Issue:
After approximately 30 minutes, the game closes without any notification. The warnings.log file contains the following and it’s since the latest AOE Update from today:
(I) [00:05:54.646] [000011932]: RangeFixedBlockAllocator::Alloc (requested:312), (capacity:1434451968) pool 5 was full, trying next pool with larger blocksize(1024).
(I) [00:05:54.646] [000011932]: RangeFixedBlockAllocator::Alloc (requested:312), (capacity:1434451968) No pool had room for this allocation.
(F) [00:05:54.646] [000011932]: Allocator failed to allocate: requested(312), current usage(446282858), capacity(1673527296)
(F) [00:05:54.647] [000011932]: – FATAL EXIT –
Allocator failed to allocate: requested(312), current usage(446282858), capacity(1673527296)
(I) [00:05:55.576] [000002564]: D3DLOG Begin
(I) [00:05:55.576] [000002564]: D3DLOG End
Application crashed.
Trigger Event:
during multiplayer games, approximately every 30 minutes
Repro Steps: