Armenians civ concept for AoE 2

This is my second topic on “race concept” (the first was about the Swedes). I consulted with ChatGPT and together we sketched out certain concept of what the Armenian race could be like. I understand that the game already has the Ottoman Empire, which occupied Armenians for a long time, so separating them into a divided game civilization might not be entirely justified. However, I just want to show off my ideas. No need to take all of it, just pick some.

Bonuses:

  • More profitable trade in markets (due to Armenia’s location at the crossroads of trade routes, which allowed them to tax traders and enrich themselves)
  • “Defense of Faith” ability, which gives a bonus to attack and defense of units if they are near churches (defensive ability)
  • Excellent archers and spearmen.
  • Armenians were famous for their war machines, so their catapults could have a longer firing range and increased accuracy.

Penalties:

  • Limited possibilities for producing powerful cavalry due to weak horse breeding
  • Lack of special bonuses on the water due to the fact that the territory of Armenia lies far from the sea
  • Bad (or no) artillery, since Armenia did not do scientific research in this area in the Middle Ages

Unique units:

  • Armenian camel archers: Armenians used camels as vehicles and war animals. Camel archer units could have increased mobility and range, making them effective in long-range attacks.

  • Armenian Nomads: Given the historical migration of Armenians and their nomadic lifestyle, Armenian nomads could be a unique type of military. They could have high mobility and the ability to quickly create temporary camps that provide bonuses to Armenian units.

  • Armenian Avengers: In the history of Armenian people, there were cases when they organized vengeful expeditions against their enemies. Avengers could be units that deal extra damage to enemies, especially against certain races or unit types.

Unique buildings:

  • Caravanserais:
    Could serve as trading centers where players could send their merchants to obtain additional gold or other resources. Or could provide protection for traders, increasing their safety while moving around the map. Or could increase the rate of resource gathering or provide bonuses to trade, helping to develop the player’s economy.

  • Basilicas:
    Could replace simple churches. Gives faith bonuses: increasing the effectiveness of religious units or improving their abilities. Basilicas could serve as fortified structures, providing protection from enemies and improving the player’s defense.

  • Chambers:
    Gives culture Bonuses: Chambers could provide culture bonuses, increasing the speed and efficiency of cultural units or improving their abilities (what exactly this might mean in terms of game mechanics is left to your own speculation). Chambers could improve the morale of the people around them, improving productivity.

You should stick to creating civ concepts yourself and not using AI to do all the work, because there’s quite a lot wrong with this concept. It doesn’t make a lot of sense.

I came up with an Armenians concept years ago and posted a modified version recently. You might want to check it out. It’s quite polished and original, as well as fleshed out, which is what you get when you don’t use AI.

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Your concept is very good. It has only one drawback - it was not fulfilled. Personally, I don’t believe in long detailed fan posts because they are never done in such detail anyway. My task was to quickly draw the attention of the authors. They still won’t make your version or mine, but if they do at least somehow, it will be our victory. I’m not claiming a grand prize for the best concept here. I vote for development.
Oh yes, AI for me in this case is a variant of Google. The text was written by me.

If your goal is to quickly draw the attention of the devs, posting a half-baked AI-generated concept is not the way to do it. You want recognition? Come up with a concept yourself. That’s hard work, but it’s much more satisfying than simply going through generation after generation of something an AI wrote.

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AI generated concepts wont earn you any attention since they have a very weak sense of historicity, no thought out gameplan and they dont take into account how civs are designed nor any overlaps either. The bonuses are just bad.

And while I dont think Apocalypso’s civ will be whats used for Armenians you have no evidence of it not being used in the future. It has much better chances than one made by AI for sure

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I don’t want to repeat this anymore, so this is the last time and only for those who can understand. All this was created by me. AI gave options, most of which I discarded. AI is a more accessible version of Google.

That’s even worse. None of the ideas make remotely any sense at all. I could excuse it if it was entirely an AI, but since you were curating the information, you were responsible for making a good concept that made sense and stood out. You failed to do that. Therefore, it will never be noticed by the devs at all.

I don’t want to pile on even more, so that’s all I’m saying about it.

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Both these are already ingame in different civilizations.

And neither of them thematically fit at all. Hence, why it’s a bad concept.

I never expect AI to produce anything better than what a human can make, even if a human is curating it, which is why I think it’s a travesty that creatives are being replaced with AI.

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Don’t use ChatGPT. It’s not good for this stuff, and as you can see, makes people actively dislike your ideas. I take particular issue with:

This isn’t at all true. Armenian cavalry was amazing, particularly considering the geographical region.

None of these are proper UUs.

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Well this isnt a very Armenian civ. Because weak cavalry doesnt go in the same sentence as Armenia.

Also maybe im just paranoid but it feels like theres morr people talking with AI around here and its jarring

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Not to mention, the Armenians weren’t nomadic at all, so ChatGPT just gets things straight-up wrong, as demonstrated with its “fact” about Armenian horse breeding.

Using ChatGPT to design a historically accurate civ is like trying to get the town drunk to give an accurate and reliable testimony at a trial.

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While I get that you choosed the “best” to make your own version, the truth is that the AI doesnt unserstand what an Aoe2 civ needs. Many of the bonuses are already in the game, are dull, dont make sense or are contradicting history. Lets look at rhem

This is either a copy of the saracen or spanish bonuses, both of which arent that strong for eco to begin with. And bonuses cant just be copies of other bonuses

I dont like this one and I feel like its too much like the roman bonus but sure, this one could be aeded

This isnt a bonus

The only real historical bonus, but Koreans already have this

Completely untrue, Armenians had great horses and were skilled horswmen

Lack of bonuses on water isnt special, but Armenians actually did have a coast after establishing the kingdom of Cicilia. They still shouldnt be an strong naval civ but the AI was wrong here

Not sure on this one, but Armenians may have used some very early cannons. Again the AI doesnt know its stuff

Camel Archers already exist, this is a nothing unit and doesnt fit armenians

Ah yes rhe Armenian Horde. Nonsense

This is a nothing desvription. The unit could be anything, and avenger coukd fit armenians but its very generic when armenians had plenty of famous soldier types

This building already is in the game lmao

Basilicas are a catholic institution. Armenians werent catholic lol

Beyond that its alright. Not great but okay

Ah other nothing description

The AI just doesnt understand the game or care to be historically accurate. Its not a good tool for this.

Just to be clear civ design is nor that complicated, you just have to use bonuses that arent in the game and represemt the civ’s history, and then build a gameplan around it. An AI could possibly be buikt that knows how the game works, uses historically based bonuaes and avoids overlaps. But ChatGTP cant do that. Its not built for that, its built to give you an answer based on a bunch of random data it assembled.

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