Hi. I cannot play the game. It was installed using the XBOX app in Windows 10.
When I click “Play” from the XBOX app, or when I try to start the game from the desktop link, a splash screen appears with the message “starting session…”, but it hangs there and never starts.
In the Event Viewer, two application error messages appear.
First one is a .NET runtime error:
Application: GamingServicesTcui.exe
CoreCLR Version: 5.0.1522.11506
.NET Version: 5.0.15
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Management.ManagementException: Clase no válida
at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode)
at System.Management.ManagementEventWatcher.Start()
at GamingServicesTcui.ThemeWatcher..ctor()
at GamingServicesTcui.App.OnStartup(StartupEventArgs e)
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at GamingServicesTcui.App.Main()
The second one is an application error:
- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>100</Task>
<Opcode>0</Opcode>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2023-06-07T23:04:22.7196008Z" />
<EventRecordID>242165</EventRecordID>
<Correlation />
<Execution ProcessID="0" ThreadID="0" />
<Channel>Application</Channel>
<Computer>HPPacoAlcala</Computer>
<Security />
</System>
- <EventData>
<Data>GamingServicesTcui.exe</Data>
<Data>12.77.2305.3001</Data>
<Data>620c1179</Data>
<Data>KERNELBASE.dll</Data>
<Data>10.0.19041.2913</Data>
<Data>a1c3e870</Data>
<Data>e0434352</Data>
<Data>000000000002cf19</Data>
<Data>8f0</Data>
<Data>01d99994644bb943</Data>
<Data>C:\Program Files\WindowsApps\Microsoft.GamingServices_12.77.3001.0_x64__8wekyb3d8bbwe\GamingServicesTcui\GamingServicesTcui.exe</Data>
<Data>C:\Windows\System32\KERNELBASE.dll</Data>
<Data>f8277178-6a90-43ac-8dec-8cfcde1fa692</Data>
<Data>Microsoft.GamingServices_12.77.3001.0_x64__8wekyb3d8bbwe</Data>
<Data>Microsoft.GamingServicesFT</Data>
</EventData>
</Event>
A few other games present the same problem. For example, DOOM Classic 1993 behaves in a similar way. Quake, however, works perfectly.
I have Ultimate Game Pass.
Thanks in advance.