April PUP

New QoL features:

Farms can now be automatically placed around a Mill or a Town Center by holding Shift (LT for Xbox) and clicking the Farm over the Building.

All Scout units can now use the Auto Scout functionality instead of just the starting one. (2nd PUP)

Balance Changes

General

(Elite) Battle Elephant cost 110f 70g → 100f 70g
(Elite) Battle Elephant speed 0.88 → 0.9
Heavy Scorpion upgrade cost 8 0 0 f 900w → 8 0 0 f 750w
(no idea why food amt was censored)
Heavy Scorpion HP 55 → 60
Heavy Scorpion armor 0/8 → 1/8
Watch Tower-line cost 50w 125s → 35w 125s
Cannon Galleon projectile speed 3 → 3.5
Devotion technology cost increased from 100f 150g → 100f 200g (2nd PUP)
Demo line affected by Siege Engineers (+40% bonus vs Buildings)

Armenians

  • Lose Shipwrights

Bengalis

  • Lose Parthian Tactics

  • (Elite) Ratha armor 2/1 → 3/2 (3/3)

  • (Elite) Ranged Ratha bonus vs Spears 0 → 1 (2) (1st PUP)

  • Elite Ratha now deals +2 bonus damage vs. the Spearman armor class (2nd PUP)

Berbers

  • Gain Shipwrights

Bulgarians

  • (Elite) Konnik train time 19s → 16s

Dravidians

  • Wootz Steel cost 750f 600g → 650f 550g

Georgians

  • Cavalry regenerate bonus → Cavalry regenerate 5/10/15 HP per minute in Feudal/Castle/Imperial Age (2nd PUP)

Huns

  • In Empire Wars: No longer starts with houses or a -100w penalty (2nd PUP rephrased to be clearer)

Malay

  • Battle Elephant discount 30/40% → 25/35%

Mongols

  • Light Cav and Steppe Lancers +30% HP → Scout-line and Steppe Lancers +20% HP in Castle, +30% in Imp

Sicilians

  • Castles built 50% faster → Fortifications built 50% faster

  • Donjon build time 90s → 125s (83s after bonus)

  • Donjons cost 75w 175s → 50w 175s

16 Likes

was hoping to see more bug fixes but guess that was too much to ask

3 Likes

So at least according to the FB post "New balance changes are on the way, with a list of addressed bugs to be added later. "

IDK if that means, bugs will be adressed in later patches, or a later version of the PUP will have them, or they just don’t know yet which bugs they want to advertise as fixed, so will do so later??? IDK.

3 Likes

probably what you said about the later part. I feel they kinda hit a plateau with bug fixing with so many things still left, and melee pathing going backwards again etc.

wish list for fixes just off top of my head

  • vills no longer go idle where theres plenty of room to walk when tasked walking from 1 location to the next
  • miners no longer go idle and block more miners
  • pathing around building to build take the shorter path instead of going around all the other way
  • UI actually work 100% of the time when selected and not having to reselect for UI to re-appear
  • more crash/desync bug fixes
  • finally fixing the teleport bug
  • fix what they claimed “supported” features for mods in their official patch releases
  • fix like 50+ reported bugs that has plagued the modding scene
8 Likes

This is the single most critical bug now. They should fix it ASAP

Such a meh change. Mongols lancer power spike won’t be affected at all. The reason Mongols plagued the ladder is mainly them having access to lancers. The HP bonus is just a bonus. Come on devs, at least put it behind a UT.

1 Like

yea its annoying. its pretty crucial for competitive play and I dont even play competitively and I find it annoying

So yes and no. 8hp one way or another I don’t think will really make any difference. What I think the big difference is that in feudal age there will be no hp bonus for scouts. (EDIT - I’m a dummy and hp bonus never applied to scouts, only LC and Hussar. A lot of the subsequent paragraph is based on me being dumb. I’ve been under the weather so I’m going to blame that.) Beyond the hunt bonus and subsequent fast uptime, mongol scout rush would be generic in feudal.

I really don’t know how to feel about it. Mongols have 30% hp on scouts just seems so integral to their identity. I’m not opposed to a numbers tweak. the hunt bonus going from 50% to 40% was fine. But just getting rid of it entirely in feudal…I don’t like the sound of it. if they said the bonus was going to be 20%/25%/30% I wouldn’t care. Even 10%/20%/30% if mongols are simply toooo good in feudal I could maybe understand, but I don’t think that’s the big problem.

Agreed, this and not mongol feudal age seems to be the main problem, and this seems to not do much while also having a lot of collateral damage. I will say that SL are relatively weak to archers given their low pierce armor, so the extra hp does help mitigate their primary weakness, and fast uptimes help too. But generally I agree. the Mongol castle age SL is where mongols are just too good. 8hp I don’t think is going to make a difference. I think hiding +30% hp for steppe lancers behind a UT would make a much bigger difference.

Seems like a lot of collateral damage for a relatively ineffectual fix.

Mongols never have a feudal scout hp bonus, my friend. That’s Franks.

It’s not even 8hp. It’s 6hp (applied before bloodlines)

1 Like

you’re right. I’m a dummy

1 Like

Scouts were never affected by the bonus. The bonus kicks in only when the player researches LC.

Pretty sure this one is from reddit. The consensus was that it was a bad change because it cripples the bonus itself, and doesn’t affect steppe lancers that much.
Like people suggested on reddit, It’d be better if they revert the change to their original +30%, remove steppe lancers from the bonus, and add the same effect to the castle age UT (+30% to steppe lancers, but make the tech a little bit cheaper and faster to research).
That way it would mirror how the light cavalry bonus works.

2 Likes

Very much needed buffs for these guys, but what I’m now scared is that Khmer battle eles will outrun xbows as before the 2020 nerfs and that’s a huge deal in TGs.

Good to push the use of this unit more.

Not much to say about this, fine IG.

Good but where is the land buff, Armenians are OP on water sure, but they need help for land maps.

Its clearly to push the usage of Rathas now, which is fine, also a good nerf to the already broken deathball of Elite Ele Archers (though I would prefer to remove the P a i k s effect from them).

Excellent!!

Hahaaa good Konnik buff, as for WZ I think is fine.

Huns aren’t dominant anymore so a small buff is fine.

Adjustment for the BE buff.

Well I’m fine to take this direction instead of removing it from Steppe Lancers, real problem is the hunting bonus that isn’t nerfed yet :face_with_raised_eyebrow: .

Good to seet up this civ as a defensive one.

Good changes overall.

1 Like

agreed. The real cost and delay is the castle itself. I think it could be pretty cheap and quick and still serve it’s purpose. And I think it’d be better to err on the side of under-nerfing. the cost and research time can be increased if the nerf isn’t quite enough. Half reverting a buff/nerf tho is annoying. I prefer the incremental changes.

just waiting on that heresy to break into 2 techs

No change to Incas? Devs love Incas so much.

They already got nerfed, though?

What, you want them to have the food bonus reverted so they’ll be a forgotten low-B tier civ again?

1 Like

Incase the devs are reading. Making the Bengali Elephant Archer and Ratha more similar is not a good step for the civ.

The Ratha needs to be easier/quicker to access, not stronger. Otherwise you get role overlap, and Bengalis get worse.

2 Likes

Good. Battle Elephants are under-utilized.

Also good. I like Scorpions.

Me likey! Tower rushes will be stronger now.

This just made my Melanesians civ concept OP (extra ship bonus damage + Siege Engineers). I guess I’ll have to take it away.

A good start, but not good enough. I would prefer the naval specialty be removed from the Armenians altogether and replaced with better cavalry and a siege specialty, but I suppose that that’s too much to ask.

I would prefer this be moved to a Castle Age UT, and then Nomads made a civ bonus.

This is basically the old Korean bonus from HD. I figured they would bring it back eventually.

1 Like

That doesn’t sound like a reasonable trade off. Land Buff and Naval Nerf.

Just limit the discount to barrack units, excluding skirm, slingers and kamayuk. Byz and goths do have discount but not FU (only Byz skirm is FU) while Incas get FU and better version. (Slingers>hc, kamayuk> halbs)

1 Like

Bengalis

  • Lose Parthian Tactics

its really bad nurf… why del Partian Tactis? i really dont understand…

1 Like