AOEII units in AOE III

Inspired by the recent addition of AOE1 civilizations to AOE2, I started this mod. I share my progress in models:

In behaviors, I have already managed to mimic the sensations of the Monk, the Skirmisher, the Throwing axeman and the Champion. I haven’t edited the models yet, but they’re done, because there are animations that fit them well. I have clearly in mind how to make models and behaviors and what animations to use for the Villager, Huskarl, Tarkan, Chu Ko Nu, Spearman, Pikeman and Halberdier for now.

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The siege units is when things are gonna start getting funky.

unless its possible to reuse mortar projectile code, which could work

I’m unable to make or edit models for the game, lamentably. Siege Weapons are not in plans

The mod Age of Liberty on the legacy game has a trebuchet and a battering ram. Maybe you can export these models into the Definitive Edition.

In any case, there’ll be a lot of work to do. All defensive buildings and ships have to fire arrows.