In that instance though, he is correct in a couple of locations. Everyone wants North American civs, but can you really come up with more than maybe 1, 2 at most that could meet the criteria of a civ and be able to compete with the rest? Beyond the Mississippians and the Puebloans, there isnāt much evidence to suggest any widespread empire-building or culture spreading during the timeframe on the landmass. Thereās next to no information about them that has survived during those times either, making it even harder to justify giving them a chance. You may possibly have a hit with the Inuits (the people accredited with driving off the Vikings) or the Iroquois, (if you believe the 11th century foundation theory), but neither of them ever really reached beyond Iron Age technology until roughly after the AOE2 timeframe though, so idk if it would be worth including them in this game either.
The other instance is South America. Again, besides possibly the Chimu and the Musica (which I do believe are two more worthy additions to the game as a possible SA architecture type group) none of the rest really have the tech or the civilization level to match what is already in the game. Mapuche, Tupi, Carib, etc., none of them were even centralized enough to call themselves more than tribes. I donāt see any of the SA tribal civ possibilities even coming close to something approaching the Gothsā level, honestly, and that would be extremely difficult and limiting to put into practice in-game.
And thatās fair. In fact, I actually agree with you on that. There should be more non-European civs in the game. But to say that we donāt need any more European civs altogether is, imo, untrue.
Well, there are several ways you could differentiate from the Italian civ:
-Firstly, the Venetian Galleass is a definite choice for a naval UU. As for a land UU, you could go with the Stradioti since I doubt that Albania would be relevant enough to add into AOE2 given the bevy of other options available, and historically Venice did occupy several ports on the Albanian coast itself, chiefly Durazzo, so that could be the smoking gun for their inclusion a la Burgundy with Flanders.
-Their focus on trade could mean a flat +x% trade civ bonus.
-The Arsenal could be a unique tech that allows for faster ship creation or +x to attack and/or armor.
-Their focus on mercenaries could lead to a tech that allows +x% recruitment time for units in return for an additional gold cost.
-Their obsession for stealing the bones of saints to legitimize their expansion could lead to something like a +x% to trade per relic, limit of y kind of bonus.
There are any manner of ways to shake things up to get them to be unique using historical justifications, you just have to get creative.
Serbs are one of my last European want-to-sees (in a good way, I mean it as last before the Euro region is complete), as well as at least one other to finish off Europe.
While what you say is true about European and Asian cultures, Georgians are native to the Caucasus, and although they received a great many influences from Europe (Greece, Rome), they also received quite a few from the Iranian and Asian nomadic culture groups too. Before they were Christians, they were Zoroastrians, and were influenced by Old Persian culture in the beginning. They also accepted many Kipchaks into their lands to bolster their armies after they and the Cumans were forced to flee the Mongols. Those families and their practices influenced Georgia a fair bit as well. I think that, as they are a native Caucasian culture, they are therefore a native West Asian culture. But thatās just my opinion as well.