Archers too risky to play because of bad pathing

Hera just made a video about this (search “Why This Unit Was Basically Useless At NAC5” on Youtube).
Units regrouping in the opposite direction to where they are clicked is breaking an important part of the game. Wish the devs would let us know if a hotfix is on the way.


Devs may want to change attack move & patrol to be for rushing forward & patroling and do us to use stop micro for archers. Stop micro with clicks close to them is good now; no regrouping and no delay (but they regroup when I click far from them).

Hera also commented about stop micro at 16:26 in this video.