I’m gonna come out right away saying: AotG was very dissapointing to me.
Granted maybe I got my hopes up too much and expected more flavour added to the skirmish maps, various objectives and at the bare minimum a challenging AI. I feel like we got none of that.
If any of the devs read this: I would not write this if I didn’t see the potential, I got 5 friends to buy the game already and I love Retold. I merely want to provide criticism so that AotG can be great and a serious sales pitch for AOM (which I think it could be).
I want to start on a positive note though:
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I thought the VO was nice. Hearing different gods speak was also a very nice touch. Furthermore it was a good way to set the stakes, a god challenging you with proper VO had some nice flair to it.
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World Events and buffs obviously
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Pages/Different Worlds
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New music and SFX ? (could be wrong)
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The final Kronos mission was promising (at least some variety),…
The negative:
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…until it was so easy that I could basically run my caravans directly through the enemy “base”/wonder. I’m actually writing this as the game runs on “Extreme” in the background and Kronos’ forces dump into my units from time to time… fun. And the base around the “champion of freyr” was actually open on the North-East side.
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Yet again, Kronos as the main baddie, Ragnarok yet again in the same makeup as in the campaign. Yet again the same hero(es).
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The tutorial was okay, but at this difficulty way too long and since it’s non-skippable feels like lost time for players familiar with the game.
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In the tutorial you have Kronos “warping in” units, but they don’t actually warp in. They just pop up in a different place.
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In theory the tutorial felt like what AotG could have been were it any better, though still a little underbaked.
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The AI is useless, and provides no challenge at all (Extreme).
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Lack ofvaried objectives.
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The music seems to bug out in some missions.
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I don’t get why we have to be Gaia so often. Fine for the intro but some later missions are also Gaia only.
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Freyrs weather changes make buildings bright as atomic bombs before you place them. + They have close to no impact and the visuals are not great.
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Freyr just froze a single fishing ship! Oh no!
Basically I think someone made the decision that AotG was a good idea but decided to not give it a lot of budget. I think this was a bad call, as, again, I think it could be a major draw for new players. Unfortunately now it might be too late as the bad word is out.
I thought a lot about a mode like this before it even was announced, and I bet I’m not the only one. If you have any ideas please write them in the comments, could make for a fun discussion, some decent copium after what we got.
Ideas:
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A defense mission, similar to the tutorial mission but an actual challenge. The player area is limited, expanding outwards will get you killed by idle units in that area. You cannot build but there are outposts that are captureable. Hold out for a set time. Could work with a wonder in the back, for some nailbiting endings.
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A pure army mission, you can not build but you can choose your army comp (or the army is buildable with limited ressources and barracks in the player base). Larger armies than in the base game. Once the timer runs out the battle ensues and you need to move your units out on the battlefield (which is visually sexified with setpieces). Once only 10% of the AI units remain the battle is won. Similar missions with other varieties could happen.
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Other objectives than “destroy enemy TC” are needed. Capture points like in AOE4 come to mind.
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Winter mission, after a set time winter sets in and the enemy becomes much harder to beat and gets fenris wolves. So there’s a timing where you need to be sufficiently aggressive to win the game.
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Objective: Kill 30 villagers before a set time. Could be a good way to learn the game for less advanced players.
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Any one of the scenario maps from AOE3.
Looking forward to your ideas. In theory they could have implemented mods and it would have been more engaging than what is at offer rn. But in the end that’s just my opinion.