavalry corps during this conflict.


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I imagined something like this:

Age I (single shot rifle)

Age II (mauser)
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Age III (semi-auto)

Age IV (assault rifle)
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Age V (Assault rifle + special ability depending on civilization?)

Hehe, I’m going to sleep now. Maybe I’ll come back later with more ideas :laughing:

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