Application Crash after ~30min Multiplayer

  • Build Number: 20521352 (AOE)

  • Platform: Steam

  • Operating System: Windows 10 Build 19045.6456

Issue:

After approximately 30 minutes, the game closes without any notification. The warnings.log file contains the following and it’s since the latest AOE Update from today:

(I) [00:05:54.646] [000011932]: RangeFixedBlockAllocator::Alloc (requested:312), (capacity:1434451968) pool 5 was full, trying next pool with larger blocksize(1024).
(I) [00:05:54.646] [000011932]: RangeFixedBlockAllocator::Alloc (requested:312), (capacity:1434451968) No pool had room for this allocation.
(F) [00:05:54.646] [000011932]: Allocator failed to allocate: requested(312), current usage(446282858), capacity(1673527296)
(F) [00:05:54.647] [000011932]: – FATAL EXIT –
Allocator failed to allocate: requested(312), current usage(446282858), capacity(1673527296)
(I) [00:05:55.576] [000002564]: D3DLOG Begin
(I) [00:05:55.576] [000002564]: D3DLOG End

Application crashed.

Trigger Event:

during multiplayer games, approximately every 30 minutes

Repro Steps:

Occurs more or less in multiplayer mode after approx. 30 minutes. All participants are kicked out at the same time (application crash).

2 Likes

me, too. but, I got win11 popup window, which was memory shortage.