Architecture in AoE IV

As a whole, I think the devs did a good job on architecture, at least when it comes to the English. However there are a few annoying anachronisms, notably:

  • gothic architecture right into the Dark Age. Such architecture appeared in the 12th century, while the Dark Ages refers to the early medieval times… There are still a few extant Anglo-Saxon churches in England, why not taking inspiration from them?
  • Victorian-era chimneys on houses

I can’t really tell for the Asian civs, though it seems to me that Delhi have post-medieval architecture, just like their armors. Also I noticed something historically shocking: Muslim Delhi has hoardings with cross-shaped arrow-slits. Come on…

Medieval architecture is very rich, it’s an infinite source of inspiration for videogames. Here a selection of some striking medieval structures all across Europe and MENA (you may recognize a few of them as they served as a base for some AoE II buildings). Some literally seem to have been conceived for AoE. It gives a lot of inspiration to design unique architecture for each civ.



























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What gothic architecture are you refering to?

This is silly… The cross-shaped arrow slits are not some sort of religious iconography, they’re for letting crossbows use them too.

Here’s a paper on it. You can see many islamic fortifications which have more or less cross shaped arrow slits.

Arrow slits have a V shaped cross section because it’s a cut out bit of the wall. This isn’t a problem for bows, because you can get right up to the opening and the V shape lets you aim left and right. However with a crossbow, you can’t get close to the opening, hence the horizontal opening.

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Are you referring to the Landmark building?
Because that is used for aging up so it makes sense when it has the architecture of the next Age.
You can see a 100 years war mission in the trailer that is limited the Feudal Age so Gothic Architecture fit’s into AoE4 Feudal Age.

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Initially these horizontal openings in the middle of the slit (“croisillons” in French, don’t know their English name) were meant to provide a broader vision to the defenders (and not enabling crossbows which don’t require it). Eventually it lead to obvious religious symbolism.

Totally different from the AoE IV utterly Christian ones, which I just noticed were also present within Chinese!

Except that you don’t need to enter the V opening to shoot, all the more as it would reduce your firing range. In order to get the weapon closer to the slit, Plantagenêt’s architects placed arrow-slits into niches which reduced the wall thickness and thus the depth of the V opening, widening the vision and firing range. This scheme I made long time ago illustrates it:


Such arrow-slits were pretty useful in M&B Warband btw.

My bad, the “gothic church” is actually a romanesque one so failed that it looks like a gothic one.

All is wrong. I’ll open a thread specifically for it as it is a perfect example of what not to do when designing a historical building into a video game.